
A year on from the release of their first game, Dustforce developer Hitbox have posted an article that delves deep into the financials of making an indie game and how essential promotions like Steam’s midweek sales and the Humble Bundle were to their company’s solvency.
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The latest Humble Bundle is a little bit special, instead of whacking together great games and letting you buy them for whatever you're willing to spend, this time you are paying for game ideas to be made for you by Double Fine.
Okay, let's break it down a little. Each year, Double Fine runs a two week game jam called Amnesia Fortnight, they halt work on all their other projects to prototype a few new ideas from the team. All of Double Fine's recent output, such as Costume Quest, Iron Brigade, and Stacking, was a result of these jams. What you are paying for is to vote for one of the pitch ideas from the Double Fine team to be selected to prototype over the fortnight. then you'll recieve the game at the end of the two weeks whatever state it's in. You also get your hands on the prototype versions of Costume Quest and Happy Song from the very first Amnesia Fortnight.
Check out a few of the pitches below:
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Indie bundles are brilliant. You'd have to be the lousiest kind of curmudgeon to think otherwise, but there's a niggling problem inherent with taping a cluster of discounted games together, one that's been scratching around the backs of our skulls since they exploded into fashion: they nearly always contain a game you already own. Bundles aren't neat, often leaving you covered in digital game crumbs.
IndieGameStand aims to side-step this problem. It'll place a new indie game on sale every four days, DRM-free, for however much you're willing to pay, with 10% of proceeds donated to the developer's chosen charity. It's a laser-focused alternative to the Humble Bundle's shotgun, and it launches on September 26th. PCGN's Julian Benson spoke to IndieGameStand's Mike Gnade about the new service.
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