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Inside GameMaker's mission to democratize Steam Greenlight, and find the next Super Crate Box: "This is not just about getting game developers to critique other game developers’ content."

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Inside GameMaker's mission to democratize Steam Greenlight, and find the next Super Crate Box: "This is not just about getting game developers to critique other game developers’ content."GameMaker: Studio was among the first non-gaming software to be released on Steam three months ago - a tool for game development across all levels of ability, for ages 0-99. Or at least, from entry-level to wizened professional.

It arrived with the ability to upload your completed game onto the GameMaker portion of the Steam Workshop for others to play and critique, with the eventual goal of developers getting their game into the Steam store. To show the seriousness of their intent, they’re offering a $1000 bounty to the top rated game on the workshop.

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GlitchHiker: the game that was programmed to die

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GlitchHiker: the game that was programmed to die

At Global Game Jam 2011, a Vlambeer-led team made a game, and its players put it to the knife barely a day later. We talked to Rami Ismail to find out how.

By some blessing, GlitchHiker's creators didn't have to see it go. The  team of five game developers and one musician were sat in a nearby bar when the text came in - like the hushed doctor, arms folded mutely in front of him - to say that the game didn't have long left, that they should make their goodbyes before the end. This pioneering group of indie developers had built a game that was programmed to self destruct. Now, the curtain was falling.

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