Blocky shooter Minimum leaves purgatory after being rescued by Atari

Alien: Isolation has one claw firmly stuck in 1979

Vrooming noises in new Grid game confirmed in teaser trailer

The Dawn of the FPS: inside the making of Wolfenstein 3D

In 1981 Castle Wolfenstein was the game to be seen with. Developed by Muse Software, led by the man-mountain Silas Warner, the World War II title was the first ever stealth-based game. Players would sneak through the castle, disguise themselves as guards, and used some of the earliest digital voice samples. It was a spectacularly popular and innovative game.

What, you thought Carmack, Romero and id software made Wolfenstein? Think again.

The story of Wolfenstein 3D starts with Muse Software. Silas Warner was the lead designer and programmer of Castle Wolfenstein. Muse founder’s Ed Zaron description of meeting him is straight out of Damon Runyon: “Silas is a big guy, maybe 6'8" and say 320lbs. Here's the picture: he was walking down Mainstreet in downtown Baltimore wearing a huge, sagging sports coat. He had a car battery (yes, car battery!) in one pocket, a CB radio in the other pocket and a whip antenna stuck down the back of his jacket. He was occasionally talking on the CB as he held two magazines open in one hand. One of Silas's favorite things was to read two mags simultaneously, kinda one inside the other, flipping back and forth.”

Silas was a big man in a small company – though Muse's games were hugely popular, the company never really took off. When their sales guy was taken ill, the company just couldn't afford to keep going. In 1986 they shut down and, soon after, their trademarks on the Wolfenstein name lapsed. Silas, sadly, never made another big hit and passed away in 2004 after a long struggle with kidney disease.

Skip to 1990. Over in Shreveport, Louisiana, id Software was thriving. The four man team – John D Carmack II, John Romero, Adrian Carmack (no relation) and Tom Hall – had made a working copy of Super Mario Bros. 3 on the PC, whilst moonlighting at game publisher Softdisk. They thought they might to get a chance to work with Nintendo: but whilst Nintendo weren't interested in expanding away from consoles, Apogee Software's Scott Miller (later to work on Duke Nukem Forever for ten years) was definitely interested.

Miller had seen John Romero's Dangeous Dave games and wanted to hire the team. US business law at the time meant that he couldn't approach Romero directly, so he sent fan letters through (all from the same address) until Romero contacted him. They came to an agreement. Again moonlighting, the id team developed Commander Keen for Apogee. That was until Softdisk found out about the arrangement forced them form a new company – id Software. It was named after Sigmund Freud's word for the uncoordinated instinctual trends underlying a human's psychic apparatus.

Login or Register

I miss Shareware. Free-to-play should follow that example. Break up your game into chapters, give away a third of it or something for free, and then pay for additional chapters. People don't finish games anyway; an "a la carte" approach would work wonders. Not to mention, it would blur the line between shipped game chapters and DLC expansions. It's just more game; play until you're bored. But get your initial fix totally free, just like shareware. Back on topic, can we get a little feature on the precursors to Wolfenstein, like Hovertank 3D and whatnot? Or was it Catacombs? I know id did 3D games before Wolfenstein... and other studios' games, like Faceball 2000.


Moebius: Empire Rising review

Blocky shooter Minimum leaves purgatory after being rescued by Atari

Alien: Isolation has one claw firmly stuck in 1979

Vrooming noises in new Grid game confirmed in teaser trailer

Sagas for everyone: Stoic and King settle trademark dispute

The Mighty Quest for Epic Loot gets a bit more free for the weekend

World of Warcraft

Why Heroes of the Storm is the MOBA Blizzard always wanted to play

One man and his dog: Risen 3 trailer is dark and reveals an August release date

New phishing scam puts your beloved Steam trading cards at risk

Swedish politicians compete in StarCraft tournament to "remind youth that votes matter"

Riot have deployed "more human-like" bots in League of Legends - but they still can't jungle

Anti-Centauri: let a panel of Firaxis designers explain Civilization: Beyond Earth


Hearthstone review

Get your Airfix fix: Gaijin kit out War Thunder with user-generated content toolset

The great Guild Wars 2 gear merger - or the way PvP works now

Hearthstone on iPad exits "soft launch", goes hard for worldwide release

DRM still needs to exist, says Square Enix exec - but shouldn't "interfere" with games


Hands on with Nosgoth

Vlambeer is selling Nuclear Throne via Twitch and thinks you should buy it there

World of Tanks 9.0 throws players back in time with a Historical Battles mode

George, meet George: Broken Sword 5's two halves are united

Final Fantasy XIV boasts 2 million registered accounts, causing moogle habitats to shrink