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Chris Roberts urges gamers to back Elite and Godus Kickstarters

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Chris Roberts urges gamers to back Elite and Godus KickstartersChris Roberts loves games. You can’t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. I’ve gleaned this from the ultra-earnest message that graced Star Citizen’s Kickstarter page last night.

“I don’t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think it’s great model for some designers, genres and platforms that don’t get the big publisher love because their type of games don’t sell 10 million copies worldwide," wrote Roberts.

“There are a couple of other games coming towards the end of their Kickstarter campaigns that need a little help."

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Godus Kickstarter still short with three days to go; backers to get their face on Curiosity’s cube

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Godus Kickstarter still short with three days to go; backers to get their face on Curiosity’s cubeCrikey, this is a bit difficult to watch. As it stands, 22can’s Kickstarter campaign sits rather uncomfortably at just a smidge over three-quarters of the way to its target. That despite hitting the halfway point more than a week ago. Last-minute reprieves are sort of Kickstarter’s thing, but right now it seems the only way the Cans’ will avoid a disappointment-tinged Christmas is if the world ends on the morning of the 21st. And unless God is anything like Roland Emmerich, it definitely, definitely won’t.

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Godus prototype footage emerges as Kickstarter campaign reaches half funding

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Godus prototype footage emerges as Kickstarter campaign reaches half funding

Peter Molyneux’s colleagues at 22cans are worried about deadlines. They’re worried about the small matter of a pre-release demo, promised in their Godus Kickstarter pitch. But if that’s all they’re worried about - or at least, all they’ll admit to with their boss stood stage left - then I think we can get on and look forward to their other promises: living worlds occupied by living people; terrain deformation and tornadoes; the revival of the “entire god game genre".

Lovely promises all. And the roots of all of them can be seen in the latest fleeting footage of Godus, if you’re willing to squint a bit.

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Godus prototype footage shows world ending water vortex

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Godus prototype footage shows world ending water vortexThe release of the first footage of god game Godus' prototype may be what's needed to loosen the purse strings on Kickstarter pledgers' e-wallets. Godus' Kickstarter still has 15 days to go but with less than half of the minimum funds raised to meet their target things at 22 Cans may be becoming a little tense. 

The footage is of an exceedingly early build of the game, showing little more than simple landscape manipulation and basic followers but it is something, at least.

Check it out below.

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Maia Kickstarter reaches target - internet breathes sigh of relief

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Maia Kickstarter reaches target - internet breathes sigh of reliefMaia has reached its Kickstarter goal of £100,000 with just under three days left on the clock. The Bullfrog-esque god game has you construct and manage a terraforming colony on a distant and inhospitable planet, and for a worrying couple of weeks it looked like it may not break through the halfway point of its funding. Yet, in the last few days it's raised £60,000 taking it through to funded territory.

More on this below.

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Godus Kickstarter has Peter Molyneux remaking Populous

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Godus Kickstarter has Peter Molyneux remaking PopulousPopulous, the original god game, is being remade, and not by some yokel with a computer engineering degree but original designer Peter Molyneux and his new studio 22cans. As they're an independent studio, they've opted to turn to Kcickstarter and see if there's enough love in the world to get a new Populous made. One thing, though, it's called Godus this time around.

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