We don’t know what exactly to expect in the way of Fallout 4 DLC, but we do know there’ll be a lot of it. Bethesda plan to follow the formula of Skyrim, Fallout 3 and Oblivion (minus the equestrian attire), which all offered story-driven, experimental expansions.
We do know that whatever comes after November 10th will be punctual: there’ll be none of that Xbox-exclusive business we’ve come to expect from the biggest cross-platform releases.
@XxThe5sGuyxX we aren’t doing a DLC exclusive with anyone
— Pete Hines (@DCDeacon) September 27, 2015
Rather than split the expansions between multiple season passes, Bethesda have decided to charge $30 for everything upfront.
“Based on what we did for Oblivion, Fallout 3, and Skyrim, we know that it will be worth at least $40,” they say. “And if we do more, you’ll get it all with the Season Pass.”
Fallout DLC has always been worth a look-in. Broken Steel provided the triumphal close to please the many who felt radiation burned by Fallout 3’s sacrificial ending – while Point Lookout found Bethesda more bonkers than they’d been since Oblivion’s Shivering Isles.
New Vegas arguably delivered the series’ only essential add-on: Old World Blues, which made Fallout laugh-out-loud funny. Which was your favourite?
Here’s everything there is to know about Fallout 4 so far.