Dishonored dev diary discusses the creative process, from concept to conclusion
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At times during this, the last Dishonored dev diary scheduled before its release into the wild, even the cameraman seems swept up by Arkane’s player-driven-gaming rhetoric. He jettisons framing conventions, instead crouching in the shadows behind the heads of Smith, Colantonio, Antonov and co. Film from any direction, or not at all. See parts of Harvey Smith’s skull the designer never intended.
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