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Battlefield Hardline is getting a Community Test Environment next month

Battlefield Hardline CTE

Battlefield Hardline’s first major patch went live yesterday, fixing and tweaking all manner of things from battlepacks to the UI, and it was accompanied by the announcement that Hardline will get a Community Test Environment, like Battlefield 4, next month. 

“Although it’s separate from the Battlefield 4 CTE, the Battlefield Hardline CTE will serve the same purpose,” reads the announcement. “Members will be able to help us test gameplay fixes, balance tuning, and upcoming content before it gets into the game.”

When the CTE launches next month, one of the first things that testers will be able to check out one of the new maps for Criminal Activity. Visceral will announce how you can sign up for the CTE soon.

Take a gander at the next page for the 1.02 patch notes.

Battlepacks

  • Bronze packs – changes made to the last slot drop to improve the chances of collectibles and vouchers rather than boosts.
  • Silver packs – made the first 3 slots like a Bronze pack, and removed any chances of getting standard drops and increased the chances of collectibles for the last slot.
  • Gold packs – made the first 4 slots as Silver pack, and removed any chances of getting standard items, drops advanced vouchers and greatly increased the chances of getting superior or distinguished items.

Battlepickups

  • Adjusted the RPG to only have 1 ammo when picked up from a vehicle trunk and to have less splash damage.

Crash Fixes

  • Fixed a crash related to some specific Nvidia based video cards.
  • Fixed some low reproduction crashes related to video card drivers.
  • Fixed crashes in multiplayer based on data from BugSentry (internal crash tracking tool for live servers).

Gameplay

  • Bullet impacts near the player no longer cause camera shake in certain cases.
  • Fixed an issue in the Hollywood Heights map that allowed players to grab cash through a roof in the Blood Money game mode.
  • Optimized game engine to increase graphics performance while punkbuster is running.

Modes

  • Fixed an issue where the Hotwire game mode was showing as available for the Hollywood Heights MP map.
  • Adjusted Team Death Match spawns so player is closer to friendlies and further from enemies.
  • Adjusted tickets to 600 for Conquest Small and 999 for Conquest Large.
  • Added Conquest Large to the Growhouse map.
  • Fixed an issue were some game modes didn’t have the correct amount of tickets.

Servers

  • Fixed an issue with server customization settings for certain game modes.
  • Added ability to clear and save a maplist when using the remote console server controls.
  • Increased the size of the text character limit for the MP map lists.

Shortcut Kits

  • Shortcut Kits added.
  • Updated game to support all items granted in Shortcut Kits.

UI

  • Fixed an issue where players could bypass the timer at the beginning of the round during Rescue and Crosshair.
  • Fixed an issue with the Chinese language EULA referring to another game title.

Vehicles

  • Reduced the health of the couch and reduced the rate at which it can be repaired.
  • Adjusted the criminal and law enforcement variants of the sedan so that they now take the same damage per bullet from weapons.

Weapon Tuning

  • K10 – reduced start damage to 33 and end damage to 8
  • Saiga, PTR 91, HCAR, and HK51 – reduced the amount of vertical recoil
  • RO993 – increased the rate of fire to 850
  • Jury 410 – increased the amount of damage per pellet to 20
  • FMG9 – increased max damage to 25
  • Battle Rifle ammo – increased min damage to 25
  • AKM – bullet min damage decreased to 24