The Guild Wars 2 release date draws ever closer, and after the weekend’s beta, umm, weekend, Arena.net are in the final stages of their launch. The latest step; they’ve invited players to reserve their character names.
There’s always been something of the saviour about Guild Wars 2. False prophets have come and gone, and each time the thronging masses of the gaming public has held their collective breaths, wondering if perhaps this would be the one to free them of the tyrannical, all encompassing rule of World of Warcraft. Whether this would be the one to break past the first few million subscribers and cast them free of those heavy shackles that they must bear. The thronging masses of the gaming public always were prone to melodrama.
Guild Wars 2’s Thief feels obvious. He’s the rogue, the assassin, the guy who has a pair of daggers and sticks to the shadows before backstabbing his enemies for massive damage. You figure you know how he works, because you’ve played this class before in a dozen other MMOs, and countless RPGs. And, for the first five levels or so, Guild Wars 2 doesn’t do a lot to shake you of that feeling, provided you /did/ go the dual daggers route. You start with one anyway, so it feels natural enough. The dagger set is all about dealing massive damage up close, and staying mobile enough that you don’t get bogged down and slaughtered like the thieving scoundrel you are.
Ah, actually that thieving part is different. Let me explain.