4 Dead 2’s developers have released the Extended Mutation System, an
improved scripting system that allows for much greater modification and
customisation, giving script authors the opportunity “to go past
modifying existing scripts and write custom script logic, spawn and
control entities, and much much more."
give modders an example of the sort of thing that’s possible with this
system, a new survival mode known as Holdout is included with the EMS.
It’s a four-player co-op game mode where the team must defend their
stronghold against waves of infected while trying to provide power to a
spotlight that will summon a rescue helicopter. It functions as both a
game mode and an introduction to what the EMS is capable of.
It’s one of the great, silent crimes of the modern games industry: while FPS studios in the ‘90s released mod tools that enabled enthusiasts to tinker with the likes of the Doom Engine and Unreal, the developers that succeeded them - those same tinkerers - haven't done as much, effectively closed the door on a new generation of modders.
It’s something that Alan Wilson, vice-president of Red Orchestra’s Tripwire - originally a mod team that shot to glory in the first ever Make Something Unreal - can’t understand.
Remember the Morrowind Overhaul mod, which employed an entire suite of Morrowind add-ons to drastically improve the look of the decade old Elder Scrolls adventure? Well, version 3.0 has finally launched. The update introduces an infinitely useful auto-installer, removing much of the hassle involved in prettifying the RPG classic.
Creative Assembly have launched a full suite of modding tools for Total War: Shogun 2, allowing historical tinkerers a far greater degree of control over their custom battles. The announcement of the Shogun 2 Assembly Kit on Steam also updates the existing Battle Map Editor to enable Steam Workship integration, as well as the ability to create scripted single-player historical battles. Of course, just rotating a battle-ready Shimotsuma Nakayuki twelve degrees would have such a profound effect on 16th century gene pool as to vanish your present self into a sad little paradoxical wisp. So watch out for that.
Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.
One of the upshots of the mod that grew taller than its parent, DayZ, is the bloody great floodlight it’s shone on the blinking, bewildered but nonetheless brilliant world of PC modding in all its forms. It’s a side effect Bohemia Interactive king Marek Spanel is acutely aware of.
“I think the attention it brings is important not just for Arma 2 modding, but for all modding. It has been so big that it has pointed to modding generally and said ‘modding, that is a thing’."
“I am not entirely sure, but I don’t think there has been a really big mod for a few years," Spanel told Rock, Paper, Shotgun. “Even Red Orchestra… was that really considered a mod by the wider community? Or was it something made in the Unreal Engine that ended up being a commercial title? Modding is really strong, and it’s where great things can happen on the PC.
So that Black Mesa Source video, the one from On Rails that was awfully impressive and very nostalgic all at the same time, turns out to not be exactly official, as far as modding can ever be official. In a post on the Black Mesa Source forums, ‘Raminator’, the Lead Developer on the project, has done a quick FAQ replying to the release of the video. “Someone showed someone else something that shouldn’t have, and that someone else decided to share that something with the internet." Isn’t that always the way? At least now we’ve got even more delicious details.
Morrowind was beautiful and wonderful for reasons that just couldn’t exist these days, at least coming from Bethesda. It was broken in ways that weren’t just bugs or glitches, but instead ambition and risk taking on the part of design. It was mad, and it was an incredible amount of fun. But it’s threatening to become something you can’t even pop into your CD Drive and experience again, thanks to the unstoppable onslaught of operating system upgrades and various software issues. So the modders are going to fix it.
Despite the cynical use of breasts to hijack your interest within the first few seconds of showing it, Ubisoft’s Far Cry 3 presentation during their conference was one of the highlights, mostly because of how batshit crazy it was, but also as the guns sounded great, everything exploded, tigers died and we were assured that we had an entire archipelago to explore. And, after demonstrating the new four player coop mode a map editor was mentioned, letting you expand on an already burgeoning game world.
It doesn’t matter how much you love or hate the meaty banquet of adventuring that the Skyrim Bethesda released offered, the longevity and real excitement, the culinary delights of the Michelin chefs, if you will, is to be found in the mod scene. It’s where people can make all sorts of utterly crazy changes to the game, inserting Crystal Palaces, entirely rejigging the game’s cities to make them a thief’s paradise, or just putting boobs everywhere. Wherever your tastes lie, you need to be able to manage, install, and run the mods without having everything collapse around you in a heap of contradictions and upsetting texture clashes.