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Anti-Centauri: let a panel of Firaxis designers explain Civilization: Beyond Earth

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Plants are the antagonists of Beyond Earth. Some of them, anyway.

Civilization: Beyond Earth is not Alpha Centuari. Sorry: it’s just not. If that’s what you’re after, you can be disappointed more cheaply with a children’s book named Alf the Centaur.

What it is, though, is worth your time - not Alpha Centauri’s ideological tussle to the death, but a space venture with the same relentlessly optimistic vibe as the very first Civ.

Here’s a panel of Firaxis types ready to explain all that.

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Get your Airfix fix: Gaijin kit out War Thunder with user-generated content toolset

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Believe it or not, this is a Gaijin-created War Thunder plane. I know.

Nobody knows precisely the means by which a user generates content. Perhaps they secrete it as a fine paste through their pores; maybe it rises suddenly in their throat, and is hurled violently onto the living room carpet. But one thing’s for sure: them users can’t stop generating that content.

Gaijin Entertainment are the latest to extend a bucket beneath the user to catch the nutritious content as it falls from them - with a new plane-building toolset for wildly popular dogfighting sim War Thunder.

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Article submitted by TheIndieMine

0rbitalis Preview

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The Indie Mine takes a look at 0RBITALIS, an Early Access physics puzzler that tasks you with mastering gravity as you strive to achieve perfect orbit.

The great Guild Wars 2 gear merger - or the way PvP works now

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ArenaNet were once hot on the idea of Guild Wars 2 PvP as an eSport. But it never quite materialised.

ArenaNet have always made a thing of letting you reach the upper levels of Guild Wars your own way - whether that be through questing, World vs World, PvP, or pulling root vegetables out of the earth on the outskirts of Lion’s Arch.

But they haven’t always been so good at letting you swap paths midway through. PvP gear has been nothing but heavy junk in PvE, for instance, and vice versa.

Until now. As our Fraser mentioned in his Guild Wars 2 April Feature Pack preview, the arbitrary division of equipment has come to an end. Here’s how that’s going to work.

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Hearthstone on iPad exits "soft launch", goes hard for worldwide release

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Hearthstone is now out everywhere on iPad, with an Android release to follow.

Blizzard soft launched Hearthstone’s iPad version earlier this month, in Canada, Australia and New Zealand. But after weeks of imploring Blizzard to get a room with its favourite territories, or perhaps marry them if it fancies them so much, the PC behemoth has relented. Hearthstone on iPad - the CCG you can eat with your fingers - last night launched worldwide on the App Store.

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DRM still needs to exist, says Square Enix exec - but shouldn't "interfere" with games

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Until Square Enix stop making games as good as Deus Ex: Human Revolution, we have to care about what they say.

At some point in the last two or three decades, DRM became a dirty acronym - like FMV, or GCSE. Yet still the concept persists. The major publishers now tie bespoke online activation systems to their storefronts. And for good reasons, insists Square Enix business man Adam Sullivan.

What are those reasons? “Profit”, first and foremost - but also data privacy, account sharing and hacking.

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Hearthstone review

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Hearthstone Logo

There’s an elegance to Hearthstone. 

It’s a fantasy collectible card game that feels simple and yet, when you dig into the mechanics, feels extraordinarily deep. It uses characters and artwork from World of Warcraft and transmogrifies them into little cards, making them fight with fizzles, crackles and pops. 

I adore this game. It’s simple, fun and addictive: a truly astonishing feat considering the size of the development team. Thanks to an extended and open beta, there’s a good chance you’re already playing it. If not, allow me the pleasure of telling you why you should.

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Final Fantasy XIV boasts 2 million registered accounts, causing moogle habitats to shrink

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Final Fantasy XIV boasts 2 million registered accounts

Some people have been playing Final Fantasy XIV: A Realm Reborn. 2 million of them, according to Square Enix. 

This isn’t 2 million active players, instead counting every registered account worldwide. That’s still 2 million copies sold, however, since Square Enix’s MMO is one of the few subscription based MMOs left.

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Article submitted by RossWigan

Heart Forth, Alicia Kickstarts Itself Into Next Week

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Alonso Martin's beautiful Action RPG Heart Forth, Alicia comes to Kickstarter after seven years of meticulous solo development and raises half its Kickstarter goal within hours.

War of the Vikings leaves Early Access and lands on our shores

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War of the Vikings launches

Don’t mind all of these armed, hirsute men jumping off their longships, screaming obscenities at you. They’re only vikings, and they are very friendly in a murderous, pillaging sort of way. No doubt they just want to celebrate the launch of War of the Vikings, which left Early Access yesterday. 

It’s like it’s multiplayer close-quarters combat cousin, War of the Roses, but better in so many ways, and not just because of all those glorious beards. Take a look at what Rob made of the bloody battles when he, Tim and I swung our axes around at the Paradox Convention in January. 

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Wildstar reveals Warplots: giant battlestations to ride into 40 vs 40 PvP fights

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Wildstar

Wildstar's genuinely becoming one of the most interesting MMOs in play right now, adorning itself in all manner of weird and original modes and features on a regular basis. Most recently Carbine added Adventures, granting players access to a magical holodeck wonderland of limitless potential. Now they've announced Warplots, which isn't about warping lots, but huge mobile battlestations you can ride into 40 vs 40 PvP fights. Look at the video, it's certainly something.

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The gaming habits of the wild Steam user

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Steam stats

The folks over at Ars Technica have been busy. Very, very busy. Since the games industry is strangely shy about releasing sales data and other stats about games (unless it’s the occasional PR boast), Ars Technica has trawled a sample of hundreds and thousands of public Steam profiles to generate data about Steam’s enormous library. 

Valve’s own titles rule the roost, particularly Dota 2, which is the most owned game on Steam as well as the most played game. Ars takes a look at hours played, median and mean number of hours per owner as well, since a game being owned by many on Steam does not equate to popularity.

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Call the midwife: Chaos Reborn has been successfully Kickstarted, and then some

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This is Chaos Reborn concept art - but the reality is not far off.

About a week ago, Julian Gollop told us that Kickstarter success for the game he’d already spent a year working on “may or may not happen”.

“It’s too close to call,” he fretted, citing Chaos’ “strange” online systems as a hard sell. And we found ourselves telling gaming’s most-respected strategy designer not to worry - that the mid-campaign slump had become tradition, and would be followed by a triumphant last minute spiral upwards.

We were right: enough people were so emotionally invested in the idea of Chaos Reborn that they felt compelled to make up the difference in financial investment. More than enough, actually.

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Hands on with Nosgoth

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Nosgoth

Nosgoth was going to be what happened when you clicked the 'play multiplayer' button in a Legacy of Kain game that never got made. It's the multiplayer hubcap that's popped off its singleplayer wheel mid-skid and rolled safely down a hill while the rest of the car went around a sharp developmental bend, flipped over and exploded into a billion cancelled pieces. It's Daffy Duck's multiplayer beak, wrapped around the back of his singleplayer head after taking a shotgun blast to the face.

It's an asymmetrical, free to play, vampires versus humans, third-person fighting game. Here are some words about it.

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World of Warplanes is 10% as popular as World of Tanks - but Wargaming are "very happy"

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World of Warplanes is a success, say Wargaming.

Four years ago, Wargaming released World of Tanks - and subsequently began expanding in a fashion that positively encouraged lazy invasion metaphor. Their armour rolled across continents and set up new outposts in each. Their troops parachuted into North America - capturing Chris Taylor’s Gas Powered Games and MechAssault types Day 1.

In that time, they’ve also made another game: World of Warplanes. But tracked vehicles, not winged ones, continue to fund the overwhelming majority of the company’s enlargement.

It turns out Wargaming are fine with that.

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Article submitted by TheIndieMine

No Photos, Please! Preview

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The new social stealth game from The Basement Studios may not dethrone Assassin's Creed, but it has great potential to waste time and destroy friendships.

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Towering inferno: Defense Grid 2 finally has a proper trailer

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Waves in Defense Grid 2 are made up entirely of aliens - but they are not short on variety.

Hidden Path have a way with mazes. As co-developers of Counter-Strike: Global Offensive, they contributed to maps twisty enough to keep - at last count - 135,392 players entertained simultaneously. And as sole custodians of Defense Grid, they produced perhaps the most accomplished played-straight tower defense game in a decade absolutely riddled with them.

A failed Kickstarter heralded this troubled sequel - but the devs have long since managed to fend off funding woes after a (winged, glistening) angel investor contributed a couple of turrets to their cause. Here are the results.

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Pages

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Football Manager

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Enemy Starfighter — At the crossroads of Homeworld, Myth, and TIE Fighter

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Win an EVE Source book by spinning us a yarn

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The Trial of Battlefield 4

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Easter of the Vikings

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Minecrafting 144: Right-click an emerald

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Let's talk about Thief's anti-open world

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FTL: Advanced Edition transforms the spacefaring rogue-like into a mind control space circus

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Warlock 2: The Exiled review

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This way lies madness: Gaslamp Games and Clockwork Empires

Elder Scrolls

The Elder Scrolls Online review

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Moebius: Empire Rising review

World of Warcraft

Why Heroes of the Storm is the MOBA Blizzard always wanted to play

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Hearthstone review

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Hands on with Nosgoth

Guild Wars

Guild Wars 2's April Feature Pack will improve the quality of life in Tyria

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Embrace the Chaos: X-Com creator Julian Gollop on independence and the trouble with Ubisoft

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Civilization goes Beyond Earth, but not back to Alpha Centauri

Elder Scrolls

The Elder Scrolls Online review in progress

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The Wolf Among Us: A Crooked Mile PC review

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Borderlands: The Pre-Sequel goes to the moon, lets you play as Claptrap

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Halo: Spartan Assault PC review

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The PCGamesN Podcast: Episode 4 - now with added tanks

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Betrayer review

PCGamesN

Hands on with Child of Light

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We've got 500 keys to 500 tanks in War Thunder's Ground Forces beta. Want one?

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Building blocks — LEGO Minifigures Online

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Death in Candlewood is a Poe-inspired first-person shooter and twisted romance

Indie

Goat Simulator review

Indie

The Joy of Hex: a truly brilliant computer CCG

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We captured our American for episode 3 of the PCGamesN Podcast

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Review: BioShock Infinite: Burial at Sea - Part Two

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UNPRECEDENTED APRIL NEWS BLOWOUT: Blizzard Outcasts, Arma 3 Karts and World of Tanks: Crayfish announced

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Why Hollywood wants a piece of the Oculus VR action

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Age of Wonders 3 review

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Let’s make the Formula One of cheats