
To celebrate the launch of Doom 3: BFG Edition, we’re taking a look back at the development of some of id’s classic games. We’ve previously seen how id took the legend of Castle Wolfenstein and invented the modern FPS. Today, we’re taking a look at their (arguably) best game: Doom.
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To call Jagex an odd developer, would be an understatement. They’re the largest developer in the UK, but many gamers haven’t heard of them. In the eleven years they’ve been around, they’ve worked on just one notable game - RuneScape - which was released before they existed as a company. And they’re about to sign up their 200,000,000th user account, which must be more than any other game. We caught up with them to find out how the game was made, how they’ve changed it over the years, and how you keep working on the same game for over ten years.Read and Comment