Call of Duty has “almost ruined a generation of shooter players”, reckons Tripwire head

Comments 2

"And another thing..." Tripwire's Red Orchestra: Heroes of Stalingrad.

You know Tripwire, right? Killing Floor, Red Orchestra, shooty murder-death? They’re a studio founded by modders, build on the first-person shooters of the ‘90s. And they don’t like what Call of Duty has done in the last decade to change the expectations of their audience.

“I’m really discouraged by the current state of multiplayer shooters,” Tripwire president John Gibson told PC Gamer. “I think that, and I hate to mention names, because it sounds like ‘I’m just jealous of their success,’ but I’m really, I feel like Call of Duty has almost ruined a generation of FPS players.”

When Tripwire were developing Red Orchestra 2’s Action Mode, Gibson gathered together a group of “hardcore” Call of Duty players in an attempt to create something “accessible enough for them to enjoy the game”.

“We iterated on it a lot,” he said. “And just listening to all the niggling, pedantic things that they would complain about, that made them not want to play the game, I just thought, ‘I give up. Call of Duty has ruined this whole generation of gamers’.”

Testers complained about gradual acceleration in player movement, and the extra 0.02 or so seconds it took to raise ironsights. “Almost every element boiled down to ‘it doesn’t feel like Call of Duty’,” said Gibson.

But Gibson doesn’t want to make Call of Duty - a series which he believes limits its own potential depth by compressing its “skill gap” to the point of randomness.

“The skill gap is so compressed, that it’s like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says ‘I got a kill!’,” said Gibson. 

“They’ve taken individual skill out of the equation so much. So you see these guys—I see it all the time, they come in to play Red Orchestra, and they’re like ‘This game’s just too hardcore. I’m awesome at Call of Duty, so there’s something wrong with your game. Because I’m not successful at playing this game, so it must suck. I’m not the problem, it’s your game’. 

Sometimes, Gibson concedes, it is the fault of the game: “Sometimes we screw up, sometimes we design something that’s not accessible enough, they can’t figure it out, we didn’t give them enough information to figure out where to go. 

“But more often than not, it’s because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills with a mouse.”

There’s fighting talk. But if you’re a riled up Call of Duty player, you’ll struggle to find a common game with Gibson to settle the matter in.

Do you think Tripwire have a point?

Login to comment

Enter your PCGamesN username.
Enter the password that accompanies your username.
Forgotten your password?
avatar
Absolutely they do.  But that's the problem when you have an IP that defines a genre, especially such a prolific one.
 
I'm sure you'd see the same problem with a bunch of BF3 players as well.
avatar
This guy is absolutely right. "COD punks" are idiots. It's like saying you're a hardcore gamer because you're awesome at Mario Party. The entire concept of perks devalues skill so badly - and so overtly - it's unbelievable. And it's really sad that 90% of the big budget shooters these days have adopted that sh*tty system. We need Quake 3 and Unreal Tournament to come back and save the multiplayer shooter now more than ever. But at least there are games like Red Orchestra if you're looking for it, and you're not too far up Call of Duty's butt to try to learn A DIFFERENT GAME.

Black Ops 2: Vengeance map pack out next month says teaser video

Call of Duty: Ghosts' imperfections make it beautiful, an Infinity Ward graphics showcase reveals at length

Twitch E3 streaming schedule takes in Call of Duty: Ghosts, The Elder Scrolls Online and Watch Dogs

Why Infinity Ward is still making Call of Duty; "We could have done something else."

Call of Duty: Ghosts is set "in its own world" with its "own timeline", separate from Black Ops and Modern Warfare

Call of Duty: Ghosts screenshots drift spookily up through the floor into your monitor

Call of Duty Ghosts revealed: sympathetic characters, dog companion, massive explosions

Black Ops 2's Nuketown 2025 remade for real-life paintballing

Call of Duty: Ghosts footage revealed in new clip, looks very much in-development

Black Ops 2 offers double weapon XP in exchange for your bullets all this weekend

Black Ops 2 PC patch deployed alongside Uprising DLC in dead of night

Modern Warfare 3 veterans Sledgehammer Games working on a Call of Duty game that isn’t Ghosts

Call of Duty: Ghosts trailer teases; release date announced for 5 November

Call of Duty: Ghosts mosaic appears on official site

Black Ops 2: Uprising PC release dated for May 16, takes PvP to a "deserted London music festival"

Black Ops 2 double weapon XP weekend gets underway tonight