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Dark Souls 2’s open world means players “could even start halfway through the game”; will still die a lot

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Dark Souls 2 is out and we've given it a verdict in our Dark Souls 2 review.

Breaking from the linearity of the first game, Dark Souls 2 will allow players to wander off the suggested track right from the off. If they’re brave enough, they can walk straight into areas which the designers intended for folk halfway through the game and kitted to the nines in high-level gear.

This is because "Freedom of exploration is something we want to prioritise for Dark Souls 2,” Director Yui Tanimura told Digital Spy. Not player survival, clearly.

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Call of Duty: Ghosts

Call of Duty: Ghosts may have second screen support; whole department working on it

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Call of Duty: Ghosts is out now; here's our Call of Duty: Ghosts review.

Support for a second screen’s been a rare feature in games, even on the PC where it’s more likely you’ll find players running a second monitor. But, with the rapid development and proliferation of smartphones, developers are looking at the possibilities the technology allows for gamers.

Activision have a whole studio-sized department working on a way to provide Call of Duty: Ghosts players with information through a second screen. They’re not finding it easy, though.

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Oculus VR

How Oculus VR is building the future we were promised

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The CCP developer slips a noise-cancelling headset over my ears. The chatter in the packed media lobby goes silent. I look around.

I’m in a starfighter, waiting in the launch tube like the Viper pilots of Battlestar Galactica. Everything is quiet except for the faint hissing of hydraulics and hum of the engines on standby. Then the launch sequence starts, the engines get louder, and suddenly I’m accelerating through the tube. An instant later I’m ejected into the star-dusted night of space. Above and to my right, I see my wingman rocketing out of the carrier, backlit by the glow of a distant planet.

A minute later, my missiles begin acquiring a target. The missile targeter tracks my head movement, the reticle pinned to a space roughly in line with my gaze, so I make sure to keep glaring at the incoming flight of bandits as I twist and corkscrew through my attack run. Below, my wingmen are flying straight and level, opening fire with guns. I get the lock tone and release the trigger; they go spiraling after their prey. A second later my own missile-warning light grabs my attention, burning red on the cockpit frame. I stomp on the thruster and dive, twisting furiously in my seat to spot the missiles.

There, coming in from directly above, almost into my cockpit. I hammer down on the retro rockets and the ship lurches. Never taking my eyes off the missiles, I hit the left rudder pedal, slewing the ship in that direction, and pull into a climb. The missiles don’t make the turn and go streaking past my cockpit window, vanishing over my right shoulder. Then an enemy fighter goes streaking past, chasing one of my wingmen, and I bank to follow him. I don’t get motion-sick, but it’s getting disorienting as the stars twist and turn around our chase. At one point we hug the contours of a huge asteroid, yo-yoing around it. As thebandit begins his climb, I cut it closer to the asteroid and manage to lead him with my guns. He vanishes in a fireball.

I look around at the space battle that surrounds me. The Oculus Rift is not even released, but it has already made one dream come true. I would say I never imagined something like this, but that would be a lie. I always imagined this, from the moment I first played X-Wing.

I just never expected it.

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H-Hour

H-Hour is a tactical shooter from the creator of SOCOM

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I’m supplementing my excitement for Takedown: Red Sabre with a higher than usual dose of apprehension. If you’re anything like me, you took to tactical shooters during the last generation or so, just as they were dwindling, and are delighted to see them emerge anew via Kickstarter. Only Takedown promises to be many times more tacticular than anything in Rainbow Six: Vegas or Ghost Recon Advanced War, and I’m a little scared.

I feel exactly the same way about H-Hour: World’s Elite, the PC shooter from the creative director of the early SOCOM games, Dave Sears.

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Source: LeagueofLegends.com

Champion & skin sale: 09.07 - 12.07

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Planetside 2 will plonk PlayStation 4 players on separate servers

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You might have missed it amid the lengthy on-stage explanations of console restrictions due to be retracted a week or two later, but E3 saw the announcement of Planetside 2 for the PS4. 

It’ll be out later this year with its free-to-play model and regular update system intact - but despite SOE’s genuinely remarkable achievement in persuading Sony to bypass their laboured patching process, we sadly won’t be sharing armoured vehicles with our plastic-box-infatuated brethren just yet.

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Saints Row series will "probably continue in a different direction" after 4

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Saints Row 4 is out now; here's our Saints Row 4 review.

“I don’t know how we’re going to top this.”

That was Saints Row design director Scott Phillips, talking to colleagues in the wake of Saints Row 3. Frankly, I hadn’t imagined the new sequel was a giant mental stretch for Volition. I don’t say that to be snide - but the superpowers, alien overlords and giant Michelin men of Saints Row 4 are simply more fruits from the fertile ground the studio have been furrowing in Rockstar’s stead for years now.

For a potential Saints Row 5, however, Volition will be farming a different field. Said Phillips in a recent interview: “We're definitely considering Saints Row IV sort of the end of that saga of this character and the Saints as they are.”

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Ittle Dew aims to out-Zelda The Binding of Isaac, is out now

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Around Christmastime, before any thought of extended time in front of the monitor had been drowned in cranberry sauce, editor Tim asked the PCGamesN senate to recommend a Zelda-like PC game. After wondering aloud what on Earth was wrong with real Zelda (“I refuse to play a non-HD game in 2012”), the assembled representatives eventually plumped for Darksiders, for want of anything else in existence.

I don’t think Ittle Dew is exactly what Tim had in mind - it’s in the wrong perspective, for starters - but it’s certainly that thing we couldn’t quite think of a few months ago: a Zelda-like PC game.

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Call of Duty: Ghosts

So is Call of Duty: Ghosts getting a Spec Ops mode or not? (Probably not)

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Call of Duty: Ghosts is out now; here's our Call of Duty: Ghosts review.

Spectacled Opossums, or ‘Spec Ops’ for short, is a cooperative Call of Duty mode in which two players take on the guise of marsupials in aviator shades. It’s proven very popular in the three-and-a-half years since Modern Warfare 2’s release, and players are understandably keen to know whether it has a place in subseries reboot Ghosts.

The thing is, we don’t really know. But it's not looking good.

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Article submitted by TheIndieMine

Elliot Quest Preview

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The Indie Mine takes an early look at the Zelda II-inspired Elliot Quest for PC, Mac, and OUYA.

League of Legends pro warns against unscrupulous managers; "Managers have a tremendous amount of power"

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A former Team MRN player has warned rising League of Legends pros about the risks involved in choosing a manager. LCS veteran Patrick ‘MegaZero’ Glinsman told LoL Redditors that managers have “a tremendous amount of power” under the current Championship Series system, and suggested that careers could be “totally ruined” by financial disputes like those the disbanded Team MRN have struggled with.

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Source: VG247.com

League of Legends developer Riot Games named one of the best tech companies to work for

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Project Cars trailer teases 2014 release but gets away with it because it looks fantastic

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Project Cars has been pootling along nicely since development began in 2011, every year or so a new trailer comes out to quietly show it’s one of the best looking games on PC and it’s not even out of alpha yet.

Of course, you could buy your way into the game to test it pretty much since the game was announced but the latest trailer reveals that the game does actually have a release window. It’s just quite a vague one.

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Spotlight
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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Mercenary Kings is bouncy, bloody, and coming to Steam’s Early Access programme

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Tribute Games’ Breakout-alike Wizorb was a blend of great gameplay and ridiculously detailed pixel art animations. Genuinely some of the best pixel artwork I’ve seen in a game. So the news that their next game, Mercenary Kings - a side-scrolling shooter that lets you craft your own guns - is soon to be coming to Steam has my heart all aflutter.

You can see the game at work in the new Steam Early Access trailer.

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