Here are details on Tomb Raider's recently revealed multiplayer mode. Yes, that Tomb Raider. The one that doesn't really need a multiplayer mode. The one with a setting, cast and plot that almost precludes the inclusion of a multiplayer mode. That one, yes. Not that we're not open to the idea. After all, a multiplayer mode in Tomb Raider is going to have to be super interesting to warrant its own appearance. So what are we looking at?
Having placed my ear firmly against my BT Homehub, I can tell you that word on the internet is that a near complete list of Black Ops 2 multiplayer maps has been leaked. The list has allegedly been extracted from the Black Ops 2 internal beta and contains the names and descriptions of 14 multiplayer maps, which I've dutifully reproduced for you below. Is it authentic? Is it lies? It's missing the Nuketown map, and that's been confirmed to appear, but it does contain the names of maps shown at this year's Gamescom. It could go either way, really. Take a look.
Tryst is a sci-fi RTS with a difference. Or with two, in fact. First of all, it’s a fast-paced game, with most matches lasting twenty minutes or less, but it’s also a product of India’s fledgling video games scene. We talked with Vinnie Reddy and Julio Torres, of developer BlueGiant Interactive, about the project and about the growth of game development in India.
David “Vahn" Vonderhaar, Game Design Director at Treyarch for Black Ops 2, has gone into a frankly candid amount of detail about the upcoming game’s multiplayer levelling progression. It’s honestly not that much of a break from the established formula of the previous Call of Duty games, but what’s so great about it is that he’s eliciting community feedback about it all, and seems to generally be open to making changes.
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Treyarch's David Vonderhaar been flicking tiny scrunched up bits of Black Ops 2 multiplayer info at the One of Swords podcast, revealing a few new details about the shooter's competitive spirit, its livestreaming potential, the ability to swear from beyond the grave and its unlockable looping perkiness.
In the immortal words of Jack Nicholson’s President in Mars Attacks, when presented with the alien menace he simply asks: “Can’t we all just, get along?" Before being killed by a sentient hand with arm spike. But that’s not the important part. XCOM Enemy Unknown, the top down reimagining of the classic strategy game, is going to have multiplayer which allows you to create teams of human and alien forces, working together in harmony for peace and... oh no wait, scratch that. They’re trying to kill each other. It’s just they’re working together to do it. So that’s a step up, I guess. At least we have details. Details make the world better.
Some fairly concrete sounding rumours have surfaced around changes to Black Ops 2's multiplayer mode. Specifically, the Create A Class mode is reported to be swapping to a new points allocation system, replacing the existing method whereby weapons and perks are swapped in and out of fixed slots. Rumours! These ones seem legit, though.
Wargaming.net are expanding on the phenomenal success of World of Tanks by throwing their lumbering World War II machines into the air and hoping everything isn’t going to come crashing down. Adopting the same model as its predecessor, World of Warplanes has you accruing credits to buy new, faster, flashier planes with which to dominate the airspace with. But nailing the slow, ponderous pace of tanks where terrain and positioning are just as important as skill and teamwork isn’t quite the same as achieving success once the theatre of war is dogfighting and bombing runs.
Call of Duty: Black Ops 2 marks the franchise’s first venture into the future of warfare, complete with an entirely new approach to playing the game. We’ve rummaged through the interwebs and contacted our deep-throated sources for information and compiled it all in this handy guide. Read on for everything we know about Black Ops 2.