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Fallout 4 mod tools arriving in April, Survival Mode will be public beta tested on PC

Fallout 4 mod tools

In a recent interview with Game Informer, Bethesda’s Todd Howard confirmed likely dates for the release of the official mod tools for their latest begging-to-be-played-with open world game. Fallout 4 will receive its official means to make custom anything in April on PC, with the console versions lagging a little behind. This should be between the first two bits of Fallout 4 DLC that were announced a few days back. Along with this comes news and details on the revamped Survival mode.

Check out the best Fallout 4 mods that have already been produced with community tools.

Here’s exactly what Howard said regarding the mod tools and their timing on PC and console:

“Our goal is [to release] between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.”

Meanwhile on Survival mode, he confirmed that the Steam beta branches would be used to test it once they’ve got a version of it working, saying it’s much easier to quickly iterate on PC than elsewhere. This process will probably only take a month or so before it’s released properly. As for how it currently works, Howard said that “We’re doing things like you can’t save, it only saves your game when you sleep. You can’t fast travel. There’re all of these diseases. We’re trying it all. It’s a different experience. We’re not trying to make it a ton harder. It’s harder because you’re doing more things. We want the combat to feel different, as opposed to just being a bullet sponge.”

He also said that it was some of the “most fun” he’d had playing Fallout, and reinforced that it was about feeling ‘different’ rather than straight harder. Have a read of the rest of the interviewif you’re interested inBethesda’s recent announcements and their current status, as well as Howard reminiscing about the game’s launch.