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Valve launch built-in Steam Game Guides, written by players

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Valve launch built-in Steam Game Guides, written by playersIn a move which has no doubt elicited a pained whimper from the incumbent GameFAQs, Valve have just activated their own Game Guides for anybody opting into the Steam community beta features. It's a new tab inside every Steam game's Game Hub, and it allows players to pen their own guides, tutorials, tip and tricks to share with anybody looking for some assistance. It means help is only ever a Shift-Tab away, rather than an Alt-Tab.

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Steam Community beta now available to all. Beware: boobs

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Steam Community beta now available to all. Beware: boobsWhat makes a community? Is it those little 'Community Lookout' signs on lampposts with the ever-vigilant meercats, always on the watch for criminal or anti-social behaviour in South London? Yes, that's precisely what makes a community. But what makes a Steam Community? People who play games, that's who/what. With this in mind, Valve have just thrown open the doors to the freshly redesigned Steam Community beta, meaning any old Steam user can now investigate the joys of game hubs, group updates, image walls, nicknames and other friend-focused features. Get involved, if you like.

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Steam Community Update update: personal content pages, favouriting and screenshot "works of art"

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Steam Community Update update: personal content pages, favouriting and screenshot "works of art"Steam’s Community tab is on the cusp of a major overhaul, and new features and rearrangements are being detailed one-by-one, day-by-day throughout this week. It’s a little like watching the Generation Game’s prize conveyor belt on its slowest setting - Tuesday saw a juicy fact or two on individual Game Hubs, Wednesday was for discussion board-focused changes to the Group system, and tonight is something Valve are calling My Content Updates, although I’d have gone with My Childhood Bedroom.

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Why Valve don't need a marketing team

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Why Valve don't need a marketing teamIn a wide ranging talk at the Develop conference, Valve’s Jason Holtman explained some of the thinking behind Valve’s most creative decisions; how responsibility for announcing and promoting their games sat with the developers themselves, rather than being farmed off to a separate PR and marketing department.

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