Gun Monkeys is a 2D multiplayer shooter by Size Five Games, notable because it's not the game Size Five Games were thought to be working on two days ago. That still in-development game is The Swindle (interview here), a project whose ever vastening complexity demanded that its lead developer Dan Marshall take a short break to work on something else. That something else is Gun Monkeys, a 2D multiplayer shooter that's just sent me around in a big grammatical circle with its dizzyingly neon backdrops and bouncy, kerblammy gunplay. I spoke to Dan about development fatigue, the upcoming Gun Monkeys beta and how to procedurally generate a penis.
Chris Taylor isn’t sleeping well. It’s Friday, January 11th, and there are only 72 hours until Gas Powered’s first Kickstarter goes live. He and his team at Gas Powered Games are constantly second-guessing themselves and worrying about the strength of their pitch for Wildman. Are they showing too little? They have prototype assets they can use, but they worry that the low-quality will make people think Wildman is likewise low-quality. But if they only show the stuff that looks good right now, chiefly concept art, Taylor and GPG worry that people will think the project looks too narrow, or too incomplete. How do you create a pitch that leaves people satisfied, yet hungry for more?
While we still don’t know a whole lot about the Steam Box, Valve’s Gabe Newell explained much of the thinking and intent behind it in an exclusive interview to The Verge. While you should read the whole thing, there are a few key takeaways that give us more clues as to what Valve plan with the Steam Box.
While 2013 may be packed with big releases like Bioshock Infinite, SimCity, and Manshoot 7, one of the more ambitious projects is Maia. A return to the god game genre, Maia has you manage a colony on a distant planet. Hostile elements and violent indigenous creatures are the physical threats your colonists will face from the outside but isolation on the edge of space will take its toll on your followers mental state.
We talked to the game's developer, Simon Roth, to learn more about the darkly comic game.
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Christmas is not only a time for remembering, but also a time for forgetting. No not forgetting, sorry, I mean looking ahead. So let's take a look at some of the most anticipated PC games of 2013, the upcoming high notes in the operatic aria of the next twelve months. SimCity is, personally, rocking my anticipation gland to the degree that I require medication to prevent it rupturing in my sleep, so I asked George Pigula, associate producer on the game, all about it. Specifically, for some reason, all about homeless people.
Evil Geniuses are sometimes described as the New York Yankees of eSports, a backhanded sort of compliment that both grants that EG consistently field one of the strongest, most star-studded lineups around, but also that they owe their reputation to their deep pockets. It also suggests that the team’s results are not quite in line with its roster, the old sports morality tale of money being able to buy talent, but not success.
Team CEO Alex Garfield is hardly the kind of owner-tycoon you’d expect to find managing a team of star players and eSports celebrities. He’s reserved and softspoken, seemingly better suited to a graduate seminar room than the dubstep-blasted arenas that eSports call home. He doesn’t aggressively chase media, and he doesn't brag about results or publicly push EG players about their performance. While Forbes recently named the 27-year-old to their “30 under 30" list for “Games and Apps", he’s generally content to work in the background, quietly building the sponsor relationships with companies like Intel and Monster (among many others) that allow Evil Geniuses to pay top dollar for top-shelf talent.
BioShock Infinite is a game about a flying city and a lady who can do really good magic tricks. We've been playing it, partaking in its heady mix of turn-of-the-century technology, hyperactive combat and quantum-punk science-fiction.
The game is on course to become Irrational's freshest masterpiece, being every bit as artistically original and mechanically complex as the original game, while promising one of the most compelling locations gaming's yet seen. It's hot stuff.
I sat down with Shawn Elliott, level designer at Irrational, to discuss in some depth the decisions behind the design choices he and Irrational have made in developing a new BioShock. I say 'discuss', what actually happens when you talk to Shawn Elliott is you ask him a question about game design and he talks forever. Thank goodness the man knows what he's on about.
As president and CEO of Blizzard, Mike Morhaime underlines Blizzard’s commitment to StarCraft and its thriving pro community every time he appears at a tournament. It’s an increasingly important message to send: during the autumn, the StarCraft community seemed to be getting morose about its own future, and Blizzard’s ability to help it grow. Since then, Blizzard have been pushing back and trying to reassure the community that not only will Heart of the Swarm be a strong expansion, but that Blizzard hear and understand the the community’s concerns. With Morhaime in the audience, they can hardly miss it.
PC gaming: it never stops. Yesterday, Adhesive Games launched Hawken - a ridiculously impressive stompy robot shooter. It’s a gorgeous looking thing: a game that shows off what the PC is capable of when tech is placed in the hands of talented artists.
But it’s a bit more than that. As one of a growing number of free-to-play FPS games it’s a potential contender for next year’s most popular title. It’s fast, slick and hefty - but with a smart progression system that rewards extended play.
On the eve of it’s launch, I sat down to chat with Meteor Entertainment's CEO Mark Long, to talk about the challenges ahead, and why just getting through the game’s first day would be a major achievement.
If you're a World of Warcraft player, Greg Street is Important. He's the 'lead systems designer' of WoW: the person responsible for maintain some semblance of balance across all of WoW's classes and subclasses. That makes him the go-to man for WoW players to complain about their/someone else's class/spec being over/underpowered.
What’s odd is how open Greg is: he’s active on the Blizzard forums and twitter, ready to answer player’s questions with a level of detail, depth and earnest honesty unmatched in the industry.
has been the year of crowdfunding and Star Citizen is its champion.
Having now raised nearly $7m through the game’s official site and the
hugely popular Kickstarter, creator Chris Roberts has more funding than
he ever thought possible. I spoke with him about some of his plans for
the game’s combat, both dogfights and boarding actions, about
crowdfunding alternatives to Kickstarter and about the weight of
expectation that sits upon this project.
One thing that never fails to amaze about the flight sim community, is how far people will go to emulate the real world of flight. Virtual airlines task pilots with flying commercial airliner routes in-game, adhering to authentic schedules and maintaining strict rotas. Air Traffic Controllers think nothing of getting home after work, firing up their network and spending a few hours guiding other players around the simulated skies across the internet. But for sheer dedication, few beat the pilots of the FSX Blue Angels, the Microsoft Flight Simulator X version of the US Navy’s flying aerobatic team. This past weekend saw the annual ‘Fleet Week’ show and we took the opportunity to catch up with Event Coordinator and FSX Blue Angel #8 - ‘Skyman’, to find out a little more about what goes into being the FSX community’s premier aerobatic organisation...
Assassin's Creed has always strived for authenticity. The memory-accessing Animus, for instance, can instantly translate into English any language it streams into your virtual ears, be it Arabic or Italian. In past games the Animus was a bit of a prude, neglecting to translate the ruder terms some native speakers would shout at Ezio and Altair as they scambled across roof tiles. Assassin's Creed 3 is set in America though, during the revolution, where everybody speaks good old fashioned American. So perhaps I shouldn't have been surprised when I was accosted by a particular word that I didn't even know had been invented in the 18th century. Confused, I turned to Assassin's Creed 3's lead designer Steven Masters, to ask him about assassins, America, naval warfare and swear words.
Desktops, laptops, tanktops, notebooks. Alienware have developed gaming-spec machines for - except tanktops obviously - pretty much all manner and shape of setup, recently cramming a high-performance PC into something about the size of a lunchbox with the X51. It's in their very nature to consider what physical form a gaming PC can take, so the announcement of Microsoft's Surface Pro, the Windows 8 powered tablet PC, should have pricked some ears at Alienware HQ, right? Right! In an Alienware interview with PCGamesN, product manager Eddy Goyanes gave us his thoughts on Surface Pro, as well as the potential for a Alienware gaming tablet. Spoiler: there's just enough potential to warrant the mock-up you're seeing right now.
We caught up with Sports Interactive’s Studio Director Miles Jacobson to talk about his plans for Football Manager’s scouting network. Almost as interesting as the network size and its professional usage was what he wouldn't tell us about. You can find out what it wasn't after the jump.
Based on novels grimmer than a builder’s gusset, Metro 2033 was a critically-acclaimed shooter that recreated the dank world of Moscow’s post-apocalyptic subway system perfectly. Having seen the astounding live-action trailer for THQ’s new title and watched the dark beauty of the game’s demo, we caught up with THQ’s closed-mouthed Global Brand Manager Mark Madsen to talk more about it.
The aliens aren't coming. They're already here, around us. That colleague who tells you he's grey-skinned from fatigue? Alien. Your girlfriend who endlessly asks why you're playing a twenty-year old strategy game at 4am? Alien. Peter Murray, Associate Producer, Firaxis, who dodges your questions with preternatural speed? Alien. We interrogated him.
Before the autopsy, that was.