Dragon Age: Inquisition is aptly named. It feels like the result of an internal investigation at BioWare: into how Dragon Age II’s streamlining squad managed to cut quite so close to the bone; into why the team abandoned the cleverly-scripted encounter design that had served them so well since Baldur’s Gate; into where their mojo went.
The appearance of a firm, final release date suggests they’ve found satisfactory answers to all of those questions - as does this all-too-short trailer.
Here, BioWare pair obligatory player character amnesia with something much more interesting - survivor’s guilt.
Why are you the only survivor of a cataclysmic event that killed thousands? Did you have something to do with it? Probably - like a stat-rolled Poirot, player character has been at the centre of every disaster in every RPG since Ultima. Who trusts that guy?
Anyway, yup: it’s lovely to have something solid to post about this here sequel - the delivery of a hopeful promise our Steve liked the sound of in his Dragon Age: Inquisition preview.
So what are we hoping for here? A reintroduction of the tactical combat that deepened Origins, and a new sort of semi-open world that widens Dragon Age like never before?