
The Kickstarted spiritual successor to the Total Annihilations games, Planetary Annihilation, has, until recently, been coy about showing off the innards of the game in action. In the past two weeks we’ve seen base building and world exploration. Now we’ve got to the good stuff: combat.
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Despite closing its Kickstarter six months ago, till now we’ve not seen any footage of solar system-spanning RTS Planetary Annihilation outside of its pre-rendered pitch video.
Yesterday, developer Uber Entertainment broke televisual darkness and broadcast 15 minutes of the game in action through their Youtube channel. The footage shows off pre-alpha art assets and base building. They also announce the release window for the game’s alpha phase, something many of Planetary Annihilation’s backers will have access to.
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It seems like yonks ago that Planetary Annihilation, the spiritual successor to Chris Taylors Total Annihilation, found its funding on Kickstarter. Though it was only last September. Uber Entertainment have been hard at work in the six months since receiving their $2.2m development funds and are finally ready to show off something of what they’ve made.
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Whether it's some primordial desire to smash rocks together, or the slightly more evolved wish to have thousands of robot servants do your bidding, Supreme Commander's spiritual successor, Planetary Annihilation, has gripped our imaginations. It's just passed its $900,000 target and heading towards its first stretch goal: naval units.
We've managed to snatch a brief word with the game's lead designer, Jon Mavor, to find out how the campaign's been going and to flesh out some of the game's finer points.
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