Elder Scrolls Online's 12-player trials will host its "most complex and difficult" encounters | PCGamesN

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The Elder Scrolls Online

Elder Scrolls Online's 12-player trials will host its "most complex and difficult" encounters

Trials will introduce Bannermen - and they will be spottable a mile off.

Anybody still playing The Elder Scrolls Online has already overcome a number of trials-by-fuckuperry. Progress-halting bugs, wrongfully destroyed items, and dungeons cleared near-instantly of loot by unscrupulous players? The ultimate tests of patience if Nick's Elder Scrolls review is anything to go by.

The surviving top-level players are questing juggernauts - and Zenimax have built 12-player challenges to suit for incoming adventure zone Craglorn.

Trials will be gruelling, boss-biffing assaults that even experienced groups will only be able to cut through in about an hour and a half. 

They incorporate the “most complex and difficult” encounters Zenimax have ever devised, and demand skill, coordination and flexibility from every member of the group - each of whom will have limited resurrections to use once the attack begins.

Players will need to know what skills to bring to battles with Bannermen - sub-bosses with “nasty powers” that might, for instance, turn your group’s AOE heals against them for a short while.

Zenimax are also playing with the idea of “group fragmentation” - occasions when players will need to split up to accomplish two or more goals at once, or when the group will be sliced in two unexpectedly.

But why 12 players?

“We didn’t want to get into a situation where we demanded too much from an organizational standpoint; the challenge should be in the encounters, not in managing everyone’s schedules and struggling to field enough players,” explained Zenimax

“This number also means that individual performance and impact is important, and it makes the encounters easier to read with all the effects and telegraphs to consider.”

The best rewards will come in the form of special set pieces that drop from the final bosses once a week, and the loot earned by topping the serverwide trial completion leaderboards. Is that temptation enough for you lot?

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Shriven's picture
1815

https://www.youtube.com/watch?v=OnCIW7JwnVI

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oracnid's picture
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I'm not sure what it says about me, but boy, that was funny.

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Shriven's picture
1815

As funny as this Francis character is, his last point is brilliant.

"Im not mad that its a shitty MMO, Im mad because its the worst Elder Scrolls game ever made. And for that, you are sons 'o' bitches....God damn it."

Thats why the hate, right there.

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Htorne's picture
249

They really should work on fixing the bugs and deliver a more smooth game-play experience. The game has a lot of potential, and I am hoping it will become a great game over time. I'm going to wait a few months before playing more, so they can iron out the bugs.

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Belimawr's picture
498

to be fair it's not just the bugs, the game is just plain and boring. there really is nothing special at all to the game to make you want to play it if you ahve ever played any modern MMO.

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Htorne's picture
249

I acctualy like the dull experience it provides, its very slow paced and almost tranquil in a way. Suits my needs after a long stress full day. Some of the stories are some what interesting - but perhaps a little predictable.

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Belimawr's picture
498

see thats the thing, different people have different playstyles and I just think that is something they failed to consider when making the game, they made it a rigid model where it will only ever appeal to a certain small section of the gamer base.

but it will be interesting to see what their retention is after 60 days if they publish it.


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