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Planetary Annihilation footage shows base building but no planets being annihilated

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Planetary Annihilation footage shows base building but no planets being annihilated

Despite closing its Kickstarter six months ago, till now we’ve not seen any footage of solar system-spanning RTS Planetary Annihilation outside of its pre-rendered pitch video.

Yesterday, developer Uber Entertainment broke televisual darkness and broadcast 15 minutes of the game in action through their Youtube channel. The footage shows off pre-alpha art assets and base building. They also announce the release window for the game’s alpha phase, something many of Planetary Annihilation’s backers will have access to.

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Planetary Annihilation nears alpha; first screens emerge

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Planetary Annihilation nears alpha; first screens emerge

It seems like yonks ago that Planetary Annihilation, the spiritual successor to Chris Taylors Total Annihilation, found its funding on Kickstarter. Though it was only last September. Uber Entertainment have been hard at work in the six months since receiving their $2.2m development funds and are finally ready to show off something of what they’ve made.

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Planetary Annihilation Kickstarter reaches $2 million with less than 24 hours to go

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Planetary Annihilation Kickstarter reaches $2 million with less than 24 hours to goPlanetary Annihilation, the proposed and appropriately planet-destruction heavy RTS from the creators of Total Annihilation and runaway Kickstarter success, has just reached $2 million in its last day of funding. Not only is that a hell of a lot of money, it also means there’s a new stretch goal fulfilled, and another to aim for. With ten hours left on the clock, we’ve got to see if they can nab another $60,000. It’s only $60,000. That’s nothing.

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Planetary Annihilation's Jon Mavor on marshalling robots, micromanagement hell, and using "asteroids as a mobile base"

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Planetary Annihilation's Jon Mavor on marshalling robots, micromanagement hell, and using "asteroids as a mobile base"

Whether it's some primordial desire to smash rocks together, or the slightly more evolved wish to have thousands of robot servants do your bidding, Supreme Commander's spiritual successor, Planetary Annihilation, has gripped our imaginations. It's just passed its $900,000 target and heading towards its first stretch goal: naval units.

We've managed to snatch a brief word with the game's lead designer, Jon Mavor, to find out how the campaign's been going and to flesh out some of the game's finer points.

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New Kickstarter Planetary Annihilation is looking smashing; spiritual successor to Supreme Commander

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New Kickstarter Planetary Annihilation is looking smashing; spiritual successor to Supreme CommanderJon Mavor, has simple wants: “I want to see massive battles, and I want to see massive battles taking place across planets, and I want to see planets smashing into one another". As luck would have it, being the lead developer on Uber Entertainment Inc’s grand-scale RTS Planetary Annihilation will let him slake his thirst for rock on rock action, and, with a little money from our collective pockets, we too can be part of this dream.

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