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Rad news: Wasteland 2 is only a month away

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Wasteland 2 launch

If you’ve been feeling a bit shitty about the world lately, fret not, because come September 19th, you’ll be able to leave it for a post-apocalyptic wasteland in inXile’s Wasteland 2. 

Brian Fargo tweeted the news today, though a release date had already been hinted. It was going to launch this month, but inXile warned that it could be delayed until September, which it has been. 

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Humble Bundle

The Humble Jumble Bundle will keep you in strategy games for a good long while

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Humble Jumbo Bundle 2

The Humble Jumbo Bundle 2 is a good ‘un. For the next fortnight, you can pay anything for The Incredible Adventure of Van Helsing Complete Pack, Deadlight and Galactic Civilizations II: Ultimate Edition. All three are good fun, but GalCiv’s the real gem in the trio. It’s a cracking space 4X game, and should keep you going until Galactic Civilizations III leaves beta. 

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Here's Johnny: Geralt makes a new chum in this 35 minute demo of The Witcher 3

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The Witcher 3

CD Projekt Red have released footage from the Gamescom and E3 demo of The Witcher 3, so now you can all slap your eyes on it.

It’s set after Geralt has taken care of a naughty griffon, separating its head from its feathery body. The 35 minute demo takes him from the massive hub city of Novigrad to the marshes, forests and mountains on the south. He also makes a new friend, Johnny. 

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The Odyssey is the Smite World Championship's answer to the Dota 2 Compendium

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Smite

That whole Dota 2 Compendium thingymabob was a bit of a success wasn’t it? It certainly generated a substantial prize pool for the International. Now Smite developer Hi-Rez are doing something similar with The Odyssey. 

It’s a program for the Smite World Championships, where new items will be put up for sale, special Odyssey items, and each purchase will add more to the Championship prize pool. Will any of these items turn enemies into pigs? Allow players to disguise themselves as beggars? Probably not. 

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Topic of the Week

Topic of the Week: Exclusives - what are they good for?

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Topic of the Week: Exclusives

The announcement of the Rise of the Tomb Raider backroom exclusive deal was accompanied by howling, thrashing and condemnations of Square Enix and Microsoft. Underneath all the fury, there weren’t many Xbox One owners celebrating their future acquisition of this timed exclusive. Maybe it was just drowned out. 

Despite what Phil Spencer says, the general consensus amongst those who play games rather than making money out of them seems to be that this was a shitty deal that flips the bird at most customers. But it’s not representative of exclusives. They are the backbone of a platform. What games a platform does or doesn’t have is the impetus for buying a new console or investing in a new gaming rig. But maybe you disagree and the vein on the side of your head is throbbing and pulsating with a life of its own. 

That’s why our Topic of the Week is: exclusives - what are they good for?  

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Pillars of Eternity backer beta now open to higher tier pledgers

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Pillars of Eternity: the Dyrford Crossing.

From one angle, it’s a surprise to see the classic RPG do so well out of early access. How can a genre which thrives on density and choice find success in letting players potter about the map before it’s fully drawn?

InXile made it work by fencing off regions in Wasteland 2’s beta, and Obidian have taken a similar tack for Pillars of Eternity. Their new beta, open to select backers, consists of the village of Dyrford and its busy environs - and is entirely spoiler-free.

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Alienware

Alienware: Steam Machine owners will "sacrifice content" for the sake of Linux

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The Alienware Steam Machine: pretty, but several months off.

It’s been tough to parse Alienware’s position on the Linux-based SteamOS. At E3 they told us that the Steam Machine will increase Linux gamers by “20, 30 fold, overnight”. But with the first Steam Machines delayed into 2015, they’ve upstaged their own Linux box with a Windows-based living room PC: the Alienware Alpha.

So who would win in a fight, Alienware? A living room PC running Windows, or the same PC running SteamOS?

“It depends on what you’re looking for; there’s advantages to both,” said Alienware general manager Frank Azor. “[With] the Linux version I do think you’re going to sacrifice a little bit of content.”

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EA

Who is the least worst publisher of PC games? EA or Ubisoft?

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For some reason (perhaps even the same reason) both EA and Ubisoft have recently stepped forwards to re-apologise for their recent treatment of us poor, downtrodden PC gamers. Here's EA saying they're rubbish listeners. And here's Ubisoft vowing to improve. How queer!

Both publishers are enthusiastically re-iterating their commitment to making playing their games on PC something other than a harrowing ordeal. Truthfully, I think they've been doing alright lately, with just the occasional monstrous balls-up marring an otherwise clean record of delivering a catalogue of fairly decent games about spies and space missions and tigers and assassins. And as a conglomerate of developers, of course they are undeniably behind some of the best PC games of all time.

But with EA and Ubisoft now simultaneously banging on our PC cases and demanding to be let back into our comforting embrace, to whom do we throw open our arms? We are, after all, only capable of loving one and hating the other. The only way to decide is to figure out once and for all who is the least worst at publishing games on PC. EA or Ubisoft?

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Spotlight
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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Sierra

Activision want to be "involved" in the indie movement: hence Sierra's return

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Sierra, as reimagined by Activision.

Depending on your age and allegiances, you’ll know Sierra either as a) the true kings of ‘80s adventure games, b) the great enemy of Guybrushes everywhere, or c) the publishers Valve spent half of the last decade suing over Half-Life.

Activision have taken advantage of those divergent identities by relaunching Sierra as a catch-all label for all their indie-ish ventures. 

“The indie movement is happening,” said Sierra’s MacLean Marshall. “And for Activision not to be involved in that... it has the big brands sure, but I think it would be a miss if we didn’t look at the indie movement as well.”

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Oculus VR

Oculus VR "could" become a Sony or Microsoft, but "don't want to"

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Oculus Share is the beta homepage for sharing VR games.

Oculus have found themselves in a curious position. With the backing of Facebook, they’re not only able to produce the hardware to push VR into the mainstream, but the platform to sell its games.

They’re not interested in locking down VR development, though. Oculus might have the tools to become a Sony or Microsoft - but “that’s not what we’re gonna do”.

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Notch is back aboard the VR train: "I'm over being upset about Facebook buying Oculus"

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Minecraft in VR: currently a dream only supported by modders.

Mojang were in talks with Oculus to build a version of Minecraft for the Rift - right up until the VR company announced their acquisition by Facebook, and Notch publicly pulled the plug.

“I definitely want to be a part of VR, but I will not work with Facebook,” explained the Mojang founder. “Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.”

Given a few months’ distance and an unending stream of brilliant VR demos, however, Notch has started to come around.

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EA "haven't always been great listeners" but are "getting better"

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Battlefield Hardline: the result of listening, apparently.

It’s become community management 101 for the major publishers: tell the players that you’re listening; that you’re a pure conduit of feedback prepared to reshape games in accordance with comments on the internet.

EA in particular have committed themselves to the idea. They’ve said more than once that beta feedback for Battlefield Hardline was responsible for pushing the game back into next year. And CEO Andrew Wilson says the company is “getting better at listening”.

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Article submitted by: brunomtc

back from Gamescom2014

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A little blog post about our experience in Gamescom.

Puppygames

Puppygames co-founder: customers "are worthless to us"

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Puppygames

Times have been tough over at Puppygames, leading to the developer switching from development of free-to-play Battledroid to an arcade roguelike called Basingstoke. The developer has four months of money left, but Battledroid still had a year of development ahead of it. 

Perhaps that was the impetus for co-founder Caspian Prince’s blog post, today, where he laments the supposed de-valuation of games. “You are worthless to us,” he says in regards to customers. Specifically, he means that a sale has become so insignificant, netting the developer so little, that it barely has any value. 

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Article submitted by: Kiipo

Nefarious! The game about being the villain

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In Nefarious, you don't rescue the princess. You kidnap them! Be the classic video game villain in this traditionally animated action side-scroller. Now on Kickstarter! https://www.kickstarter.com/projects/749082525/nefarious Game Description In Nefarious your objective in each stage...

Kholat is a horror game inspired by a 55-year-old mystery

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Kholat

The sort of horror that we get to experience in games tends to have a fantastical bent - whether it’s brain-munching zombies taking over a country or monstrous creatures prowling an asylum, whatever frightening things they may contain, the premise is never not silly. 

The “Dyatlov Pass Incident” did happen, though, and it’s the setup for IGN.PRO’s upcoming horror game, Kholat.

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Enemy Starfighter will be at the PAX Indie Megabooth, so let's watch a lovely trailer

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Enemy Starfighter at PAX Prime

That space flight sims are making a comeback is utterly bizarre. That the genre has regained momentum and is producing things like Star Citizen or Elite: Dangerous isn’t bizarre, it’s that it ever stopped being a prominent genre in the first place. 

Potentially just as intriguing as the vast, detailed sims built by genre vets are games like Enemy Starfighter, with its minimalist art style and mechanics that are as evocative of Homeworld or Flotilla as they are Elite or Freespace. 

It’s returning to the Indie Megabooth at PAX this year - our Rob took a gander at Enemy Starfighter at PAX East - which is as good an excuse as any for a new trailer. 

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Spotlight
?

Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

No Man's Sky won't be infinite, but it might as well be

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No Man's Sky

Skyrim is big. Grand Theft Auto V is big. Dragon Age Inquisition is big. No Man’s Sky is cosmically vast. It’s so huge, that it might as well be infinite given our fleeting, mortal lives. 

Hello Games co-founder Sean Murray told IGN that the team started with a 32 bit number, which meant that it would take explorers around four or five thousand years to visit every planet - and that’s only if they spent a second on each world. 

That wasn’t big enough for them, though. 

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Alienware - Game VictoriousNvidia Shield - Titanfall
Esportsify wants to make the business of eSports easier

Esports

Esportsify wants to make the business of eSports easier

EA are giving Shadow Realm’s team “the ability to fail”

Shadow Realms

EA are giving Shadow Realm’s team “the ability to fail”

Shadow Realms is Left 4 Dead by way of pen and paper RPGs

Shadow Realms

Shadow Realms is Left 4 Dead by way of pen and paper RPGs

The Journey Down: Chapter Two review

The Journey Down: Chapter Two

The Journey Down: Chapter Two review

Shadow of Mordor preview

Middle-earth: Shadow of Mordor

Shadow of Mordor preview

Firefall patch packs in the action making it much more fun to play

Firefall

Firefall patch packs in the action making it much more fun to play

Internet misogynists drive Anita Sarkeesian out of her house with death threats

Anita Sarkeesian

Internet misogynists drive Anita Sarkeesian out of her house with death threats

There was an Elite musical co-written by Ian Bell's brother. You can read the whole thing online now

Elite: Dangerous

There was an Elite musical co-written by Ian Bell's brother. You can read the whole thing online now

The Walking Dead Season 2: No Going Back PC review

The Walking Dead: Season 2

The Walking Dead Season 2: No Going Back PC review

Topic of the Week: How do you play episodic games?

Topic of the Week

Topic of the Week: How do you play episodic games?

The eight best babies in games

Babies

The eight best babies in games

How the indie community united to save survival game Duskers, a studio, and a dream

Duskers

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Last chance to make the finals: Red Bull Battle Grounds Detroit has begun

Starcraft II

Last chance to make the finals: Red Bull Battle Grounds Detroit has begun

How I fell in love with QuakeCon

Doom

How I fell in love with QuakeCon

Heat Signature: surviving in space for as long as you can

Heat Signature

Heat Signature: surviving in space for as long as you can

Noir Syndrome is a randomly generated murder mystery game

Noir Syndrome

Noir Syndrome is a randomly generated murder mystery game

Gamescom 2014: Hands-on with Alien: Isolation

Alien: Isolation

Gamescom 2014: Hands-on with Alien: Isolation

Some new Star Citizen stretch goals

Star Citizen

Some new Star Citizen stretch goals

Gamescom 2014: The Indie Games Roundup

Verdun

Gamescom 2014: The Indie Games Roundup

Topic of the Week: Exclusives - what are they good for?

Topic of the Week

Topic of the Week: Exclusives - what are they good for?

Who is the least worst publisher of PC games? EA or Ubisoft?

EA

Who is the least worst publisher of PC games? EA or Ubisoft?

Hands on with The Golf Club

The Golf Club

Hands on with The Golf Club

Galactic Civilizations III beta: now it's getting fun

Galactic Civilizations™ III

Galactic Civilizations III beta: now it's getting fun

Warlords of Draenor cinematic revealed; expansion launches on November 13th

World of Warcraft: Warlords of Draenor

Warlords of Draenor cinematic revealed; expansion launches on November 13th

All Gone! We've got beta keys for ArcheAge, an MMO with the ethos of Eve

ArcheAge

All Gone! We've got beta keys for ArcheAge, an MMO with the ethos of Eve

Topic of the Week: What do you want us to tell you about from Gamescom?

Topic of the Week

Topic of the Week: What do you want us to tell you about from Gamescom?

A StarCraft classic for a new Proleague era

Starcraft series

A StarCraft classic for a new Proleague era

The 100 best Skyrim mods

The Elder Scrolls V: Skyrim

The 100 best Skyrim mods

The 15 best sandbox games on PC

Best PC Games

The 15 best sandbox games on PC

Firefall PC review

Firefall

Firefall PC review