Skyrim adventure mods
You’ve proven yourself the saviour of Skyrim, you’ve risen in the ranks of every guild in the land, and you’ve found the missing swords of a thousand wandering adventurers. Your quest log is empty and you’ve been left lacking in purpose. These are the mods you need to keep you journeying for that extra mile.
The Rabbit Hole Dungeon
Just north of Falkreath is the Rabbit Hole Dungeon. As the name suggests, it burrows down 50 levels deep. Each floor contains enemies, and defeating them unlocks the door to the next cavern. An arena-style combat challenge, this dungeon also randomly changes on every visit to encourage multiple replays.
ThirteenOranges’ Quest series
ThirteenOranges’ quest mods are amongst the most highly rated on the Steam Workshop, and it’s easy to understand why. Lore friendly and prioritising exploration and story, each one of the five quests in the collection adds new areas to discover, all littered with a vast collection of heavily-researched texts. You’ll visit Daedric realms, infiltrate the tower of a sorcerer, slay a giant, and sail dangerous waters, as well as clock up an impressive amount of game time in the process.
Moonpath to Elsweyr
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six-quest long storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice-acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too, which boosts the mods visuals to 2K quality.
Fight against the Thalmor
More a campaign than a quest-line, Fight against the Thalmor is comprised of four Workshop files each containing a chapter of the prolonged struggle against a bunch of racist elves. Rather than offering up standard quests to the log, the mod provides the locations within the game and allows the story to play out naturally through the use of letters and journals, NPCs, and a few sidequests. Whilst not as narrative heavy as most quest mods, Fight against the Thalmor offers some stunning locations to spill blood in.
The Evil Mansion
A worthy adventurer shouldn’t find a haunted house any trouble at all. But as you approach this house, you’ll start to notice that this dwelling feels a little familiar. The Evil Mansion is a recreation of Resident Evil’s zombie-infested house, and requires cleansing of its hideous undead inhabitants. Expect the classic moments - including those dreaded dogs - all made-over with a Skyrim-friendly feel. And with the mansion cleared, you can settle in and make it your home.
Wrath of Nature: Path of the Druid
Take on the four trials of this quest line and you’ll be rewarded with the classic druid ability of transforming into animals. Wolf, Tiger, Bear, and Tree-man-thing forms will be at your disposal after proving your worth in the druid trials, each offering indefinite periods of animal form and a selection of special abilities.
A mere two quests long, this is certainly the shortest adventure on our list, but the reward is something quite special: Arissa herself. A new companion for Skyrim, Arissa is one of the most well-crafted NPCs from the modding community. Fully voiced with 450 lines of dialogue, and fleshed out with a substantial back-story, Arissa is a well-travelled Imperial rogue looking to help out the Dragonborn. She doesn’t run on normal follower code, so you can bring her along as a second companion even if you don’t have the multiple followers mod installed.
The Dark Brotherhood Resurrection
An extension to the Dark Brotherhood questline, Resurrection adds 22 new quests and contracts to murder the six most powerful men in Skyrim. You’ll be aided by Averna and Stabby, two new fully-voiced assassin followers, and your final reward is promised to be “the Biggest, Most Ridiculously massive hoard of treasure you've ever seen”. You can also feed people poisoned apples, which is probably the best reason we can provide for downloading this mod.
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech a exceptionally fresh experience within Skyrim.
Being a Dragonborn means you come with certain guarantees, such as being very good at chopping off dragon heads. The East Empire Company is having a little problem with a wyrm interfering and destroying their shipments, and in this mod have hired you to travel to the island of Wyrmstooth and knock off the dragon for good. 17 quests, 30 characters, a huge new location, and a mind-controlled Draugr mini-game make up this really entertaining adventure mod.