Dishonored dev diary discusses design, detailing, & dark decadence

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Whilst the first Dishonored diary seemed a little general, only giving the broad strokes of the game's themes and aims, this second video goes deep into the design decisions behind the game.

Check it out below.

It just looks fantastic. Those thick, sharply cut buildings, dirtied with age, ooh, they make my steam punk. 

I've still not had a chance to play the game, unlike some lucky [EXPLETIVE DELETED], but word is that it's a little bit ace. Plus, always nice to see designers put as much thought as me into the silhouettes of prostitutes.

Also, dog, crocodile, giraffe blend? It's like something out of League of Gentlemen:

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