
Metro: Last Light is a really very good time waiting to be had in a pipe under the ground, if our Steve’s review is anything to go by. But is it such fun that you’ll want to spend all season with it, from now til the leaves begin to fade? Til the last bit of lovely pink blossom has long since been trampled beneath a post-apocalyptic Russian boot? I’ll let you decide that, with recourse to newly announced details of the game’s DLC schedule.
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Once when I was twelve I spelunked about a hundred yards down a half-constructed sewer pipe while all my friends stood at the open end cheering my name, like the beginning of an episode of Michael Buerk’s 999. It was great. And just like in 999, my adventure ended in tragedy when I walked into a spider’s web and had to come back out, but up until then I felt more popular than I had ever felt, or would ever feel again.
In the tunnel I was a hero, I was an explorer, I was Scott and Amundsen and all of the ninja turtles rolled into one. But since returning to “the surface", as I call it, the harsh above-world has shunned me, probably fearful of the awesome subterranean insight I had earned in my seven minutes in a sewer pipe. So you can only imagine my delight when faced with the prospect of Metro: Last Light, a brilliant shooting game all about going through a dark tunnel and having fun for about nine hours.
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While you’d be forgiven for thinking that a nuclear apocalypse would be the start of global fun times - food can be cooked simply by laying it in the nearest irradiated puddle, fallout ash would allow you to demonstrate the power of your Dyson hoover to your friends and neighbours, queues at your local Sainsbury’s would be significantly shorter - it also means that mutated monsters want to kill you.
The launch trailer for 4A Games’ Metro: Last Light brings home the sobering reality of a nuclear wasteland. It’s just not very safe.
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Metro: Last Light’s Ranger mode is designed for desktop survivalists. It limits the amount of ammo you find, how long air filters and battery power last, the rate of mask fogging, and how many weapons you can carry. In short, it’ll make the most claustrophobic shooter in the bunker just that tug-on-the-gas-mask-strap more nauseous. The game’s publisher, Deep Silver, want it to be in every copy of the game. So why isn’t it?
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Ah Saints Row. You gazed across the land, saw gritty realism everywhere, and then promptly drew a crop-circle in said grit in the shape of a...yeah. Nice to see your high-school art skills never left you. Saints Row 4 developer Volition has finally let loose footage previously only shown behind closed doors at PAX East, and boy is it fun.
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It’s become a little difficult to juxtapose US presidency with badassery when your world leader is as cool as this, but Volition have managed it. Oh, have they managed it.
Edit: Oh. It's not Johnny Gat doing the flying about and the punching, is it? It's just a man in a hat. My eyes are working on a formal apology as we speak.
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Mere weeks away from the release of Metro: Last Light and Deep Silver are filling the internet with more trailers than there are mutants in the game’s underground system. The latest trailer covers a spread of the game’s action, teasing us with snippets of story, and shots of the monsters that we’ll be facing (both human and swelled, bloated non-humans).
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People who have purchased Dead Island: Riptide in retail stores have discovered an entirely different game, Dark Souls, being added to their Steam library when they redeemed their retail codes. We still don’t know how this mix up occurred in the first place, but it seems to be at the fault of whoever printed the codes off. But with a game as troubled as Dead Island: Riptide, you have to wonder if some affected players shouldn’t treat this like a blessing in disguise.
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It’s official. Deep Silver have just announced that Metro: Last Light has gone gold. It’s hitting retail and digital shelves alike on May 14th for North America and May 17th for us Europe folk. Metro 2033 and Last Light were based on the best selling series by author Dmitry Glukhovsky, who sold more than two million copies worldwide. It’s so popular that even a film is in production, the license bought by Metro-Goldwyn-Mayer (MGM).
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Necks are wonderful things; aesthetically, they’re essential for proper cravat-wear; commercially, we wouldn’t have the Apple of today without the turtlenecks of yesterday; and, biologically, for the least icky transport of oxygen and blood they’re pretty necessary. Yet someone over at 4A studios, or more likely a cabal of bitter developers, has it in for necks. Their latest marketing material for Metro: Last Light shows upwards of four necks ripped open with a rough blade.
The video also shows off guns, gas masks, and dynamo-powered torches.
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Looking to buy a new graphics card? Are you equally excited to immerse yourself in a radioactive Russian wasteland populated by mutated creatures that want to rip the flesh from your bones and feed it to their scaly brethren? Then Nvidia have the deal for you!
Yes, the graphics card manufacturer is to begin bundling a copy of the game with all their cards from the GeForce GTX 660 up.
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“Your PC tower must be this tall," says the man at the New Games Show, often just in time for you to watch all your friends board the ride you were headed for. Thankfully, though, on this occasion incoming Metro publishers Deep Silver have been kind enough to let us know what 4A’s visually-arresting new shooter will and won’t run on in advance.
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It’s been a long while since the release of Metro 2033, as a result 4A Games are putting out a series of videos - the survival guide - to get us back up to scratch with its vision of an irradiated Russian wasteland.
The first in the series looks at the world of Metro and it features claustrophobic subways, irradiated beasts, and an ear-pleasingly voiced narrator.
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So, when the bomb’s dropped and civilisation’s gone to the centre for abandoned abstract, how do you think you’ll feel? Well, first of all, you’ll forget all of our achievements as a race. After that, you’ll start to remember bits and pieces - but not the nice bits, like keeping pets and baking cakes. Instead, you’ll help rebuild humanity using the twin tools of fascism and shooting people in the back.
How do I know? Trailer says so.
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In chronological order, then: magic-induced freeway running, Matrix-style Trinity jumps, Superman heroics, sci-fi med-bays, death-rays, explosions, Tron bikes, high-speed ground collisions, sultry walking, stratospheric punch victims, hit and runs, dancing robots, presidential treatment, late-night drives, street fights, RPGuitars, ice spells, disintegration, well-endowed men, googly-eyed cops, semi-nude angels, jiving suits, lethal kink, stratospheric kick victims, car-surfing, heavy ordnance, slides between legs, forward-flipping aliens, fancy dress hotdogs, explosions, jiving pink apes, giant mechs, classic cars, downed bridges, big jumps, bent fenders, jiving punks, humongous tyres and city-sized, apocalyptic canned drink mascots. All of these will appear in Saints Row 4.
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Metro: Last Light was in the fortunate position of being more or less finished when THQ was pulled apart by horses just over a month ago. Today sees new publishers Deep Silver start the engine again and point 4A’s truck in the direction of release. ETA: depends where you are. But sometime in May.Read and Comment

This picture isn’t the Dead Island: Riptide collector’s edition. This here’s just a picture of our Nick’s two lovely dogs, Gem and Bailey.
No. I’ve hidden the real image of what comes with Riptide’s EU special edition below the break where it belongs.
UPDATE: Deep Silver have issued an apology which we have included below.
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I've written "kick a zombies [sic] head off" in my Dead Island: Riptide notes and I'm not entirely sure I remember why. The adjacent notes don't offer any clues: "improved physics, zombie fell over lolol" and "new enemy types, man with guts out". I can only assume that, at some point in the two-player co-op presentation of the Dead Island sequel, creative producer Sebastian Reichert kicked a zombie in the chest and its head came flying off. That feels right. Yes. That is probably what happened.Read and Comment
Dead Island is a game about killing undead people, lopping off their limbs and shooting them in their heads so that all their blood and brains come out. It's developed partly in Germany, though curiously, due to the country's restrictions on the sale of violent media, the game is not widely available in stores there. Which is obviously frustrating for Dead Island's developers, who would probably like to show the game to their friends. Sebastian Reichert, creative producer on Dead Island: Riptide, was frank about his annoyance: "it feels [effing] awkward to have one of the most successful games in years and nobody in your country knows it".Read and Comment

At this year's E3, Techland announced another Dead Island game, Dead Island Riptide, was in the works. Now that fact has been trailerfied.
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