A teaser trailer has arisen from the depths of Activision detailing the next map pack for Black Ops 2: Vengence. Four new multiplayer maps will grace the game as well as a new zombies map which brings pack a fan favourite weapon. It’s coming July 2nd to Xbox and other platforms soon after.
Nobody yet knows how the new consoles to which Call of Duty: Ghosts is inextricably tied will affect its PC version. Oh, apart from one bit you might have guessed years ago: it’s going to be significantly prettier than its predecessors. In fact, Infinity Ward reckon that, thanks to some tricksy tesselation and improvements in corner-shaving, it nears perfect imperfection.
It’s E3 next week, and - oh god oh god oh god, we’ve forgotten to charter a boat and EVERYTHING.
Just kidding - PCGamesN Secretary for North American Affairs Rob Zacny is setting up camp on a LA billboard as we speak, from which vantage point he’ll be able to cover the trade show in its entirety. Gosh, I hope he remembered to pack that FBI-spec directional dictaphone.
Also there will be Twitch.tv, flitting between ware-hawking developers with their all-seeing camera. They’ve alraedy issued a press release detailing precisely where they’ll be and at what times - both a red rag to practical jokers and a useful tool for us lot back home.
Infinity Ward have been making Call of Duty games literally since their inception, when the team behind Medal of Honor: Allied Assault swapped EA for Activision and had to think up another name for their new WWII shooter.
That was more than 10 years ago. Call of Duty has sustained Infinity Ward throughout the decade since - a decade that has lately seen the walkout of Team Westpella and about 50 senior staff, no less. No wonder, then, that they want to hold onto it.
But executive producer Mark Rubin insists: when it came to conceptualising Ghosts, they did have a choice. Infinity Ward didn’t have to make another Call of Duty game.
Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.
It’s a bit of a stretch to think of the various strands of the CoD franchise as parallel universes, but I suppose that’s a consequence of the series’ fondness for near-future cataclysms. Black Ops 2’s second Cold War, it turns out, isn’t compatible with the America-in-remission of Call of Duty: Ghosts.
Call of Duty: Ghosts was revealed yesterday, presumably via judicious use of one of those Psycho Kinetic Energy meters from Ghostbusters. It’s another “What if?" oppression fantasy about Americans losing everything and having to fight like the guerillas they’re used to beating. And it has a dog! That’s important.
All of this was conveyed in swirling pools of moving images at a hundred miles-an-hour. You probably can’t even remember most of them. Remember that shot at 10m24s? Exactly. What I have for you here are safe, reliable stills. Look at them now or look at them later, they’ll be exactly the same.
Earlier this evening/morning a rather big corporation revealed a pretty massive glossy box that plays TV shows and does Skype calls at the same time. Also at this announcement was the reveal of the new Call of Duty trailer, because apparently those games are pretty big with their target audience. It’ll be on PC too though, so that’s pretty cool. Call of Duty Ghosts promises to be a more human experience, with a brand new world, somber music, a loveable doggy, and massive explosions.
The original Nuketown was one of Black Ops’ best-loved maps, but its fans haven’t been particularly well-served by Treyarch since. Its Black Ops 2 successor, Nuketown 2025, was first available only as a pre-order bonus - and for a short while afterwards, not at all. Thankfully, some enterprising souls in Illinois have built a version of the map which should prove a little tougher to remove from rotation.
Oh my friends, I’ve just had a terrible fright. There I was, sat diligently at my desk, when I spotted a long-missing box on my games shelf - that of the original Call of Duty. No sooner had I noted the ectoplasm betwixt its pages than that deathly spook plunged straight into my chest, leaving me wracked with the existential cold Hollywood tells us to feel when a ghost goes through us.
All in all, a rubbish way to start the day. But I did get six images from the development of Infinity Ward’s Call of Duty: Ghosts for my trouble. Wanna see?
Activision have been quiet as the grave since the announcement of Call of Duty: Ghosts, only saying that the game would be on show at the Nextbox reveal even on 21 May. Luckily, their community have been more active.
Since the cover art release, Call of Duty fans have been mocking up their own impressions of Call of Duty: Ghost’s content. Some of them are ruddy excellent.
I used to think I could recognise all the correct symptoms of a rainbow - a bright afternoon peppered by showers, a black cat crossing the path of a lain-down cow - but too many conspicuously empty skies have blackened my reputation as a soothsayer. Now I only predict Black Ops 2 double XP weekends - much easier, as they’re far more frequent. And on a week that also sees the PC release of the new Uprising DLC? Inevitable.
Echo, beta, paid alpha, early access! Alright soldiermen, it’s time for your briefing. At eighteen-hundred hours yesterday evening, while each of us was engaged in an Approved Appropriately Patriotic Pastime with our heterosexual nuclear families, Johnny Treyarch was busy whipping up an Uprising. He stirred things up with that Alcatraz business in the Xbox Isles and PlayStonia last month, and now he’s set on doing the same here.
Here’s a thing, though. Sledgehammer Games, last seen assisting on Modern Warfare 3, won’t be stepping in for second-studio duties on Infinity Ward’s new “sub-brand". Instead, they’re developing a CoD FPS entirely separate from Ghosts.
Surprising very few people, Activision will be releasing a new Call of Duty this year. It, as expected, will be called Call of Duty: Ghosts and, unfortunately, is not a return to their 1984 Ghostbusters game.
A few details have been announced, Infinity Ward are finally moving to a new engine (they’ve been reusing the same engine since 2005’s Call of Duty 2) and they’re aiming to release the game on 5 November.
After two weeks of going steady with the Xbox, Black Ops’ latest map pack tires of monogamy and begins looking about itself. Mark my words - in two-and-a-half weeks’ time, it’ll be whispering sweet new maps into the hard drives of our PCs.
In Call of Duty: Ghosts, men dress for a nippy sort of conflict. That’s pretty much all me know about Infinity Ward’s first game not to be bolted to the subtitle ‘Modern Warfare’ in eight years.
Barry Peas commented on Call of Duty: Ghosts is Infinity Ward’s next thing