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Playfire and GMG give away From Software’s Ninja Blade and three other games

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Playfire and GMG give away From Software’s Ninja Blade and three other games

In the most leisurely definition of ‘weekend’ yet, gaming social network Playfire and digital retailer Green Man Gaming are offering a game for free every day from Friday to Monday. In chronological order, those games are: Zombies, an ungoogleable indie shooter; Ninja Blade, a hack and slash action thing from Dark Souls’ From Software; well-thought-of tower defence affair Unstoppable Gorg; and Milanese racing game Superstar V8 Next Challenge.

Friday, as the attentive among you will have noticed, is today. So we’d better get started.

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This week's gaming news, before it happens

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This week's gaming news, before it happens

A wizard visited me in a dream last night. We were sitting cross-legged in that infinitely long corridor out of The Matrix, idly rocking back and forth and trying not to make eye contact, both waiting for the other to speak first. "Have you--" I started, before the greying wizard silenced me by placing his gnarled wooden staff against my lips. "Steve," he spaketh. His voice was like that sound when Indiana Jones pushes a button in a tomb and the ceiling starts to move. "It is important that we carry out our work before you wake." He gestured to the old grandfather clock from my dead nan's house, how on earth did that get there!?

The wizard used two dusty fingers to slide a plain white card across the floor between us. I picked it up and turned it over. In gently embossed embossed Helvetica I saw written on the card a collection of gaming news stories. But not any gaming news stories: gaming news stories that had not yet come to pass. This week's upcoming gaming news stories.

I can share them with you now.

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Activision release first footage of The Walking Dead FPS

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Activision release first footage of The Walking Dead FPSOver the Christmas break, as we all took turns to sip gobfuls of sherry from the communal festive family bucket (as I can only assume all families do), Activision slipped out the first footage of its The Walking Dead FPS, which they've called The Walking Dead: Survival Instinct. Personally I think it looks like a big old undead stinker, but check it out yourself below and draw your own conclusions. Maybe you actually like Terminal Reality's vision of a zombie apocalypse run through a laminating machine. 

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Dead Island: Riptide is all about kicking zombies' heads off, probably

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Dead Island: Riptide is all about kicking zombies' heads off, probablyI've written "kick a zombies [sic] head off" in my Dead Island: Riptide notes and I'm not entirely sure I remember why. The adjacent notes don't offer any clues: "improved physics, zombie fell over lolol" and "new enemy types, man with guts out". I can only assume that, at some point in the two-player co-op presentation of the Dead Island sequel, creative producer Sebastian Reichert kicked a zombie in the chest and its head came flying off. That feels right. Yes. That is probably what happened.

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

A meandering and largely pointless essay about The Walking Dead: Season One

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A meandering and largely pointless essay about The Walking Dead: Season One

So that's The Walking Dead finished. Telltale's zombie click adventure is, with the release of the final episode of season one, categorically the best thing the studio has ever produced. Better perhaps than Bone: Out of Boneville and CSI: Hard Evidence combined. A while ago, after a particularly stressful episode, I wrote spoilerlessly about just how excellent The Walking Dead is and why you should play it. Here, spoilerfully, are some thoughts about what's happened since then. That is, episodes four and five. With all that stuff that went on, and the ending that happened. So don't read this unless you've finished the thing and are now, for some reason, interested in a meandering and largely pointless essay about it.

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Dead Island: Riptide PC release date confirmed... and it matches the console date

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Dead Island: Riptide PC release date confirmed... and it matches the console dateOpen-world zombie-smusher sequel Dead Island: Riptide's been given a machete-sharp release date of April 26 on both PC and console. It's also been awarded a veritable cache of pre-order incentives: guns and unique character skins, that sort of thing. In the meantime, if you haven't already seen it, the game's CGI trailer is another wonderfully grim tableau of an Awfully Tragic Thing To Happen During A Zombie Outbreak™.

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The Walking Dead is Telltale's masterpiece

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The Walking Dead is Telltale's masterpieceI am an emotionally complex creature, capable of filling my human lungs with pure gaseous melancholy, then breathing husky plumes of ennui from both nostrils before turning to face a window and shedding a single, 400lb tear. I have cried at this scene in Robocop, as well as at this poem by Jimmy Stewart. I enjoy feeling awful, so hooray for the raw, charged sadness of the Walking Dead episodes that Telltale are busily pushing through our digital letterboxes. They're among the most emotionally exhausting and distressing point and click adventures I've ever played. They've elicited the greatest physiological response I've ever had after clicking on a dialogue option.

The Walking Dead episodes are important. I love them, and I think you might love them too.

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The Walking Dead: Episode Three launches tomorrow

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The Walking Dead: Episode Three launches tomorrowEpisode Three of The Walking Dead will be upon us tomorrow, sinking its point and click adventure teeth into our soft, hot, supple necks before we can fire off any context-sensitive clicks to its forehead. IGN report that The Walking Dead: Episode Three - Long Road Ahead will launch on August 29 on PC. They've also got a trailer that, to hell with professionalism, I'm not watching because it's no doubt riddled with undead spoilers.

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PopCap to layoff staff, unconfirmed reports suggest original Plants vs Zombies designer is to go

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PopCap to layoff staff, unconfirmed reports suggest original Plants vs Zombies designer is to go

Only yesterday we were bringing the heart-pleasing news that PopCap are hard at work on Plants Versus Zombies 2 and that it'll be shuffling up our lawn next year, now we learn that they've laid off a number of staff and that they may have been doing it on the sly for the past few months. And, as confirmed in a blog post this morning, the future of the Dublin studio is looking in jeopardy as it is facing 'Exploratory Consulation'. Which sounds pretty terrifying.

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Rocket talks DayZ Standalone: Chernarus Plus, underground construction and ragdoll physics

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Rocket talks DayZ Standalone: Chernarus Plus, underground construction and ragdoll physics

Wizzing down the telegram wires in a series of frenetic beeps and whirrs, Tim’s just managed to get the transcript of a little conversation he had with Dean “Rocket" Hall, creator of the obscenely successful DayZ mod, and lead on the standalone version of the game, to be developed by Bohemia Interactive, makers of ArmA 2 and the upcoming ArmA 3. In between sharing awed gasps about quite how many people play DayZ every day (“175 thousand players every day, and it’s buggy as crap") they talked about the future of DayZ.

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Article submitted by: Hatch

Awesome mock-up of a side-scrolling Shaun Of The Dead smash-em-up game

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