EA rang their shareholders for a chinwag yesterday, and talked a great deal about the biggest event in their year so far: SimCity. Sales of Maxis’ messy mayoral reboot were “solid", thanks to an upsurge in direct downloads via Origin. But EA are working to ensure its disastrous launch, which saw servers swamped and inaccessible to a large proportion of players, “won’t happen again".
Last night a DJ saved my life. In a fit of Europop-induced euphoria (europhoria) I'd leapt gazelle-like from the dance floor, over the perspex partition to land on and straddle the DJ's professional DJing decks. I rhythmically slammed one foot on each rotating vinyl and immediately began the manic crotch juddering that signalled the beginning of my signature dance move, The Remorseful Widow. After just a single counter-rotation of each leg, however, I realised my position atop the decks was was physically untenable. I dislocated both knees and fell face first into a trough of ginger beer. My life flashed before my eyes, from my water-birth right up until the very moment I ironically drowned in a shallow vat of fizz. But then something curious happened.
The flash kept going, continuing past my own death. I saw one whole week into the future. The future of gaming news. Or should I say, gaming knews?
Last week we heard that Dead Space 3 would be a straight console port, with no bells attached and certainly no whistles. Have you seen the price of whistles lately? Not on your nelly. DirectX 11 support was among the features that hadn’t made the list.
But Visceral executive producer Steve Papoutsis has since defended his company’s decision not to optimise the game for PC - and questioned some assumptions about the nature of cross-platform releases in the process. Set chin to stroke.
Dead Space 3 is to be much the same game on PC as it is on PS3 and Xbox 360. So say games.on.net, who had a change to chinwag with developers Visceral at a recent event.
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Extra resources used in Dead Space 3’s weapon crafting system will be purchasable via microtransactions, Eurogamer have discovered. Scrap parts and doohickies used to build guns can be picked up or acquired via scavenger bots in-game, but can also be bought using real-world cash in an integrated store.
Standard edition; limited edition; special edition; collector's edition; director's cut; XL; Bigger, longer, and uncut; megaxplex edition; extraordinary rendition; and now dev-team edition.
Personally, dev-team edition sounds like a debug mode, you know the type of thing: you boot the game and asset codes run down the screen, unbaked levels load and animations pop and jitter with place holder models being swapped in and out of view left, right, and centre. But no, apparently the dev-team edition of Dead Space 3 is the collector's edition of collector's editions. It comes in a special box and even includes a magic marker.
The problem with expanding the reach of your franchise - something EA have been loudly doing ever since the original Dead Space wound up quite likeable - is that new fans, by their nature, haven’t played your games yet. So what this latest trailer for co-op sequel Dead Space with Friends does is plug directly into your head and pump it full of words. But rather than kung fu or French, you’ll emerge with a working knowledge of Isaac Clarke’s peculiar career as an alien-lumberjack.
Dead Space 3's latest trailer shows off something of the co-op story campaign. It's much akin to the previous games in that dead flesh is grotesquely reanimated to be unanimated by you and a variety of weaponry. this time, though, you're doing it all with a friend. It would almost be sweet if your friend weren't hallucinating and seeing your head as that of a corpse.
Isaac Clark knows innards. With two Dead Spaces under his belt, the spaceship engineer has practically waded through guts, limbs, and capillaries. The point EA have tried to convey in the latest trailer is a subtle one, not easy to put into words. I'll endeavour to capture something of its colouring though: GIZZARDS AHOY.
EA's press conference has just ended, and while it wasn't necessarily packed with announcements, it did point to EA's continued commitment to the PC. Here's what we learned.
Put your scare-face on, because here's a twenty minute long chunk of Dead Space 3 gameplay footage, lovingly presented by the game's terminally energised executive producer Steve Papoutsis. That said, if you wouldn't mind configuring your scare-face to respond more to co-op action-horror than the series' traditional lonely survival horror, you'll have a much scarier time of it. This is relentless.
Whether they be drenched in wubwubs, besotted with Inception-esque brawngs, edited together by an ADHD lab-chimp or just grossly misrepresentative of the final product, everybody loves a good old-fashioned videogame trailer. I've gone ahead and pulled together the biggest PC game trailers of E3 and laid them all side by side, to save you wandering all over the internet and potentially getting hurt. Some of them are brilliant.
Like the pus leaking out of a rotten, red boil, we knew about Dead Space 3's co-op mode before it burst at EA's E3 presentation. Grim, ugly, and slimy, and I'm not talking about the pus.
Yesterday’s weirdly stilted Dead Space 3 trailer was about as informative as a Chinese instruction manual, but we at least managed to work out that Isaac Clarke isn’t the protagonist. But according to these wee screenshots, posted on AGB, he is. Well, it seems that he’s a co-op protagonist with proper protagonist John Carver.
Poor Isaac Clarke. Not only does he win the prize for the universe’s most easily-dismembered man, but he doesn’t make an appearance in the trailer for Dead Space 3. Somewhat beefier protagonist John Carver takes his place in this atmospheric but unengaging promo vid.