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The Trial of Battlefield 4

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The Trial of Battlefield 4

Six months after its release for general sale, Battlefield 4 remains a bug-ridden, broken game. Despite repeated patches from DICE and EA, the moment one problem disappears another six seem to make an appearance. 

Fed up with Battlefield’s crimes, the FBI haul it into custody and place the game on trail. This is the thrilling courtroom drama that results from such arrest. 

The trail will be overseen by Judge Reinhold. Representing the players and purchasers of Battlefield 4 is District Attorney Ernest Arthur Suchs. Battlefield 4 has been assigned a Public Defender in the guise of PCGN writer Matt Purslow. You - the jury - have been sworn in, and the case is about to begin.

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Historic Battlefield games are relocating from GameSpy to Origin

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Historic Battlefield games are relocating from GameSpy to Origin

The Battlefield games have a strong history on PC, with massive victories that pre-date the Battlefield 4 launch fiasco by over a decade. Such fondly remembered games are not just memories though; the likes of Battlefield 2 and Battlefield 2142 still have dedicated players, still waging war on the less detailed but no less destructive fields of yesteryear. 

The announcement that GameSpy will shut its doors at the end of May has potentially upset some of these online soliders, as the older Battlefield games require the service to run. But never fear, EA is here! And they plan to relocate all their Battlefield services safe and sound in Origin. 

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EA know eSports isn't stopping - and want to get involved

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EA know eSports isn't stopping - and want to get involved

Sports! The generalised, foam hand-waving, anything-with-a-ball sense of the term. That’s the world new EA CEO and triathlonite Andrew Wilson came up in, as chief custodian of FIFA, Madden and the NHL games. It’s a world he understands.

But now somebody’s gone and stuck a new vowel to the front of the word, and it’s become an entirely different beast. Companies who aren’t EA are filling LA stadiums with baying video game fans, and Wilson and friends would like a slice of that pie chart to show to their shareholders, please.

To that end, the CEO is eyeing up the publisher’s series’ as potential eSports candidates - and not just the ones about men in shorts.

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Spotlight

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Uncharted director Amy Hennig joins Visceral to make a Star Wars game

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Uncharted director Amy Hennig joins Visceral to make a Star Wars game

When Drake-wrangler Amy Hennig left Naughty Dog in early March, her destination was undecided. It seems reasonable to assume that countless top developers courted her in the following weeks, but something drew her to Dead Space types Visceral - and not just her former working relationship with VP Steve Papoutsis. Can you guess what it was?

“We happen to be making a Star Wars game," said Papoutsis.

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EA’s plan for Star Wars: CEO wants Arkham-style "deep, immersive storylines", not film tie-ins

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EA’s plan for Star Wars: CEO wants Arkham-style "deep, immersive storylines", not film tie-ins

Andrew Wilson likes Arkham Asylum! And we thought he was only into sports games and the Democracy 3 clone that is high-level management.

The EA CEO would like to replicate Warner Bros. and Rocksteady’s success with the Arkham series, if possible: greenlighting games which stand apart from the films but thread themselves nicely into the extended universe.

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All aboard the local-motive: SimCity offline mode coming today via update 10

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All aboard the local-motive: SimCity offline mode coming today via update 10

I guess this is it, then. Once you’re done downloading Update 10 for SimCity, you’ll be able to turn the internet off once and for all. You’ll retreat into the personal middling town-building simulation you’ve always wanted, and never grace our front page again.

Thanks for reading. You’ll see us again in the PCGamesN Post-Apocalyptic Pamphlet, shoved hastily through your postbox by a member of the Rebel Alliance against Skynet in 2018. Until then, enjoy life in offline mode, courtesy of Maxis.

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Titanfall PC review

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Titanfall PC review

Titanfall crept up on me.

I don’t exactly know how. It’s a game full of deafening explosions, the thudding impact of robots being fired into the ground from space, and nonstop machine gun fire. It’s hardly stealthy.

But it is subtle, despite its conventional appearance. My own initial reaction was somewhere between disappointed and quizzical, as that long-expected rush of excitement and novelty never quite materialized. But as I kept playing and got acclimated to some of Titanfall’s unique characteristics, something odd happened. Titanfall became a game that I never stop playing.

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Battlefield: Vietnam turns 10. “There was actually an entirely new game mode that was cut late in the project”

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Battlefield: Vietnam turns 10. “There was actually an entirely new game mode that was cut late in the project”

It’s ten years since the release of Battlefield: Vietnam and DICE are getting whimsical with nostalgia. They’ve got together members of the old team to talk about the game’s development and it’s turned up a couple of juicy details. For instance, “There was actually an entirely new game mode that was cut late in the project." And it sounds like a real challenge.

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Titanfall review in progress: Day 2

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Titanfall review in progress: Day 2

If there’s one thing that Titanfall understands, it’s that every game is automatically better with a deck-building mechanic. Doesn’t matter what the genre is: give me a deck of collectible cards and I will immediately start lavishing it with care. This is not something I expected from a giant robot shooter, but it’s one of the most welcome surprises so far.

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EA and Respawn name Titanfall's worst issues on PC, start fixing them

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EA and Respawn name Titanfall's worst issues on PC, start fixing them

Acknowledging the problem is the first step to something. Free chocolate? I forget. In any case, EA are on the right track. They’ve set up a help page for Titanfall, which they’ve filled with known issues, temporary workarounds, and assurances that Respawn are fixing what’s broken. Here’s some of the stuff that might be affecting you.

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Titanfall review in progress: Day 1

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Titanfall review in progress: Day 1

It’s way too early to know what to make of Titanfall. This is a game that has a lot of (hopefully) superficial similarities to other military shooters, but also throws in a few twists whose impact is hard to gauge. Infantry parkour, giant robots, six-on-six multiplayer... right now I’m still getting acclimated to everything that’s different about Titanfall. It’s a game that wants me to take flight across the map with double-jumps and wall-running, and yet I have years of ingrained shooter habits to break before I can truly assess Titanfall’s contribution to multiplayer shooters.

I probably won’t have a completed review of Titanfall until the weekend, but I do have strong first impressions based on my first six hours or so, along with a few misgivings and a few hopes. We’ll be talking about those over the course of the week, starting right now.

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Time to mech a move: Titanfall is out today (and you'll want to let it download overnight)

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Time to mech a move: Titanfall is out today (and you'll want to let it download overnight)

Microsoft would quite like Titanfall to be the thing the Xbox One has over the PS4, and so they and EA have done everything in their power to make sure you don’t forget about it. But just in case you had: Titanfall’s out today on the PC too, and better there.

If you’re planning on playing it pretty sharpish, a warning: you might want to get started downloading and installing the thing.

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Standby for Titanfall: PC players can now pre-load via Origin

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Standby for Titanfall: PC players can now pre-load via Origin

If you’re going to succeed in the rubble-troubled streets of Angel City, you’re going to need to improve your timing. You’ll want to engage your camo at such a time that you can dart from one window to another unseen. You’ll have to reload your rockets before that fellow Titan rounds the corner, not afterwards.

The improvement program starts here. Pre-load your copy of Titanfall before it unlocks on Origin later this week, and that’s 50GB you won’t have to install while everybody else is hopping off roofs and stabbing strangers with data knives.

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So that's where they went: Criterion co-founders start up new engines at Three Fields

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So that's where they went: Criterion co-founders start up new engines at Three Fields

If you haven’t heard of Three Fields Entertainment, don’t worry yourself - you’ve still got it. They’re new.

Three Fields are the indie outfit assembled in January after Criterion co-founders Alex Ward and Fiona Sperry exited stage left from a dramatically reduced version of the onetime Burnout studio.

We don’t know what they’re working on - only that they’re based somewhere in Britain (probably Surrey). Which in this age where many a talented developer is forced to board the swish, mostly-glass boats to Canada, isn’t something to be sniffed at.

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