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World of Warcraft

Dota 2 now has more active players than World of Warcraft

Dota 2 World of Warcraft Valve

While World of Warcraft may be on the wain, having long fallen from its peak of 12 million players, it’s still a force to be reckoned with, with around 7.8 million people still paying a subscription fee.

This past month Dota 2 had more.

7,863,799.

That’s what the counter on the Dota 2 blog reads. Since leaving beta, Dota 2 has been growing its playerbase month on month. In the past 18 months the number of active players has more than doubled.

Dota 2 is far and away the most popular game on Steam. Just today more than 700,000 people were playing at the same time. The next most popular game on Steam right now is Counter-Strike: Global Offensive and that’s peak is only 174,000.

Still, when compared to League of Legends, that number is pales. Almost two years ago Riot’s MOBA was celebrating reaching 32 million active players.

The stat that will be interesting to compare is the number of people who tune in to watch Dota 2’s The International compared to League of Legends’ Championship finals this year. While playerbase is obviously important so, too, is presence these games enjoy.

I also wonder whether the release of Warlords of Draenor, the next World of Warcraft expansion, will bump the player numbers up higher than Dota 2’s.

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Belimawr's picture
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to be fair comparing a totally free to play game against one taking a monthly fee from all it's active users isn't proof of winning, Blizzard is making 7.8million times a subscription fee while all DOTA is making is what the small fraction of the user base will spend in the money shop.

to be fair people comparing free games to WoW I just never understood since one is attracting that many people willing to pay to play while the other is just attracting that many people because it's free so why not?

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agent1138's picture
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Dota is EVERY SINGLE FUCKING MMO, without the Grind.

People cba to grind for crap, Dota is the hard core pvp aspect condensed.

MMO's are dead until someone finally has the balls to make something that isn't a escapism endured grind fest.

inb4 jungling is grinding its still better than your crappy collect quest.

Collect 100 Dragon eggs, but eggs only drop every 4 dragons

Increase Number of Units/Health and repeat. BB BB BB BOOOORING

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Belimawr's picture
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while you can claim that you still didn't answer the logic in comparing 7.8million paying customers and 7.8 million people playing a free game.

the point remains how can you make a comparison between two totally different payment methods, more so when one if free.

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agent1138's picture
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You seem to forget, there hasn't been a massive hit in the 'genre' since WoW came out. (in terms of userbase)

Dota 2 is that new hit, because people are tired of grindfests.

The Generic MMO is a really tired genre and people are wanting more. Dota provides that.

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Belimawr's picture
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WoW's user numbers rose at the last conference call, the market hasn't shrunk. it's just most of the cash grab MMO's are shite and WoW is nearly 10 years old, seriously find another 10 year old game with anywhere close to the same size user base.

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agent1138's picture
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DotA.

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Belimawr's picture
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it's not the same game as the mod, the original mod had nowhere near that user base.

the free remake that steam is trying to push in everyone face has, but the fact remains DOTA was a warcraft 3 mod, what is out now is only there because Valve saw they could milk it for money by adding a cash shop.

but if your going to talk cross generation Diablo 3 sold over 12 million copies, does that mean Diablo 1 has 12 million players?

your clutching at straws and proving nothing.

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agent1138's picture
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Being a mod is irrelevant.

Gabe Newell played DotA since beginning thats why he wanted to make it into a AAA Masterpiece like it is now.

Gabe Newell himself had clocked 800 hours on DotA in the first year of the Beta.

Being a mod is irrelevant. Player base was huge back then, and there is still a strong base going now.

Diablo 3 was a failure, rip diablo was good while it lasted.

You seem to confuse milking for Stable Self Funding; and that Valve are an evil corp, when all they have ever done is give, give and give. The monetary side is purely optional, besides people being able to earn money through it. They have created the means for users to pay small amounts that all together add up and contribute the running costs of all the servers and the continuing service.

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Belimawr's picture
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but the point is DOTA 2 is a new game, it's not a 10 year old game, what you are claiming is that since the warcraft 3 mod turned into DOTA 2 eventually it made the game 10 years old, but since WoW is built on the warcraft 3 engine it would actually be more fitting to attribute the life of warcraft 3 to WoW if you are going to count two separate games as the same thing.

the point still stands DOTA 2 is FREE, no one has to pay anything, where is the achievement in comparing it to the number of player PAYING EVERY MONTH to play a game?

if I went and gave away free beer I could get more drinkers than a pub, it's not an achievement it's just showing that a lot of people will take anything if it is free. this is why the comparison is a load of bollocks, now if DOTA was a pay and subscription game it would be a valid point, but more people will always take free as even if it is shite they have lost nothing in trying it. so getting 7.8 million people to atleast try the game is no where near the same level of achievement as getting 7.8 million to pay money to play the game that month and every other month, this is why the comparison is a load of bollocks.

so again how is it anywhere close to the same when you are comparing a 10 year old game that you have to purchase software and pay a monthly sub to a game with free software and no sub? if anything it is saying WoW could massively increase its numbers by going free to play and over take DOTA 2 easily, since WoW has to keep people willing to pay, while DOTA just has to entice people with the fact it's free.

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agent1138's picture
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You keep saying the point is...

And then after I have shot down all your points you revert back.

The price is irrelevant, people will play whatever they like. If a shit game is free, no one will play it.

DotA 2 is a Carbon copy of DotA. It is the same game just looks pretty.

Dota is an incredibly tough game to get into and will turn off most people.

WoW you is just a bunch of cake delivery quests which really anyone is capable of.

If you want to talk about milking, having a Subscription is really as close as you can get. I mean how money grabbing does a company have to be to charge a subscription for a game.

It just seems so silly when a game with a larger user base is surviving just fine without it.

Please, WoW is dead, was ok but gaming has evolved in 10 years, nobody wants grinding any more.

Except for children who are easily amused and probably haven't realised the amount of time it wastes.

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Belimawr's picture
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you keep saying WoW is dead but fail to address the fact nearly 8 million people are paying a subscription fee every month.

also you say DOTA is hard and people will bounce off it but you don't address the fact that an active player only has to log into the game, so if loads of people bounce off the game how many of that 7.8 million are just people trying out the game and never really get past the fard hour?

so where are you drawing your comparison from? you say WoW is dead yet nearly 8 million people are paying for it each month, DOTA is alive an well and has only had 7.8 million active users including what you claim is a high number of people who won't get into the game.

the same as you keep saying it is a carbon copy of the mod, but if people are bouncing off it they obviously aren't the people who enjoyed the mod they are new people attracted by the game who don't stay.

on the other hand the millions of people who are active in WoW have paid for the pleasure of playing.

so again I ask how can a game that is free and new so will have a turnover of users who try it because it's free, reaching the numbers of a game that is 10 years old still retaining millions of players paying each month?

also if you think 7.8 million player is dead what does that make EVE considering it only reached 500k subscribers last year? very few MMO's break the million mark, to call WoW dead just shows you don't have a clue what you are talking about and would rather fanboy after Valve, since they do so much for gaming by charging more for digital copies than you can buy physical copies.

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agent1138's picture
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I rest my case.

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Belimawr's picture
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so you rest your case because you can't explain why 7.8 million in a free game is anywhere near the same as 7.8 million in a subscription game?

or is it because you have shown you can't think since you are calling the largest ever subscription game dead despite still having a subscriber base many times larger than their closest competitor?

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agent1138's picture
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I rest my case because you fell into my trap and contradicted yourself.

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Belimawr's picture
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I haven't contradicted myself, you have just failed to give a reason why there is even a comparison of achievement here and that was the point.

but as I said you would rather blindly support a bad comparison to kiss valves arse despite not being able to give any validity to your claims.

the fact you think WoW is dead just really shows how delusional and blind you are.

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avatar
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How exactly is that a fair comparison? WoW is a subscription only game and dota2 is free. People love free games, but in general these are typically freeloaders that don't contribute anything to the game except bloating the numbers. The majority of players are most likely children or people without an income to spend on games. That's about it. I'm not defending wow or dota2, I couldn't care less about either of them. I just found it odd to compare one game that is "free" and one that you have to buy and pay subscription for. Content wise wow is beyond most mmos for years to come.

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Myrdraal's picture
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How is that even relevant? They are 2 completely different, non-competing genres and one is 10 years old, subscription-base non competitive game. Meanwhile, LoL, the other big moba, has over 30 millions active users and a bigger esport scenes. Blizzard does have a new moba in the making though, so we'll wait and see how that one does.

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