EVE Online News | PCGamesN

EVE Online News | PCGamesN

EVE Online players raise over $100,000 with PLEX for GOOD to aid Nepal earthquake victims

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EVE Online players raise over $100,000 with PLEX for GOOD to aid Nepal earthquake victims

Earlier in May, CCP opened up donations for “PLEX for GOOD", allowing EVE Online players to donate in-game time cards to raise money to help the victims of the Nepal earthquake. After tallying up the funds, CCP were pleased to announce that the total raised by players was over $100,000 dollars.

“This is an astonishing feat for a community the size of ours," said CCP Falcon. “And really shows that while EVE players may explore the in game limits of morality while they play, our amazing community has once again demonstrated its immense collective strength and capability as a force for good."

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CCP launches a PLEX for GOOD drive in EVE Online to raise money for victims of the Nepal earthquake

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CCP launches a PLEX for GOOD drive in EVE Online to raise money for victims of the Nepal earthquake

In the wake of the tragedy in Nepal, where an earthquake and the subsequent aftershocks took the lives of thousands and destroyed homes and businesses, the EVE Online community petitioned CCP to launch a PLEX for GOOD initiative to help those affected by the disaster. 

The PLEX for GOOD initiative starts today.

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EVE Online’s Mosaic update has activated, a universe of open-ended opportunities awaits

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EVE Online’s Mosaic update has activated, a universe of open-ended opportunities awaits

CCP has updated EVE Online with the Mosaic release, adding a number of new changes to the persistent universe. Notable additions include a huge variety of paint job patterns for ships to help customise and stand out among the crowds of identical cruisers, and a new open-ended opportunities system to aid new players discovering EVE’s universe. 

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CCP on Eve-style WoW Tokens: "We're excited to see others experimenting"

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CCP on Eve-style WoW Tokens: "We're excited to see others experimenting"

We’ve written a lot of headlines with the phrase ‘PLEX-style’ in them lately. Wildstar adopted an Eve-like business model with their own acronym, CREDD, and now Blizzard are introducing the WoW Token - another opportunity for players to pay their way with in-game gold.

CCP have watched these experiments from afar, with excitement and no small sense of pride.

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CCP promise less hype and more substance: "Frankly we're going to talk a little less"

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CCP promise less hype and more substance: "Frankly we're going to talk a little less"

Eve: Online is a decade young, and past Fanfests have found CCP vocally confident about their plans for the next 10 years. But public planning leads inevitably to disappointment, and Icelandic CEO Hilmar Veigar Pétursson has lately instilled a new company philosophy: keep schtum until there's something to talk about.

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The EVE Online Tiamat update adds a stonking great destroyer to the Minmater fleet

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The EVE Online Tiamat update adds a stonking great destroyer to the Minmater fleet

EVE’s Tiamat update has just gone live which means you can start building a Minmater Svipul, the new tactical destroyer class ship. The Svipul is a gunboat first and foremost, packing six turret slots buffed for artillery and autocannons, it also receives bonuses to armour and shields.

Tiamat adds a lot more than just one ship. CCP have touched up EVE’s audio and graphics, added new corporation controls, and updated loads of ship modules.

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EVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survives

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EVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survives

Earlier this afternoon, an EVE Online player transporting 84 in-game time cards, known as PLEX, was gunned down outside of the main trading hub of Jita. With PLEX being slightly higher than the price of a subscription, the bounty of the cargo was an estimated $1,500. 

Unfortunately for the pilot that claimed the bountiful kill, not a single PLEX survived the ships destruction - it was all vapourised. Ouch.

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EVE Online Input Broadcasting and Input Multiplexing become permaban offences

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EVE Online Input Broadcasting and Input Multiplexing become permaban offences

CCP have clarified their position on players using multiple accounts, saying what is and isn’t allowed. You’re still allowed to run multiple subscriptions - even playing them at the same time with the help of multiboxing software - but automating actions, using Input Broadcasting & Input Multiplexing, have been banned.

Getting caught performing either within Eve can result in a permaban.

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EVE Online's "This is EVE" trailer uses player voice comms to capture the MMO

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EVE Online's "This is EVE" trailer uses player voice comms to capture the MMO

A couple of months ago, CCP put out a call to EVE Online players, asking them to submit voice comms for a secret project. At the end of the keynote at EVE Down Under in Sydney, CCP revealed how they’d used the player’s voices and experiences. 

EVE Online is a bit hard to describe, particularly in a trailer, but this is why CCP wanted the voice comms of fleets and players - to create a new trailer that shows off EVE in a way that professional voice overs or flashy cinematics alone can’t down. The end result is “This is EVE", and you can direct your eyes towards it below. 

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Assuming direct control: CCP is experimenting with manual controls for EVE Online

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Assuming direct control: CCP is experimenting with manual controls for EVE Online

The very first time I played EVE Online, in 2004, I was immediately bamboozled by the controls. Not because they were obtuse - though they were - but because I expected to be able to control my ship just like I could in Freespace or countless other space and flight sims, which EVE Valkyrie now employs. 

CCP has observed that this is a common experience among new players, who are surprised to find that EVE’s control scheme is more tactical and automated. This has led to the designers donning their lab coats and starting up an experiment: keyboard flight controls. An opt-in beta version will hit the MMO in the Rhea mini expansion, next month. 

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EVE Online's Phoebe update might make you change your travel plans

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EVE Online's Phoebe update might make you change your travel plans

EVE Online’s fifth mini-expansion - which doesn’t sound all that mini - launched today. Phoebe’s arrival marks the halfway point in the first year of CCP’s new expansion model, where it will release 10 expansions annually. 

Phoebe’s biggest changes affect travel and supply lines thanks to the introduction of jump fatigue. After making a jump, ships will need to wait for a timer before they can jump again, discouraging long-distance jump travel. It’s the first phase in CCP’s attempt to rejuvenate Nullsec.

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Here's what's coming in EVE Online's Phoebe expansion, and beyond

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Here's what's coming in EVE Online's Phoebe expansion, and beyond

CCP have just dumped a megaton of information about the new features in the upcoming EVE Online "Phoebe" expansion, as well as what’s to come as we head into 2015. Phoebe will introduce the long awaited “unlimited skill queue", allowing players to queue up year’s worth of skill training at a time. There’s also new exploration content aimed at rewarding skilled probers, and new tech II weapons - dubbed “glass cannon weapons" - that offer considerable firepower, but at a cost.

Meanwhile, CCP have big plans for December’s “Rhea" patch. A lot of it is top secret stuff, but CCP teased two new ships - the “TUG" freighter-sized ship hauler and Tech III Tactical Destroyers - with a slew of major model reworks.

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Watch CCP's EVE Vegas event unfold on Twitch right now; find out what's in store for EVE Online

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Watch CCP's EVE Vegas event unfold on Twitch right now; find out what's in store for EVE Online

If you didn’t manage to snag a ticket to CCP’s EVE Vegas event, don’t worry: you can watch the event live on Twitch right now. You can expect CCP devs regaling the latest events to unfold inside New Eden, as well as what’s to come for EVE Online in the future in the CCP keynote.

It’s live now, so check out the stream below.

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EVE Online is altering the laws of physics to allow capital ships to fit through stargates

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EVE Online is altering the laws of physics to allow capital ships to fit through stargates

Big changes are coming to EVE Online in terms of long-distance travel. Moving between two distant points, particularly with jump drives and jump gates will take significantly longer. Why? Well CCP think the practical dimensions of New Eden have “shrunk considerably", all to the “detriment of the game".

Pilots will now accumulate “jump fatigue" every time they make a jump of any kind. This value persists over time and between play sessions. This will limit your ability to make rapid successive jumps in a short amount of time, especially over long distances. Also with this update, capital ships will gain the ability to use stargates, but they’ll still be unable to visit high-sec.

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