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Rhianna Pratchett won't be returning to pen Mirror's Edge reboot

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Rhianna Pratchett won't be returning to pen Mirror's Edge reboot

Rhianna Pratchett, original Mirror's Edge and Tomb Raider scribe, won't be working on DICE's reboot of the series. Pratchett was responding to questions on Twitter about the game when she revealed that she wouldn't be involved. The original's story - although told in an interesting world - was not very strong, something Pratchett recognises, and explains was due to the script being hacked to pieces.

It's a shame, though, as she's a talented writer and breathed new life into Lara Croft, transforming the tomb raiding aristocrat from a tired male masturbatory fantasy into a well-rounded, compelling protagonist. I would have loved to see what she could have done for this new Mirror's Edge, but alas it was not meant to be.

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Mirror’s Edge brought to life in parkour short

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Mirror’s Edge brought to life in parkour short

We’re all big fans of Mirror’s Edge at PCGamesN, but none of us are big enough fans to risk our bones in order to create a live-action tribute to the game and its upcoming sequel/reboot. There is one man who is such a fan though: Neil Cointe. Check out his awesome POV short film where he brings Mirror’s Edge to Cambridge. 

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DICE takes the blame for holding back Mirror's Edge 2

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DICE takes the blame for holding back Mirror's Edge 2

When Mirror's Edge 2 looked like a pipe dream, EA took the brunt of the blame. It seemed to be another case of the gargantuan publisher not having enough faith in an IP that had gained quite a bit of popularity, placing it once again in the role of the nasty villain.

Talking with VideoGamer.com, DICE's Patrick Bach confessed that it was the developer, and not EA, that held back the sequel, citing the lack of a strong pitch as the primary reason. It looks like EA's off the hook, then.

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DICE LA will manage "potential expansion packs and premium services"; Star Wars Battlefront will be made in Sweden

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DICE LA will manage "potential expansion packs and premium services"; Star Wars Battlefront will be made in Sweden

When EA opened its new DICE studio in LA, the potato-clock specu-la-trons industry soothsayers have wired to their knees went haywire, pointing their toes in the direction of the publisher’s recently-acquired Star Wars license.

In reality, DICE LA are destined to play a supportive role, while core development of all of DICE’s upcoming games - Battlefield 4, Mirror’s Edge 2, Star Wars Battlefront - remains in Sweden.

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Every E3 2013 trailer for every E3 PC game

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Every E3 2013 trailer for every E3 PC game

How much would it cost you to fly to E3 right now, do you think? Well I've just checked with Branson: if you wanted to fly to Los Angeles today it would cost you £2,055.65, including taxes, fees, charges and carrier imposed surcharges. But what if I told you we could bring you the best of E3, right now, for absolutely nothing? "You're a madman, get out of my house," you'd surely scream as you grab your monitor with both hands, lifting it from your desk and hurling it at the wall, "there's just no way, PCGamesN!"

But there is. We've spent hours compiling almost all of the E3 2013 PC trailers and sticking them into one convenient, all-encompassing post, which is as good as, nay, better than, flying over there and clapping eyes on them yourself. That's a promise that you can take to the bank and deposit in your "betta believe it" checking account. Awww yisss. 

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Mirror’s Edge 2 will be open world, says Frank Gibeau. Also, six new IPs not yet announced

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Mirror’s Edge 2 will be open world, says Frank Gibeau. Also, six new IPs not yet announced

Speaking to investors earlier today, President of EA Labels Frank Gibeau revealed that the next Mirror’s Edge game would be dropping the original’s linear level structure and opting for an open world instead.

He also hinted that the publisher had “five or six new IPs that are fully owned and we haven't announced yet." The coy bastard.

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Mirror’s Edge 2 is in the "early stages of development", will provide an "origin story" for Faith

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Mirror’s Edge 2 is in the "early stages of development", will provide an "origin story" for Faith

So this morning, Mirror’s Edge 2 is suddenly a game some people at DICE are actually making. I’d started to think it was just a sound we made with our mouths to muffle our wailing, parkour-starved souls.

If you stuck around for EA’s conference last night, you’ll remember that the new game’s tremendous teaser trailer ended with the legend: “Coming... when it's ready". And it seems DICE really do mean that. Don’t expect Mirror’s Edge in the Spring.

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Mirror's Edge 2 finally a thing

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Mirror's Edge 2 finally a thing

After much begging from fans, Mirror's Edge 2 has finally been confirmed by EA in their final announcement of the day. Faith is back in the clinical clean dystopia from the first game, and it looks just as much as a rush as it ever was. 

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DICE tech director responds to Mirror’s Edge 2 rumours: “Never trust a man who badmouths and talks down all his ex-employers”

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DICE tech director responds to Mirror’s Edge 2 rumours: “Never trust a man who badmouths and talks down all his ex-employers”Crikey. Let’s backtrack a little. Yesterday an ex-employee of EA named Ben Cousins told Twitter that Mirror’s Edge 2’s current development at DICE was “general knowledge" in the Stockholm game dev scene. For a while there, the internet rejoiced. But now DICE’s technical director for Frostbite 2 has tweeted an apparent response, and it’s not good news.

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Report: Mirror's Edge 2 among DICE's non-Battlefield projects, former EA manager claims

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Report: Mirror's Edge 2 among DICE's non-Battlefield projects, former EA manager claimsThat claim comes courtesy of Ben Cousins, manager of ngmoco Sweden and former general manager of EA's Easy Studio. "It is general knowledge in the Stockholm dev scene that Mirror's Edge 2 is in production at DICE," he tweeted earlier today, though he's provided no further details. It's worth noting that Cousins has previously been cautioned by EA after the publisher was concerned that he might disclose "trade secrets and confidential information." Kotaku has a copy of the correspondence, which dates back to July 2011.

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