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Arma 3 patch removes magic helicopters. Sorcerers reportedly dismayed

Arma 3 bohemia interactive wizards

For all its fancy-pants realism, a little magic managed to find its way into Arma 3. Likely a sorcerer working in the QA department slipped it in when no one was looking. Well, the 1.02 patch banishes the “magic disappearance of rotor blades for some helicopters.” 

In a move that will anger civilians, Bohemia have made them “prone to be fatally wounded by anything.” Spoons, rain, bullets, all will send a civvy spiralling into death.

This is clearly me, a non-Arma player, looking for funny things in a list otherwise made up of serious tweaks, balances and fixes. I, for instance, thought “Less pronounced character lip sync animations” is a bit of a shame. I love watching characters who ham up the acting in games.

For you real Arma players out there, you’ll find a lot more of interest in the below list, I’m sure:

  • Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don’t need it

  • Many small Altis object positioning tweaks and other terrain fixes

  • Fixed: Flipped moon texture

  • The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)

  • The light reflected by the moon has been made more realistic

  • Added: New runway parts for left and right airstrip on Altis

  • Runway lights have new models and configuration

  • Fixed: Darker runway at a distance and with overcast weather

  • Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)

  • Fixed: Blinking resolution LODs on signs

  • Configured power line wires to be destroyed along with power line towers

  • Animals should be avoiding roads more now

  • Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them

  • Player tank driver can turn out, while commander is turned in

  • Civilian (and FIA) trucks have been revamped

  • Added: Ability to mount Marshall driver position from right side

  • Fixed: Slammer recoil

  • Added: T-100 recoil animation for main gun

  • T-100 commander optics features in line with OPFOR tracked vehicles

  • T-100 back armor made thinner

  • Improved handling of terminal ballistics on armored vehicles

  • More realistic water fording ability for tracked armor

  • Added compass and additional radars for copilot seats

  • Removed magic disappearance of rotor blades for some helicopters

  • AH-99 badly placed exhausts fixed (http://feedback.arma3.com/view.php?id=9909)

  • Adjusted position of Blackfoot pilot crosshair in HMD

  • Added stabilization for UAV optics

  • Fixed: Incorrect duplicate of get-in points for Speedboats

  • Fixed: Zooms of armed offroad gunner set to standard naked eye level (http://feedback.arma3.com/view.php?id=14213 and http://feedback.arma3.com/view.php?id=14699)

  • Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction

    • Added missing backpacks for Mk6 weapon

  • Capacity tweaking for mortars, GMGs and HMGs (inventory)

  • Fixed: Animations of static weapons

  • Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.

  • Fixed bombs of CAS UAVs

  • Re-balanced mine damage and overall mine usability

  • Tweaked: Pistol weights to match maximum soldier load count

  • Fixed: Negative friction of 120mm shells

  • Reticle materials for 3D scopes now glow in the dark

  • Fixed: Problem with 3D scope alpha sorting

  • Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible – will improve already released missions without need to change anything.

  • Tweaked: Action menu priorities

    • Increased action priority for weapon assembly

  • Fixed: Radio protocol is no longer played during story conversations triggered byBIS_fnc_kbTell

  • Fixed: Some groups spawned by Sites module had their skill set too high

  • Fixed: CAS bombing issues in Supports Module

  • Fixed: Rare occurrence of undefined variable for civilian randomization scripts

  • Fixed: Game sometimes got stuck in loading screen after respawn (http://feedback.arma3.com/view.php?id=14474)

  • Added: Warning about using BIS_fnc_addRespawnPosition – calling the function on client at the mission start will result in data not being broadcasted correctly

  • Fixed: Modules were not executed in the right order on server

  • Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer

  • Added: Recipient sent to BIS_fnc_MP can now be string – variable name of an object. The function will be executed where the object is local.

  • Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn’t exist

  • Fixed: “Vehicle Respawn” module didn’t recognize airplanes, rendering them non-respawnable (http://feedback.arma3.com/view.php?id=13078)

  • Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.

  • Fixed: “Set Task Destination” module is now optional, destination can now be configured in “Create Task” module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)

  • Fixed: Functions with tag without specific name (i.e., no ‘tag’ attribute) were incorrectly categorized in the functions viewer

  • Fixed: BIS_fnc_sandStorm was using incorrect particle texture (http://feedback.arma3.com/view.php?id=13773)

  • Added: Delay before respawn menu is applied only when player is simulated

  • Fixed: “EndMission” respawn template failed a mission even when some players were still alive after respawn tickets were exceeded

  • Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves

  • Fixed: Debug console was not available for logged admins (http://feedback.arma3.com/view.php?id=13764)

  • Fixed: Respawn display sometimes didn’t close once player respawned

  • Fixed: Advanced hints save / load issue

  • Added: BIS_fnc_countdown – allows setting and managing countdown

  • Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types

  • New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key

  • Fixed: Notifications are no longer displayed after player dies in singleplayer missions

  • Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle

  • Fixed: Info about ability to sync “Respawn Position” module to a vehicle was missing

  • BLUFOR soldiers are now able to switch textures via setObjectTexture

  • CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it

  • Less pronounced character lip sync animations

  • Fixed: Several inventory capacity issues

  • Fixed: OPFOR pilots ammo load

  • Fixed: Guerrilla Rifleman AT backpack load out

  • Fixed: Guerrilla Engineer bag type

  • Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF

  • Minor fix in BLUFOR repair specialist chest rig

  • Added: New icon for BLUFOR chest rig

  • Added: New icons for Guerrilla uniform types

  • Added side-specific textures and pictures for mortar bags

  • Introduced mass difference between normal and light helmets

  • Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps

  • Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)

    • Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.

  • Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)

  • Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)

  • Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything fromEtelkaMonospacePro)

  • Rolling credits now end after finishing and a short timeout

  • Fixed: Class name in title bar can’t be edited any more in Insert Unit and Insert module in mission editor

  • Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset

  • Fixed: Respawn position selection list was blinking

  • Fixed: Tile effects were interactive, stealing mouse focus

  • Fixed: Error message for “Viper Green in trouble” conversation in Showcase Vehicles

  • Removed: Showcase Night radio at the enemy camp

  • Tweaked: Showcase Night player is now sitting on the front of the boat during insertion

  • Tweaked: Showcase Night boat driver now has a beanie hat

  • Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him

  • Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior

  • Tweaked: Showcase Night enemies now play ambient animations

  • Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware

  • Fixed: Showcase Night random patrols had skill of 1, now it’s 0.4

  • Fixed: Showcase Night soldier leaning on the lighthouse was going through it

  • Fixed: Showcase Night enemies don’t have NVGoggles any more (they wrongly had them because of class name changes)

  • New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached

  • Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire

  • Fixed: Defend Syrta character classes had wrong backpack

  • Fixed: Defend Syrta CSAT AA class had wrong backpack

  • Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server

  • Tweaked: Civilian vehicles are now unlocked in MP scenarios

  • Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios

  • Tweaked: Tanks should now only spawn on last zone (MP)

  • New: Added Spotter and Sniper load outs on the last objective (MP)

  • Changed: Defend Syrta now has disabled AI by default

  • Firing Drills: CoF Green – removed manual hiding of barriers now they were removed from Stratis globally

  • Firing Drills: CoF Red 3 – disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)

  • Music has been reorganized to new class names, old ones are kept for compatibility

  • Main menu music track fix (different version of same track)

  • British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)

  • Removed occasional animation glitch after Team Switch

  • Digital Deluxe Edition: Tactical Guide updated with various tweaks

  • Digital Deluxe Edition: Map updated with higher resolution

ENGINE

  • Many AI tweaks and fixes

  • Enabled blood when Korean language is selected

  • Improved: Tank collisions / flipping

  • epeImpulseDamageCoef parameter can now be changed for any vehicle

  • AI drivers are now better able to navigate out of obstacle and unstuck themselves

  • New possibility to turn off adaptive crosshair in options

  • Fixed: Favorite sessions in LAN view

  • Increased the limit of shown servers in the server browser from 500 to 10000

  • Fixed: Broken location detection of MP clients – people should be finally able to see servers close to them

  • Fixed: Country detection in MP

  • Crouch (toggle) now works correctly for launchers

  • Fixed: Aiming while holding ‘sprint’ key and not moving

  • Removed zoom warp (by using sprint while in optics)

  • Fixed: More strange zoom while sprinting with fatigue removed

  • NRemoved strange zoom when aiming while trying to sprint with high fatigue

  • Improved: Helicopter dropping like a stone when AA hits them

  • Fixed: Crash when player engages in conversation and has no topic

  • Added: Random angular velocity for dropped weapons in ragdoll

  • Fixed: DnD with container on soldier’s container tab caused wrong behavior

  • Fixed: DnD with container on soldier’s linked backpack caused wrong behavior

  • Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior

  • Fixed: Bag disappearance and duplication

  • Fixed: Gear shows no magazines except handguns

  • removeWeapon can also unlink assigned items now

  • Fixed: Command removeBackpack

  • Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed (http://feedback.arma3.com/view.php?id=7879)

  • Fixed: Action Drop Backpack was not working

  • The Men category is now properly sorted in the unit dialog in editor

  • Fixed: saveStatus and loadStatus commands did not work

  • Fixed: CheckCursorActionTarget performance

  • Skybox lighting is now done per-pixel

  • New scripting commands for getting and setting identity parameters

  • New scripting command for getting fog parameters (fogParams)

  • Added parameter turretCanSee config parameter to distinguish usability of compass for copilots