Wargaming have discovered a security leak within their account database that could mean their users account passwords have been compromised. The publisher has advised that everyone change their password and, if you use the same password for any other pages, that you change those, too.
World of Warplanes is still in closed beta, but it’s improving every day into a very ace game. The good chaps over at Wargaming have sent us 600 keys to get you into the beta and start playing today. Why not give it a go, after all, we listed it as one of our best 100 free PC games.
Wargaming aren’t rushing World of Warplanes: a year and a half after the game’s first alpha took off, the game is still in closed beta. While World of Tanks has been a runaway success for the developer; World of Warplanes, while it’s built upon a similar model, has so far developed as a very different game. Often a far more challenging one.
To discover what’s changing, I’ve spoken to World of Warplanes’ Director of Global Operations, Vlad Belozerov about how one of my most anticipated games of 2013 was ticking along.
The most recent update for World of Warplanes will be a welcome release to all those in the closed beta. It updates the game's visuals, particularly the shaders used to decorate the planes - now they'll look closer to the materials they're constructed of. Also, more importantly for the actual enjoyment of playing the game, the controls have been revamped, making for a more intuitive experience, apparently.
The updates are detailed below in the dev diary released today by Wargaming.Net.
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A wizard visited me in a dream last night. We were sitting cross-legged in that infinitely long corridor out of The Matrix, idly rocking back and forth and trying not to make eye contact, both waiting for the other to speak first. "Have you--" I started, before the greying wizard silenced me by placing his gnarled wooden staff against my lips. "Steve," he spaketh. His voice was like that sound when Indiana Jones pushes a button in a tomb and the ceiling starts to move. "It is important that we carry out our work before you wake." He gestured to the old grandfather clock from my dead nan's house, how on earth did that get there!?
The wizard used two dusty fingers to slide a plain white card across the floor between us. I picked it up and turned it over. In gently embossed embossed Helvetica I saw written on the card a collection of gaming news stories. But not any gaming news stories: gaming news stories that had not yet come to pass. This week's upcoming gaming news stories.
With World of Tanks Wargaming (almost literally) blew millions of players
away, drawing them in with accessible and exciting free-to-play battles
and getting them hooked on an ever-growing roster of hundreds
of war machines.
of Warplanes will see the developer take the same formula to the skies,
introducing whole squadrons of period planes which can gradually be
unlocked and upgraded through continued play. Will this sequel soar the
same way its predecessor has? I've been dogfighting my way through the alpha and I think this is definitely one to keep an eye
on in the coming year, both because it builds on the success of World
of Tanks, but also because it’s set to provide quite a different
The last time we met Wargaming.net, the slightly adorable madmen behind World of Tanks, Battleships and Warplanes, we had a chance to chat about their plans to unite the games under one online service. While the plans are still under-development the team are talking of shared XP pools, shared medals, and more.
Speaking with PCGamesN, Wargaming CEO Victor Kislyi also revealed that it would be a “one battle universe” and that there would be experience transfer across the games. “You will be able to transfer experience from one game to another, comfortably grinding where you want to grind, and you can spend your experience in another game.”
Wargaming.net haven’t announced a release date for World of Warplanes yet. That’s because they’ll only ship “when it’s ready”, and it’ll only be ready once they’ve perfected the controls. And that’s reportedly pretty hard work. Until then nobody’s turning off the money tap, says CEO Victor Kislyi.
Wargaming are trundling along to world domination. Yesterday we learned that the flagship (flagtank?) game World of Tanks had over 40 million registered players. Today we've received a video showing off their second wave in the assault against gaming kind: World of Warplanes.
Wargaming are pretty pleased with how World of Tanks’ browser-based world map mode Clan Wars has taken off, and are integrating it with new airborne title World of Warplanes. What’s more, they have eventual, hopeful plans to combine all of their games via Clan Wars.
Until now, Japanese planes had been notable in their absence from the World of Warplanes beta, which made fights against the Japanese airforce more than a little one-sided. The next update to the WW2 dogfight-sim will fix this, introducing no fewer than six planes (or "birds", if you want to show off in front of a pilot) to the Japanese Imperial Air Service. Would you like to know what they are? I'm going to tell you: the Mitsubishi A6M2 Zero, the Nakajima Type 91, the twin-boom Mitsubishi J4M1 Senden interceptor-fighter, and three prototypes, Kyushu J7W1, J7W2, and J7W3.
Planes, reports Massively.
Update: this giveaway is now closed. We hope you enjoy the codes!
Put your arms out straight out to your side. Waggle them slightly. Now say: “neeeoooowwwm. dagadagadagadagadaga. Boom!”
This is why you want a World of Warplanes beta key: because being a plane is brilliant. World of Warplanes is the latest free-to-play mechanical action sim from the team behind World of Tanks. It’s also brilliant: we’ve been playing it for a few weeks and just adore it. We’re stupidly excited to be able to give you these codes.
If you stop and think about it, but not think about it so hard that you're compelled to research an answer, how do large scale airborne battles even work? Without a HUD, how can you tell who's winning and when it's time to go home? And once you've shot down all the enemy planes, then what? You're just flying around feeling smug. The rules are so undefined. It's almost as if war is futile. Well, in developing World of Warplanes' default game mode, Wargaming.net came up against a similar conundrum: what's the most interesting way to pitch planes into mortal combat? The studio's latest developer diary chronicles one scrapped attempt to convert World of Tanks' capture the base mode into the aerial medium, before they discuss the game mode they finally settled on: Superiority, which is all about shooting up the enemy's stuff until they call it a day. Check it out below.
With the huge success of World of Tanks, Wargaming.net is setting their sights high, staring into the middle distance and picking up bits of grass before letting them tumble down to the ground, observing the slight flutter of the wind as it catches each blade. It’s because they’re like pilots, and their new game is about airplanes. And now they’re showing off some of the airplanes they’re going to let you crash and burn in period-accurate landscapes. Some of those airplanes are bloody mental. One looks like a flying dinnerplate with propellers attached. Those WW2 engineers were a mad bunch.
You know how it is, you've got your tanks over here. Your warplanes are all the way over there, and your battleships are nowhere to be seen. Why can't all three just sit nicely together in a sort of unifying social online space? By which I mean to say: why can't World of Tanks, World of Battleships and World of Warplanes re-align themselves and unite under a single service called Wargaming.net? Turns out there's absolutely no reason why not, because that's exactly what's happening.
Wargaming.net are expanding on the phenomenal success of World of Tanks by throwing their lumbering World War II machines into the air and hoping everything isn’t going to come crashing down. Adopting the same model as its predecessor, World of Warplanes has you accruing credits to buy new, faster, flashier planes with which to dominate the airspace with. But nailing the slow, ponderous pace of tanks where terrain and positioning are just as important as skill and teamwork isn’t quite the same as achieving success once the theatre of war is dogfighting and bombing runs.