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Far Cry 4

Far Cry 4 really very likely to exist, with a little help from Ubisoft Shanghai

The compellingly ludicrous Far Cry 3: Blood Dragon.

Shanghai by night. It’s raining. Everywhere’s a film noir set in January. A slender figure, framed against neon, runs as if pulled by his nose. He reaches the postbox, thrusts something inside, and slumps; assailants close over him like a venus fly trap.

Four days later, a dossier falls across my desk. From our man in China, it spills the beans on a Far Cry sequel. The case, it is blown wide open.

Oh, alright. It was a LinkedIn profile.

Xavier Plagnal is a studio design manager at Ubisoft Shanghai. Veteran of both Splinter Cell and the 3D Raymans, his LinkedIn page suggested yesterday that he’d worked since September as content director on “the next Far Cry”.

The entry has since been deleted - and the trail gone cold. But this scant evidence is corroborated by Cliff Martinez, composer for Nicolas Winding Refn’s Drive, who in October let slip that he was scoring “a video game named Far Cry 4”.

It’s worth remembering, too, that Blood Dragon and Far Cry 3 both sold more than enough copies to justify the series’ ongoing existence to its publishing overlords. Far Cry 3 in particular exceeded expectations at Ubisoft HQ, shifting itself to no fewer than 4.5 million players.

Since finishing work on I Am Alive in 2012, Ubisoft Shanghai have acted the supportive sibling to their sister studios in Montreal and Toronto. They helped develop both Far Cry 3 and Blood Dragon - though both games were directed by design teams in Montreal. Expect a similar setup here.

What are the crucial elements of a Far Cry to you? I’d go with the wide-open spaces, obviously, and a player perspective that swings dynamically between prey and predator - but there’s that pulpy element to the series too. Is that an important ingredient?

Ta, VG247.

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UntoldAv3nGer's picture
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Far Cry 4:

Less saturated graphics

Weapon Jamming

HUD that disappears when you don't need it

Less COD-like shooting

Enemies that don't act like they're on thousands of Uppers

Tank mines

Lots of hand gliders

Assassinations

Unlocking weapons by destroying the weapon trucks for the Gun Store owner

Up this if you agree :D

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Tim Edwards's picture
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It's a game that desperately needs helicopters.

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Sax's picture
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It'll be interesting to see if FC4 ties into FC3 or if they start from scratch again. The three Far Cry games are surprisingly different from each other. With the Open-World-Shooter core being the constant, of course.

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Psycold's picture
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I've been a fan of the series since they first released the Far Cry 1 demo, FC2 was a let down overall, even though it did some things better than any game...ever. FC3 was a lot of fun but the game play suffered overall from consolitis. I still enjoyed it immensely, I also enjoyed the map editor until I realized you can only make multiplayer or single player maps, you can't make coop maps or put AI and vehicles into multiplayer. Also the map size was not big enough for PC.

My FarCry 4:

-Propagating fire from FC2

-Mercs need to follow you and not stop until they die or until you make it to a safe house.

Speaking of jungle, maybe we should have some more variation. I really didn't mind the Africa setting in FC2, it was the other issues like malaria and repetitiveness that annoyed me

-Map editor with larger maps that allows ai (humans and animals) in cooperative maps

-Populated city area like Just Cause, more vehicles to drive and steal and the ability to save them at your safe house

-Ability to steal and fly enemy choppers

-Bring back the wing suit

-Jack Carver?

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