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Moebius: Empire Rising review

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Moebius review

Jane Jensen is a name with weight. Her Sierra adventure series, Gabriel Knight, is right up there with the giants of the genre like Monkey Island and Kings Quest. Gabriel Knight’s first outing is getting the remake treatment, but in the mean time, we get Moebius. On the surface, it’s a spiritual successor: a flawed but brilliant protagonist, historical conspiracies, metaphysical mysteries - it’s all there, evoking Jensen’s most famous creation. 

But there’s so much missing; a game with so many holes it looks like it’s been put in front of a firing squad every day for a week. If it is a successor, then it’s Nero taking over from Claudius. But like the loony emperor, it has some interesting ideas. They just never go anywhere.

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Why Heroes of the Storm is the MOBA Blizzard always wanted to play

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A kind of raccoon creature mounted on a steed lays siege to a gate.

Playing Heroes of the Storm at PAX, it doesn’t feel like any other MOBA I’ve ever played. For one thing, I’m actually winning.

For another, it just feels less like something derived from an RTS and more like something I’d expect to play on an arcade cabinet somewhere back in the 1980s, or on a console in a friend’s basement in the late 90s. It’s Blizzard’s Smash Brothers, their Gauntlet and it’s a fresh take on the MOBA that steps out Dota’s long, long shadow.

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Anti-Centauri: let a panel of Firaxis designers explain Civilization: Beyond Earth

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Plants are the antagonists of Beyond Earth. Some of them, anyway.

Civilization: Beyond Earth is not Alpha Centuari. Sorry: it’s just not. If that’s what you’re after, you can be disappointed more cheaply with a children’s book named Alf the Centaur.

What it is, though, is worth your time - not Alpha Centauri’s ideological tussle to the death, but a space venture with the same relentlessly optimistic vibe as the very first Civ.

Here’s a panel of Firaxis types ready to explain all that.

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Get your Airfix fix: Gaijin kit out War Thunder with user-generated content toolset

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Believe it or not, this is a Gaijin-created War Thunder plane. I know.

Nobody knows precisely the means by which a user generates content. Perhaps they secrete it as a fine paste through their pores; maybe it rises suddenly in their throat, and is hurled violently onto the living room carpet. But one thing’s for sure: them users can’t stop generating that content.

Gaijin Entertainment are the latest to extend a bucket beneath the user to catch the nutritious content as it falls from them - with a new plane-building toolset for wildly popular dogfighting sim War Thunder.

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Article submitted by TheIndieMine

0rbitalis Preview

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The Indie Mine takes a look at 0RBITALIS, an Early Access physics puzzler that tasks you with mastering gravity as you strive to achieve perfect orbit.

The great Guild Wars 2 gear merger - or the way PvP works now

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ArenaNet were once hot on the idea of Guild Wars 2 PvP as an eSport. But it never quite materialised.

ArenaNet have always made a thing of letting you reach the upper levels of Guild Wars your own way - whether that be through questing, World vs World, PvP, or pulling root vegetables out of the earth on the outskirts of Lion’s Arch.

But they haven’t always been so good at letting you swap paths midway through. PvP gear has been nothing but heavy junk in PvE, for instance, and vice versa.

Until now. As our Fraser mentioned in his Guild Wars 2 April Feature Pack preview, the arbitrary division of equipment has come to an end. Here’s how that’s going to work.

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Hearthstone on iPad exits "soft launch", goes hard for worldwide release

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Hearthstone is now out everywhere on iPad, with an Android release to follow.

Blizzard soft launched Hearthstone’s iPad version earlier this month, in Canada, Australia and New Zealand. But after weeks of imploring Blizzard to get a room with its favourite territories, or perhaps marry them if it fancies them so much, the PC behemoth has relented. Hearthstone on iPad - the CCG you can eat with your fingers - last night launched worldwide on the App Store.

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Spotlight

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

DRM still needs to exist, says Square Enix exec - but shouldn't "interfere" with games

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Until Square Enix stop making games as good as Deus Ex: Human Revolution, we have to care about what they say.

At some point in the last two or three decades, DRM became a dirty acronym - like FMV, or GCSE. Yet still the concept persists. The major publishers now tie bespoke online activation systems to their storefronts. And for good reasons, insists Square Enix business man Adam Sullivan.

What are those reasons? “Profit”, first and foremost - but also data privacy, account sharing and hacking.

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Hearthstone review

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Hearthstone Logo

There’s an elegance to Hearthstone. 

It’s a fantasy collectible card game that feels simple and yet, when you dig into the mechanics, feels extraordinarily deep. It uses characters and artwork from World of Warcraft and transmogrifies them into little cards, making them fight with fizzles, crackles and pops. 

I adore this game. It’s simple, fun and addictive: a truly astonishing feat considering the size of the development team. Thanks to an extended and open beta, there’s a good chance you’re already playing it. If not, allow me the pleasure of telling you why you should.

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World of Tanks 9.0 throws players back in time with a Historical Battles mode

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World of Tanks 9.0

World of Tanks’ 9.0 update, New Frontiers, kicks off the heavy metal game’s promised big changes. It’s been shot out of a turret and into the game today.

It brings with it the Historical Battles mode, reworked maps, HD tank textures and improved physics, which is rather a lot of stuff to throw into a single update.

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Final Fantasy XIV boasts 2 million registered accounts, causing moogle habitats to shrink

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Final Fantasy XIV boasts 2 million registered accounts

Some people have been playing Final Fantasy XIV: A Realm Reborn. 2 million of them, according to Square Enix. 

This isn’t 2 million active players, instead counting every registered account worldwide. That’s still 2 million copies sold, however, since Square Enix’s MMO is one of the few subscription based MMOs left.

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Article submitted by RossWigan

Heart Forth, Alicia Kickstarts Itself Into Next Week

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Alonso Martin's beautiful Action RPG Heart Forth, Alicia comes to Kickstarter after seven years of meticulous solo development and raises half its Kickstarter goal within hours.

War of the Vikings leaves Early Access and lands on our shores

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War of the Vikings launches

Don’t mind all of these armed, hirsute men jumping off their longships, screaming obscenities at you. They’re only vikings, and they are very friendly in a murderous, pillaging sort of way. No doubt they just want to celebrate the launch of War of the Vikings, which left Early Access yesterday. 

It’s like it’s multiplayer close-quarters combat cousin, War of the Roses, but better in so many ways, and not just because of all those glorious beards. Take a look at what Rob made of the bloody battles when he, Tim and I swung our axes around at the Paradox Convention in January. 

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Wildstar reveals Warplots: giant battlestations to ride into 40 vs 40 PvP fights

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Wildstar

Wildstar's genuinely becoming one of the most interesting MMOs in play right now, adorning itself in all manner of weird and original modes and features on a regular basis. Most recently Carbine added Adventures, granting players access to a magical holodeck wonderland of limitless potential. Now they've announced Warplots, which isn't about warping lots, but huge mobile battlestations you can ride into 40 vs 40 PvP fights. Look at the video, it's certainly something.

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The gaming habits of the wild Steam user

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Steam stats

The folks over at Ars Technica have been busy. Very, very busy. Since the games industry is strangely shy about releasing sales data and other stats about games (unless it’s the occasional PR boast), Ars Technica has trawled a sample of hundreds and thousands of public Steam profiles to generate data about Steam’s enormous library. 

Valve’s own titles rule the roost, particularly Dota 2, which is the most owned game on Steam as well as the most played game. Ars takes a look at hours played, median and mean number of hours per owner as well, since a game being owned by many on Steam does not equate to popularity.

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Spotlight

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Call the midwife: Chaos Reborn has been successfully Kickstarted, and then some

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This is Chaos Reborn concept art - but the reality is not far off.

About a week ago, Julian Gollop told us that Kickstarter success for the game he’d already spent a year working on “may or may not happen”.

“It’s too close to call,” he fretted, citing Chaos’ “strange” online systems as a hard sell. And we found ourselves telling gaming’s most-respected strategy designer not to worry - that the mid-campaign slump had become tradition, and would be followed by a triumphant last minute spiral upwards.

We were right: enough people were so emotionally invested in the idea of Chaos Reborn that they felt compelled to make up the difference in financial investment. More than enough, actually.

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