The League of Legends Championship Series: the perfect entry point into eSports
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We are three weeks into the League of Legends Championship Series’, a six month long League of Legends competition hosted, organized, and produced by Riot Games. While the LCS is still undergoing development as Riot’s production gets more sophisticated and adds new features, the scale of the endeavor and the control Riot exert over it are breathtaking. It’s unparalleled in PC gaming and eSports history: the developer of what is possibly the most widely-played PC game in the world is managing every aspect of the eSports they created. It requires massive investment in every stage of the process: high-end production, great casters, team salaries, and a multi-million dollar prize pool.
The result: and eSport that makes sense. If you’ve ever wanted a perfect entry point into the eSports scene, the League Championship series is it.
During Riot’s press day prior to the League of Legends championship final, Riot VP of eSports Dustin Beck addressed the connectivity problems that 

The top two teams in MLG’s League of Legends Summer Championship, Curse NA and Team Dignitas, have been disqualified for collusion after the event’s final.
Today League of Legends takes its biggest step yet towards becoming an organised Esport, with the announcement of developer Riot Games’ own Championship Series - a professional gaming league, supporting teams from Europe, Asia and the US. There’ll be season matches played weekly, streamed and available to watch globally for free.
Buried in the news about the tournament integration coming to League of Legends is an incredible quote from Dustin Beck, the VP of eSports at Riot Games. I think it says something vital about PC gaming today. 






































