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Crusader Kings 2 bug fixes offer fantastic look at system depth

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While the previews and reviews of Crusader Kings 2 were glowing across the board, it’s the train of patches and their accompanying notes that have best conveyed the depth of the European regal history simulator. For instance, “Homosexual characters no longer get the ambition to get married” shows something of each game character’s complexity but also Paradox’s wish to hop in and change the code to clean this blemish on the game’s verisimilitude.

Check out the patch notes below to see more of these great nuggets of depth.

Here are the full notes, I’ve highlighted the ones I think are the most interesting:

– Fixed a bug preventing some people from building new trade posts
– Fixed some instability issues on the Mac and Linux versions
– Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals
– Blocked “Offer Vassalization” for one Merchant Republic vs another
– Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics
– When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician
– The Patricians in newly formed merchant republics now get some starting money
– Homosexual characters no longer get the ambition to get married
– Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines
– Doubled the effect of Prestige on Patrician Respect for Doge elections
– Tutorial: Fixed a crash in Realm View
– Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war
– Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over
– Made Ultimogeniture possible for anyone to take, should they be so inclined
– Added the Barony of Altenburg to Meissen
– Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg
– Fixed some issues with sound freezes
– Fixed a bug with the “coastal_county_republic” CB that could make vassals of merchant republics independent
– Fixed missing description for Trade Post garrison building
– Fixed issue where a feudal liege could burn a vassal Patrician’s Trade Post
– The correct event picture is now shown when Aztecs sacrifice prisoners
– Fixed flag issues for players who don’t own Sunset Invasion
– Fixed issues with the Romeo & Juliet event chain
– Added cooldown before the Seize Trade Post plot can be used on the same character again
– Republic random trade events are now slightly less likely to occur
– Lowered the cost and buildtimes of all Family Palace buildings
– Fixed an issue where the Seize Trade Post plot wasn’t properly cancelled
– Fixed a bug where your children in foreign courts would not accept being educated by you
– Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc
– Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number
– Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege’s liege
– The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family
– Fixed bug making Republic capitals immune to some CBs, like Holy War
– Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse
– Fixed a bug where the educate child menu would be unavailable in foreign courts
– Fixed a bug where children abroad would not show up in the education menu
– Muslims can now never marry matrilineally under any circumstances
– Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor
– Fixed a bug where a deposed ruler would die on the next day
– The Ecumenical Patriarch’s pentarchy will now function correctly
– Pentarchs defined in history files for non-titular titles will now always override Autocephaly
– Titular realms will now use their capital when determing religious head for religions with Autocephaly
– Army AI: Fixed an issue with stupid long range land movement
– The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken
– Gaining a title you are fabricating a claim on via plot will now abort the plot
– The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies
– Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.
– Made it more likely that the Mongol Hordes convert to Islam
– Faction View: The Faction labels are no longer capitalized
– Fixed bug with early holders of Family Palace holdings not showing up in the history
– Increased the random factor in doge elections
– Marcella Ziani now has the correct gender
– No longer possible for close relatives to become a married character’s mistress
– AI Patricians are now far more likely to upgrade their Family Palaces
– Multiple assassination events should no longer appear when plotting to kill someone
– The province of Ar’Ar has been renamed to Shaka
– When transfering a vassal, the selected vassal will now be shown on the map
– Can no longer ask to join wars against a ruler who is imprisoning you
– You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies
– Fixed a bug where a landed vassal who inherited their liege’s title would remain in their previous factions
– Duplicate independence factions gained from conquering or inheriting titles will now be disbanded
– Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible
– Fixed a bug where the add_spouse command would have undesirable results for Muslims
– Improved Jihad notification event to include the religion and portrait of the Caliph
– Fixed a bug with Tanistry that could cause Game Over
– Anti-Pope will now remain as an Emperor’s vassal if you press his claim to the Papacy
– Fixed a bug that was causing characters over 1000 years old not to receive events properly
– Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker
– Can now ask to join Muslim Invasions
– AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War
– Improved duchy distribution AI
– Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them
– AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy
– AI: Will now value prestige effects of marriage at a more reasonable level
– The Muslim Invasion CB now requires either a foothold in or border with the target kingdom
– AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic
– Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic
– Fixed a bug with the Jizya tax modifier for Muslim merchant republics