Be who you want to be. Well, I want to be some guy in the future where Amazon drones are a thing so I wouldn't still be waiting for a delivery like I am now. But I think ZeniMax and Bethesda are making the statement in regards to The Elder Scrolls Online and not my current problem with a delivery service. Will Amazon drones be in the game? Who knows.
The progression system doesn't sound too far removed from its offline predecessors, giving skill and attribute points to spend when levelling up, which can be poured into strength, stamina and magick and a slew of skill trees thematically connected or linked to armour and weapons.
If you were lacking in reasons for why modding is great for gaming then look no further than Alexander J. Velicky. After spending thousands of hours creating a huge mod for Skyrim in a bid to land a job at Bethesda he‚Äôs been picked up by Bungie as an associate designer (we can only assume the postman‚Äôs poor eyesight led to Velicky‚Äôs loveletter to Bethesda being delivered to the alphabetically similar Bungie).
Even in a market where few big budget games support modding it remains one of the best routes into the industry.
In The Elder Scrolls Online, all of Tamriel is open to you. Even the bit they called Elsweyr, that Bethesda have been avoiding for decades out of embarrassment. Oblivion‚Äôs green plane Cyrodiil is there too, of course, but you might have a harder time traversing it than some of the rockier parts around the coasts. The reason? In ESO, Cyrodiil is a war zone - a no-man‚Äôs-land for the game‚Äôs undying PvP. Here‚Äôs how that‚Äôs going to work.
It makes sense to put the work into building your MMO‚Äôs character creation system: statistically speaking, more players are going to see that than any other part of the game. Especially if you‚Äôre GTA Online, and frequent server explosions force your players to make yet another rubber-faced Splicer to embody.
Enough thoughts spared for the gangbanging woes of other platforms, though: let‚Äôs take a look at Zenimax Online‚Äôs ear-wiggling machine, which we‚Äôll all need to navigate to discover whether or not we like The Elder Scrolls Online.
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Zenimax Online have done another one of their Ask Us Anything, So Long As it‚Äôs Related to the Feature Set of The Elder Scrolls Online posts. Amid the queries about armour sets and altoholicism are a number of illuminating details on the MMO‚Äôs PvP component, which takes Cyrodiil for its battlefield. We‚Äôve recounted them for your perusal below.
Titbits, tidbits, I know, I know. Let‚Äôs put that oceans-apart spelling dispute behind us and travel instead to Tamriel, a utopian world where American voice actors speak like Brits. Zenimax Online have parted with a handful of new details on the role of one of the series‚Äô most underrepresented races in the events of The Elder Scrolls Online.
The Elder Scrolls name might be well-respected enough to launch an MMO, but you‚Äôll have a harder time respecting its history. My copy of 1994‚Äôs The Elder Scrolls: Arena, for instance, was bought glued to the front of a retro games magazine. It no longer runs.
Bethesda‚Äôs Anthology has been returning the early Elder Scrolls games to their proper place on American shelves for a whole week, however, and is now in the position to do the same for Europe.
In life, people are divided into three factions: the Church of Pre-Twerk Cyrus, the Latter-Day Miley Saints, and the Disciples Who Just Kinda Liked Party in the USA. So too are players of the Elder Scrolls Online, who‚Äôll pledge their allegiance to either the Ebonheart Pact, Aldmeri Dominion or Daggerfall Covenant.
The consequences of their decision will be more far-reaching than in yer average MMO, as Cyrodiil has been converted into a large-scale PvP arena to pit those groups against each other.
It‚Äôs likely to be great fun. But what‚Äôs to stop the faction with the most appealing name and therefore largest membership overrunning their competitors in the days after launch? Zenimax Online have the answers.
Zenimax Online Studios has a big plan for The Elder Scrolls Online, stretching from a player‚Äôs very first impressions of the game, right through to their fifth year of play. That future obviously includes additional content, and the studio is already working on add-ons to ensure the game continues to be a compelling experience.
Earlier today Bethesda revealed that The Elder Scrolls Online would be a subscription MMO. The reaction has been mixed, but Bethesda‚Äôs Matt Firor has been eager to justify the decision. Now we also have a number on the current beta sign ups: over three million and counting. It‚Äôs a huge number. To put it in perspective, Guild Wars 2 has just sold three million copies as it approaches its first year, and The Elder Scrolls Online isn‚Äôt even out yet.
Despite the slew of subscription MMOs shifting to the free-to-play business model, The Elder Scrolls Online will demand a monthly fee, it was revealed earlier today. Where once such a practice wouldn't have raised a single eyebrow, it's a bit trickier to justify in the face of countless free titles.
That's exactly what we got Matt Firor, The Elder Scrolls Online director, to do when we caught up with him at Gamescom. His response? "The reason why we don‚Äôt need F2P is we have a huge IP behind this. We‚Äôre not that worried about getting people in the door." Bold words, but will they come back to haunt him?
There‚Äôs something perpetually Millennial about QuakeCon - as if id are still struggling with their difficult transition out of the ‚Äė90s. Only there, for instance, would new footage of The Elder Scrolls Online be played in by Alien Ant Farm‚Äôs (still excellent) nu-metal cover of Smooth Criminal.
After that, though, it‚Äôs very much Bethesda‚Äôs show - as Zenimax Online demo what looks every bit a Bethesda game, through the eyes of its player character.
With Quakecon bustling and hustling, John Carmack making sure to bamboozle everyone in a fifty foot radius with his knowledge of coding and graphical engines, Bethesda have made sure that those of us on the outside get at least a little something that we understand; they've announced an anthology of almost every Elder Scrolls game they've ever made.
There are mods and then there are mods. Falskaar sits firmly in the second camp, a mod so well produced and meticulously crafted that you‚Äôd think Bethesda themselves had made it. And that‚Äôs just the point. The 19-year old creator of Falskaar has built his mod with a big goal in mind: to bag himself a job at the legendary RPG developer.
You can‚Äôt offer the whole of Tamriel as your gameboard and then refuse to satiate your players‚Äô wanderlust. Zenimax Online know this, and have retained the Skyrim UI compass pop ups that‚Äôll alert you to nearby caves, crypts and hamlets ripe for exploring. But somehow, I can‚Äôt imagine trudging off the beaten path while under the hook-in-mouth influence of an excitable group. So can I go it alone?
Alas, say the developers, low level solo experiences will be few and far between.
Forget the universe - right now we have our own slow heat-deaths to worry about. Office fans are expensive, but a holiday in the tundra under the light of a cruel, cold sun is going cheap right now. We‚Äôre talking Skyrim‚Äôs brand new Legendary edition for less than the price of Nandos for two, as well as eight accompanying trading cards, if you‚Äôre into that sort of thing.
QuakeCon is coming, and it sees (mostly) in first-person. Once John Carmack finishes the two-hour techno-babble ritual necessary to sustain id Software‚Äôs bewilderment-powered monster rigs, he‚Äôll hand over to a who‚Äôs who of top Bethesda developers: Arkane, Tango Gameworks, Zenimax Online and Starbreeze alumni MachineGames.