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The Elder Scrolls Online

Elder Scrolls Online time-till-level-50 is nearly 150 hours, say playtesters

Progression will not end at level 50, Zenimax Online have said.

The Elder Scrolls Online is out now; here's our Elder Scrolls Online review.

We had a weekend to form our Elder Scrolls Online impressions, and in that time I reached grand old level 8. I’d intended to run full pelt through the first 10 and into PvP, but was quickly distracted by flowers and distant towers - the remnants of ESO’s Bethesda DNA.

As such, I’m in no position to let you know when you might expect to hit the level cap. But some beta players - developers’ friends, relatives, and friends of relatives - have been in and around Tamriel since last Summer. They reckon it’ll take you six days straight to top level 50 - though they didn’t reach anything that could be described as a consensus.

A writer from fansite Tamriel Foundry told Elder Scrolls Redditors to expect 144 hours or so of questline-walking and quickbar muscle memory before hitting level 50. That apparently equates to two or three weeks of Actual Life, which necessarily includes mealtimes and sleep and suchlike.

In another thread, a beta tester estimated between 70 and 80 hours for those who like to forcibly end their NPC conversations - while another claimed to have hit the level cap within 54 hours: under two days.

“I have gotten many server firsts for leveling in wow so I am no stranger to leveling in MMOs,” explained morkulth.

The tester noted that XP gain “ramps up very quickly” after level 30 - and pointed to increasingly condensed quests in later zones.

“It’s pretty easy to zig zag back and forth across the maps of all the zone and get a lot of xp while doing,” wrote morkulth. 

Playing as a sorcerer, the player was able to gain 35% extra movement speed thanks to a ‘lightning form’ morph.

“So point of the fact is that you can zig zag back and forth across the level 15+ zones very quickly as a sorcerer,” claimed the player. “Almost all of the [Aldmeri Dominion] story quests shoot right down the middle of the zone and you can complete it once you hit it. 

“I actually had to skip about 1/2 the zone because leveling was so quick.”

For non-speedrunners, however, even 144 hours will be a push. ESO creative director Paul Sage has previously estimated 150 hours for players killing and questing at “top speed” - and noted that once players have access to other alliances’ areas, they’re looking at closer to 450 hours of solid questing before even tentatively charging into PvP.

My own feeling is that you’d be crackers to rush through ESO. There’s more of Skyrim in this one that you might suspect - and you might find an MMO endgame mentality an awkward fit. What do you lot reckon?

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Shriven's picture
1144

150hours of dull as anything questing... Its like going on the pull in Manchester...(Im from Manchester)

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soFluffy's picture
2

Well, ZeniMax said it did not and would not have an open beta so it would be interesting to know exactly who these beta testers are, and how they came up with their estimates.

I was involved in 5 or 6 beta sessions to date, and none of the higher level content(+15) was even enabled in those sessions so go figure.

During this last 4-day beta session, I was able to level up two toons to 17 and another to 10, so who knows how long it will take to reach 50, but someone will likely do it in 24-48 hours just to prove they can.

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Kinth!'s picture
5

Wooo 150 hours of dull levelling just to get the the endgame.... oh wait ESO doesn't have any end game. It's going to be Swtor all over again, they spent so much time on trying to provide a single player experience that they forgot to really do anything with the Massively Multiplayer part of their game. They should have just made a 4 player co op Elder Scrolls game.

I'm going to stick with Wildstar I think, it seems better from both a PVP and a PVE standpoint.

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Balls Deep's picture
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Do a little research before you go an say it doesnt have an endgame. It has more endgame than any mmo thats released in some years. Veteran dungeons, contested dungeons, CYRODIIL, 50+, 50++ AND Adventure zones(raids). Do your homework before making such misinformed comments.

Better from a PvP and PvE standpoint? Have you tried Cyrodiil? Obviously not if your saying that... obviously not. And the PvE is more intuitive and interesting then anything in the past since eq. It actually has difficult content in the game... Wildstar is just like WoW in almost every aspect. Graphics, gameplay(Minus the lame looking telegraphing) animations, boring quests, pvp being tiny maps just like wow.. Yeah, Wildstar looks great....not

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henryfakesmile's picture
4

yea yea yea , so full of shit , have you even played it ? i wouldnt be here if wasnt server gone down for maintainence ,i am too occupied even with just playing pvp and the battle was epic ....breathtaking..... jeez... i wanna get back into the game instead of replying to your worthless comment

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