Trailer for CLARC. The game will soon be availlable for various platforms. You think it's cool and want to speed up the process? Help us greenlight it! http://steamcommunity.com/sharedfiles/filedetails/?id=181414601
Lots of love from yours truly:
We had a weekend to form our Elder Scrolls Online impressions, and in that time I reached grand old level 8. I’d intended to run full pelt through the first 10 and into PvP, but was quickly distracted by flowers and distant towers - the remnants of ESO’s Bethesda DNA.
As such, I’m in no position to let you know when you might expect to hit the level cap. But some beta players - developers’ friends, relatives, and friends of relatives - have been in and around Tamriel since last Summer. They reckon it’ll take you six days straight to top level 50 - though they didn’t reach anything that could be described as a consensus.
Todd Howard is like one of those flowers in Borneo that only blooms once every seven years, when a Skyrim or Fallout 3 is imminent. Catch him then and he’ll muster 100 words per minute; any other time in the cycle, and he’s a mystery wrapped within an enigma tucked inside an elder scroll.
His sage-like tone at the recent D.I.C.E. summit was disconcerting for that reason: Howard said he had no timeframe to give for Bethesda’s next game announcement - but suggested “it’s gonna be a while”.
Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.
Valve Anti-Cheat is the software first developed for Counter-Strike and used in at least 60 other Steam games. It does not and never has sent your browsing history to Valve so that they can peruse your favourite porn sites.
That was the worry of some concerned Redditors, who suspected that VAC transmitted DNS cache information - i.e. the IP addresses you’ve visited - to the company to determine who’s cheating and who’s not. As users began to list potential uses of DNS information for far greater nefarity, our lord and saviour Gabe Newell made a rare public address to counter the claims.
“Do we care what porn sites you visit?,” he wrote. “Oh, dear god, no. My brain just melted.”
Activision has announced another robots in disguise romp in the form of Transformers: Rise of the Dark Spark, described at a “video game complement” to Michael Bay’s latest dreary foray into the devastation of our childhoods, Transformers: Age of Perpetual Sequels Extinction.
Thankfully, it’s not a complete shameless movie tie-in, as it’s a semi-sequel to the surprisingly entertaining War and Fall of Cybertron games as well as a follow-up of Bay’s upcoming live action flick.
I’ve spent a lot of time on mysterious islands filled with puzzles, but none as pretty and bright as the conundrum-filled setting of Jonathan Blow’s The Witness. It’s lush and welcoming and seems to have tiny maze puzzles on wee panels sprouting everywhere.
Blow himself walks us through the first ten minutes of the game below, recorded during an event last year but only just appearing on YouTube now.
If you’re possessed by a demon, chances are you’ll have an interesting week. You never hear about people being possessed and then just going and reading a good book or taking the dog for a walk. Exorcisms, violence, loads of vomit: that’s what possession is all about.
In Bound By Flame, it’s a mercenary who has been possessed by a demon, a flame demon to be specific. So you know there’s going to be some shenanigans. The mercenary can choose to embrace the demon inside of him, becoming more powerful, or he can reject it and stay on the path of being a hero.
Being one of those ARR PEE GEEs, there’s a lot of combat, gear and levelling between choosing to be a goody two-shoes or BFFs with the Devil, and you can slap your eyes on a video detailing all those things below.
If you don’t think music is violent and dangerous, you’ve obviously never been a short, bespectacled person in the heart of a mosh pit. I have been that person. It’s like being flushed down a toilet lined with spikes and elbows.
Dance Central never really captured that sense of danger and impending death, which is maybe why Harmonix have decided to - along with Hidden Path Entertainment - create Chroma, a free-to-play, music-driven, multiplayer FPS.
PlanetSide 2’s Amerish continent is about to leave surgery with a facelift. SOE’s crack team of cosmetic surgeons have been busy implementing the lattice system - changing base layouts and adding six new outposts - and fiddling around with the mission system for the whole game.
The first update is due out on Wednesday, according to Shacknews, overhauling Amerish, and a second update will drop a week later, bringing changes across all of PlanetSide 2.
Random map generators can be a bit of a double-edged sword. It’s a bit like going to a restaurant you’ve never been before and telling the chef that they can choose what you eat. Sure, you might end up with a delicious, bloody slab of venison. But you could also end up with some soggy salad.
It looks like Age of Wonders III’s random map generator gives you enough control and sliders to fiddle around with so you’ll never encounter a salad unless you really want one. Take a gander at the video below for 18 minutes of fighting in a random world as a scaley Arch Druid. He’s a rather tough looking fellow, a bit buff and burly for a druid. Perhaps he had a previous career as one of those wrestler chaps, fighting under the handle of “Natural Disaster”.
After just returning from a trip to some freezing, snow-clad mountains, I’m becoming rather intimate with my radiator and some hot chocolate, but some people can’t get enough of the bloody snow. Case in point: folk seem to be rather into this whole Winter Olympics thing I keep hearing about.
SNOW, the open-world skiing and snowboard Early Access title, has just received an update, “Fochi 2014”, with a new run for slopestyle shenanigans. Not knowing much about winter sports or skiing, I had to ask Tim what slopestyle was. I leave his definition here for you in case you are equally out of the loop. “Slopestyle is where they push men and women down hills with ramps and rails on them, and see if they can fly/die.” Crikey.
Killer Is Dead is a game set in a world that resembles a near-future version of ours, but isn’t (any resemblance to places living or dead, etc). You, The Player, take on the role of a very, very busy executioner with a glam-rock name: Mondo Zappa. You work for the Bryan Execution Firm, run by a cyborg named Bryan.
Your right arm is glued to a Japanese sword. Your left is made of guns. Deep Silver call them “interchangeable weapons”, by which I think they mean you can swap them out. And if you're not sold by now, Killer Is Dead probably isn't for you.
Why are Deep Silver talking about Killer Is Dead again? Because they’re releasing Suda51’s latest slice of batshit for the PC, at long last.
No Valve project these days seems even remotely similar to the last, but they’ve always managed to to twist and reshape old, learned techniques to fit the new thing. There’s not much a Dota 2 documentary can learn from Half-Life’s weapon-feel or Left 4 Dead’s procedural narrative, granted - but it turns out it can benefit from the process Valve learned through Dota itself: the long beta.
255 days after first sending out beta invites for Free to Play, Valve have told users on the Steam Translation Server to expect another two or three day beta for the film - after which it’ll be released.
Dan ‘C418’ Rosenfeld can’t resist saying what remains unsaid.
During a livestreamed interview at GameCity 2013, he shared a couch with Gone Home’s Steve Gaynor. Gaynor had offered some insight into the creative bankruptcy of AAA development, and conversation had paused for a moment. Into this clearing of natural contemplation skipped C418.
“Looking at you, [well-known AAA studio]” he added, grinning to camera.
This is Minecraft music man C418 in a nutshell - a mischievous, adolescent force for indie, cast into a spotlight he’s still adjusting to.
For the last four days, tens of thousands of people have been attempting to play the same game of Pokémon Red, fighting over the controls by shouting their commands into the internet, like one of those awful phone-in games from kids' telly in the 90s. The specially modified version of the Game Boy RPG has been adapted to take crowd-sourced inputs from the TwitchPlaysPokemon comment stream, creating one of the largest and most bizarre social experiments undertaken in games.
Last night they spent two hours trying to cut down a single tree. An hour ago they released their one-of-a-kind Charmeleon into the wild, and right now they're hopelessly stuck in a stairwell in Celadon City. But they're filling up the Pokédex. Their Pidgey has evolved into a Pidgeot, and they've beaten four gym leaders.
What was previously a tidy marketplace became a raucous bazaar overnight last week, as Steam’s new tagging system offered a way for players to make their opinions known to developers and potential buyers alike. Popular protest tags pushed themselves onto the sales pages of games like Fez (“diva dev”), DmC (“#TooEdgy4U”), and Godus (“scam”, and “diva dev”, again).
The less savoury end of the spectrum saw games like Gone Home subjected to pun-based homophobia. It’s not in Valve’s nature to moderate, but they’ve found the next best user-driven equivalent - in-client snitching.
Blizzard's mighty CCG is out now; read our Hearthstone review to see what we thought of it.
As the first and probably last card game to break Twitch, Hearthstone’s hardly short of spectators. Why? Its colliding concept art makes for surprisingly good viewing, for one thing. And watching is the best way to learn: freed from the stress of a perpetually fizzing timer, viewers are able to educate themselves in the optimal mix of minions. That’s what our Nick did during Hearthstone’s early beta, becoming a near-instant expert while me and Tim foolishly attempted to play the thing.
For the time being, spectating options are limited to whoever happens to be livestreaming on a given evening. But sometime soon after launch, we’ll be able to watch whoever we fancy willy nilly from within the Hearthstone client.
Over the weekend, Titanfall beta access has been determined by a simple algorithm which divided your total shoelaces by the number of YouTube freerunning videos in your browser history, and timesed the result by the aggregate negative comments made about Call of Duty in forums across the internet. Respawn then checked to see whether the calculation yielded an odd number - and if so, fired a code your way.
They’re not so picky today, thankfully. The developers are opening up the beta to anybody who registered their interest before Saturday, February 15 at 4pm PST.