As intriguing a visual style as Dishonored has, and it has a beautifully stylised look, it's really the gameplay that we're coming for. From the start the focus has been on the plethora of powers on offer, and the decisions those powers open up. So, the latest video from Arkane, five minutes exploring the sandbox engine and what it's capable of is a welcome site.
Things I learned, corporeal possession sounds distinctly evil and I want to be able to try it more than I want a cup of tea. Dunwall's rats will do your thighs no good at all, and if we could stop time Nerf gun fights would be even better.
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Digiro commented on Mercy Rules: what The Heart knows and the ethics of killing in Dishonored