Greenlight’s had a less-than-smooth launch, Valve have admitted. "The sheer volume of submissions was the biggest challenge, both from legitimate submissions as well as junk," Valve's UI designer Alden Kroll and man-about-Greenlight told Gamasutra.
Since it went live last week, Steam Greenlight has had a bit of a problem. 753 entries, as I’m writing this, and while there’s certainly that many indie games wanting to get on Valve’s behemoth of a digital distribution platform, not all of those entries are indie games, or even submitted by the creator of the games in the first place. Greenlight has a pest problem, and Valve have come up with a kind of solution. From now on, to get a game on Greenlight, you need to pony up $100. This isn’t money Valve is going to receive, but instead it’ll go to Child’s Play. The $100 is to deter people who will upload idiotic entries, or games that aren’t their own.
Hotline Miami is a top down, ultra-pixelated, ultra-violent, ultra-stylish brawler that requires precision and skill, and it is so much more than that description can ever approach. There’s an electric thrill that runs down my spine when I play Hotline Miami. All that oozing neon that pulses and flashes and slowly dissolves my brain in the acid bath of violence and throbbing synths that make up Catcus’ first foray into the commercial space.
Like the end of a horror film, just as you thought that your wallet could slump down against the wall, fire axe in hand, and have a moment to breathe, the withered, fiscally-cheap hand of the Steam Summer Sale has thrust out of the ground and risen again, to take your money and make your Steam account larger than the time you have to play it. And so, every single Indie Bundle from this year’s Steam Summer Sale is back, at once, for you to buy.
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The invitation was just for Valve to meet the independent developers who weren’t going to be at Develop, show their faces, mingle a little, and maybe give them a few tips on how to navigate their way through Steam’s opaque application process to actually get their games on Steam. Instead of drinks and a schmooze, Valve’s Anna Sweet presented Greenlight, a brand new, community focused way for indie developers to get their games on Steam. You may have already heard about it. There’s an FAQ already up on the Greenlight page, but that’s the broad strokes. Below I’ve got my finer brush out.