You might remember Bible Chronicles: Call of Abraham as the curious Christian game that presented the story of Abraham as literal fact and failed to meet its Kickstarter target of $100,000 by $81,000. Developer Phoenix Interactive hasn’t given up, however, and is currently seeking other funding options.
The problem is, they’ve made an enemy: the Devil. Co-founders Richard Gaeta and Martin Bertram believe that the mythological fallen angel is very real, and he’s scheming against them, they tell Polygon in an interview.
If you’ve managed to get through the 150 or so hours it apparently takes to get to level 50 in The Elder Scrolls Online, punching mudcrabs in their stupid carapaces and standing around while ethereal old men spout nonsense, then you might be wondering what you can do.
Apparently, there are quite a few things, says creative director Paul Sage, from veteran rank zones and adventure zones to PvP content. ZeniMax Online wants you to stick around.
Endless Space was a well-designed and produced space 4X strategy game, and maybe the best new game from the bumper-crop of 4X strategy games we’ve enjoyed these last few years. Yet for all that I liked Endless Space, I never once loved it. It was too thematically spartan, and its hints at a richer setting were overshadowed by the functionally identical factions and empty, impersonal vision of space exploration.
Their follow-on project abandons space for some fantastical terra firma in Endless Legend. With their new setting, developer Amplitude Studios seem to have found the inspiration and style they have been looking for.
When writing about the GTX TITAN Z, it must be displayed in all caps. When talking about the GTX TITAN Z - even in a library or during a play - it must be roared out, so loud that the paint on the walls peels and delicate people faint. It’s Nvidia’s new GPU and it’s stupidly powerful.
The GPU is built around two Kepler GPUs with 12GB of dedicated memory - the goal? To fuel next-gen 4K and multi-monitor gaming. Secondary to that is its goal to empty wallets, because this mighty chunk of hardware will set you back about $3,000.
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Facebook bought Oculus VR last night for two billion dollars, which makes my hostile takeover of a £6.10 burrito look a bit rubbish. If that many dollars were laid out end to end, most of it would blow away or be stolen, but what does this acquisition mean for the future of virtual reality? How might this affect the social media ecosystem and the brands? Can Zuckerburg leverage the power of Oculus Rift to enter the internet bodily? And will he look like the Lawnmower Man (from The Lawnmower Man) or the electric gremlin (from Gremlins)?
#Faceboculusgate, as it has come to be known, has hit fever pitch, but consider me the cold flannel on the issue's forehead, arriving on the scene with the only hastily written and woefully misinformed editorial you'll need to read today.
Here are the four things Facebook will not do with Oculus Rift, despite all of our deepest fears.
Here’s the thing about Oculus: although they’ve have made great progress in building their VR headset, there’s still so, so much to be done. VR as a concept is now inevitable. The progression of technology is absolutely predictable, and the foundations we need for good VR are already here. We have fast, high resolution mobile displays. We have processors and GPU’s that are powerful, and efficient enough to drive them. We have fast firing motion sensors, and excellent cameras able to track human movement.
Oculus’s job isn’t necessarily to invent absolutely everything from scratch. It’s to join the dots into one magic headset. And to do it faster and better than everyone else.
There’s every chance that new quarters of Angel City will be opened up exclusively to Titanfall players willing to play extra in the coming months - but we can rest assured that any new game modes will be made available for everyone with the base game.
Last time Bethesda tried to announce something about Wolfenstein’s release, it was buried beneath the deafening rumble of ten thousand people intoning: “DOOOOOOOOOOM”.
Now that it has room to breathe, however, we can appreciate MachineGames’ Riddick-indebted adventure shooter on its own terms. And enjoy the knowledge that we’ll all be tackling the alternate reality Third Reich together as a sort of international taskforce.
In their first 10 years making the Elder Scrolls series, Bethesda built a name for themselves - and in the 10 since, a major publisher has grown around them. But all the while, a central team has quietly assembled intricate webs of systems and clifftop panoramas.
Like their flagship series, Todd Howard has been at Bethesda for two decades now. Looking back, he’s proud of the fact that the team have “always started over” when approaching a new Elder Scrolls game - and is pleased sister studio Zenimax have done the same for The Elder Scrolls Online.
In a week’s time, I’m sure, we’ll all be able to say ‘Facebook are buying the Oculus Rift’ without all the incongruity alarms in our heads wailing - just like we’re now able to say ‘Tesco invaded Poland’ as historical fact.
Oculus, however, are beginning a long, careful process of reassurance. Sickeningly youthful inventor Palmer Luckey has taken to Reddit to pooh-pooh the idea that Facebook might turn the good ship Oculus away from games, or disassemble the company and sell it for scrap.
“I am sorry that you are disappointed,” he told one fan. “To be honest, if I were you, I would probably have a similar initial impression! There are a lot of reasons why this is a good thing, many of which are not yet public.”
The immediate reaction to Facebook’s plans to buy Oculus VR have been hostile to say the least. Hilariously, my Facebook feed is filled with venom: Facebook users condemning Facebook, claiming that it’s ruined yet another thing they liked. And it was as I was chuckling at those comments that I noted Notch weighing in on the matter. I’m not laughing as much now.
A big deal like this was bound to rub some developers the wrong way, and the first victim is an Oculus Rift version of Minecraft. Mojang and Oculus VR were in talks, and now they are not.
“Still Alive” - a competitive multiplayer platformer with challenging survival aspects - is now on Kickstarter.
In the harsh and destroyed world of “Still Alive” - a 2D multiplayer pvp survival game – the player has to face a...
The Astronauts, developer behind Weird Tales-inspired pulpy adventure game, The Vanishing of Ethan Carter, boast that “you’ll see some of the most realistic environment pieces ever created for a video game” when you slap your eyes on it.
The studio is going for photorealism. Erosion on stone, dust lying in the right place, chips in walls, staining - it all adds to a feeling that you’re not seeing a 3D model, but a real, tangible object, building or place.
It’s all down to the awkwardly named process of photogrammetry. “With photogrammetry, we no longer create worlds while isolated from the world, surrounded by walls and screens,” says The Astronauts co-founder Andrzej Poznansk.
Social network giant, Facebook, has just announced plans to purchase VR developer Oculus for $2 billion, split into $400 million in cash and 23.1 million shares in Facebook itself.
Oculus has developed relationships with developers like CCP, whose EVE: Valkyrie dogfighting game they are co-publishing, and Valve, where they have been experimenting with different ways to provide a virtual reality experience. There was even murmurings, or maybe simply hopes, that Valve would purchase Oculus - though this certainly won't happen now.
While Facebook and its CEO Mark Zuckerberg might sound like strange partners for the developer, the platform is no stranger to games, as soul destroying and mind numbing as they may be. Beyond its potential for gaming, Zuckerberg sees the Oculus Rift as a way to bring people together, he explains in a statement. This brings it in line with Facebook’s goal to “make the world more open and connected.”
Telltale’s take on Game of Thrones, the TV adaptation of George R R Martin’s series of fantasy novels, begs many questions and the studio is light on answers. Beyond the books and TV show is a lot of history: things merely hinted at or explored in spin-offs like the Tales of Dunk and Egg - in both short story and comic form - offer a lot of directions for the developer to take.
We can probably rule out the games taking place entirely prior to the TV show and books - like we saw in the 2012 video game - however, as CEO Dan Connors told Digital Trends that “It’s not a prequel, no.”
Yesterday’s launch of Escape Goat 2 wasn’t just a big deal for developer MagicalBeanTime; it’s also a new chapter for Double Fine, which has gone from needing publishers, to independently publishing its own games and now to publishing other indies.
But Double Fine have been trying to play it down. The company wants to leverage its experience to promote and assist other developers without taking away attention from the game, said CEO Justin Bailey in a chat with Game Informer.
Taking a break from selling snake oil, Peter Molyneux spent a bit of time at GDC spreading doom and gloom about the current indie scene. In an interview with CVG, the 22Cans founder predicted the demise of the trend, with indie’s selling out.
“Don't think we're going to be all indies for the next five years - these things go in cycles, just like in the music business,” Molyneux said. “You have a time where punk is big, and then you have times like now where everything is manufactured.”
Guild Wars 2 has no dearth of exotic armours, from purely cosmetic items to adventuring gear that provides stat bonuses. The transmutation system meant that you could - at the cost of a transmutation stone - combine the stats of one item with the look of another. But you actually had to have the items in your inventory, and it would forever take up space in your bank or bag if you intended to keep applying it every time you upgraded your gear.
An overhaul changes all of this with the introduction of the Wardrobe System, designed for all of Guild Wars fashionistas. From April 15th, a new tab will appear in the Hero Panel, one where the skin of every item you’ve unlocked has been gathered, waiting to be applied to a hideous piece of gear to make it look more presentable. You don’t want to look like a vagrant if you’re invited to a charr tea party.