Tag results for Sebastian ReichertSubscribe to RSS - Sebastian Reichert

Dead Island: Riptide is all about kicking zombies' heads off, probably

Comment
Dead Island: Riptide is all about kicking zombies' heads off, probablyI've written "kick a zombies [sic] head off" in my Dead Island: Riptide notes and I'm not entirely sure I remember why. The adjacent notes don't offer any clues: "improved physics, zombie fell over lolol" and "new enemy types, man with guts out". I can only assume that, at some point in the two-player co-op presentation of the Dead Island sequel, creative producer Sebastian Reichert kicked a zombie in the chest and its head came flying off. That feels right. Yes. That is probably what happened.

Read and Comment

Dead Island: Riptide dev: "You can buy Gears of War in Germany, but not Dead Island. What's the difference?"

Comment
Dead Island: Riptide dev: "You can buy Gears of War in Germany, but not Dead Island. What's the difference?"Dead Island is a game about killing undead people, lopping off their limbs and shooting them in their heads so that all their blood and brains come out. It's developed partly in Germany, though curiously, due to the country's restrictions on the sale of violent media, the game is not widely available in stores there. Which is obviously frustrating for Dead Island's developers, who would probably like to show the game to their friends. Sebastian Reichert, creative producer on Dead Island: Riptide, was frank about his annoyance: "it feels [effing] awkward to have one of the most successful games in years and nobody in your country knows it".

Read and Comment