EA open new DICE studio in LA
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EA have stumped up the cash to expand their beloved DICE westwards, setting up a new studio in Los Angeles - though nobody’s admitted what it’s for as yet.

EA have stumped up the cash to expand their beloved DICE westwards, setting up a new studio in Los Angeles - though nobody’s admitted what it’s for as yet.

Today we learned EA has bought the rights to a franchise truly near and truly dear to hearts of our team. There’s nervous excitement coming from Tim’s desk that DICE may be at the helm of a new Battlefront, Jeremy’s found it difficult to talk about anything other than Knights of the Old Republic 3, and Steve wants Visceral to announce a new Simpsons game.
But those are the obvious games for EA to be working on. These are the ones they should be drafting in their other studios to helm.

The future of Star Wars’ long and occasionally fruitful flirtation with our fair medium has been uncertain since LucasArts vanished in a puff of financial logic just over a month ago. Not so now. EA have inked a deal which gives them exclusive license to publish and develop “core" Star Wars games, and have handed the keys to three of their favourite children: DICE, Visceral, and BioWare.
Picture the scene. Chris Avellone sits in an office peppered with South Park memorabilia. There’s a rat-a-tat-tat at his door. It’s studio head Feargus Urquhart, wielding an edict for a new Star Wars game. Chris - who’d rather elope with an Ewok than watch the films again - sighs, deeply, lengthily. And then he gets to work on a script that quietly but fundamentally subverts Lucas’ spiritual parable, and emerges with the best Star Wars game in an age. Again.Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.
Players of Star Wars: The Old Republic may have sensed a disturbance in the Force. It was the arrival of this YouTube trailer, their first chance to scope out Makeb, the new planet added by the Rise of the Hutt Cartel expansion. From this footage, the scenery looks pretty damn impressive and we get to see bustling cities, a gorgeous waterfall, what looks like a parched canyon and a giant floating barge.
In the run up to become a free to play game, Star Wars: The Old Republic is making sure everything is neat and tidy for the incoming influx of new players by consolidating servers into one high density cluster, in a way that sounds a little like a black hole forming. A black hole of high population MMO fun.

There's definitely a rather different, distinctly un-Star Wars vibe to LucasArts' latest. While the flashy cinematics are exactly what we'd expect from a space opera, the dialogue hints at a much grittier experience. "It gets a lot dirtier where we're headed," murmurs one character, and we bet he's talking as much about morality as mud. As a spaceship uses an access shaft to slip below the surface of Coruscant, is it also sinking into the criminal underworld of the Star Wars universe?
Star Wars: The Old Republic is going to become mostly Free to Play this Autumn, following a year of subscriber numbers that clearly weren’t quite what EA was hoping for. We knew that we’d be allowed to level up to 50 without paying anything, but the details of exactly what we get without paying, and what we don’t, has been properly explained on the game’s website.
This is the way the universe ends: not with a bang, but with a short, deliberate snip of the creator’s garden shears. Such is the fate that awaits SWTOR’s underpopulated origin servers during BioWare’s planned server consolidation. In the inevitable panic, the developer has spoken to allay fears about where characters from pruned servers might end up.
After the recent free weekend, EA and Bioware are hopefully celebrating a new influx of players, keeping their servers nice and teeming, and their coffers nice and filled. Still, with a troubled few months, plans are being set in motion to properly reinforce SWTOR’s core servers, while letting the unnecessary peripheral servers fall by the wayside. It sounds drastic, but it could be just the right move to keep the game hale and hearty.
Is it even possible to dislike Lego? Even if a family member had had an unfortunate Lego incident where they’d fallen down the stairs after stepping on a wayward piece, can you really blame the lovely Lego? Surely it’s the fault of whoever so carelessly left it there. The Old Republic is now available in Lego form, and luckily they’re big enough for Uncle Jeremy to see when they’re strewn on the top of the stairs.
That keening sound you can hear, that you can’t quite place, that’s your modem having a bit of a cry. Because it knows you’re going to update an MMO, and that means it’s going to be force fed internet until you’re satisfied that it’s juicy modem-liver is going to be properly swollen and tender. Then you’ll update your MMO, and use all that juicy internet to play all the lovely new features. Today’s MMO is SWTOR, and today’s update is a big one. Article submitted by: StarWarsOTRPodcast
Lou and Evarwyn team up in this episode to give you the latest news on the recent server transfers and their opinions surrounding this community changing event in-game! Also, information on the brand new patch for this week, an update on the augmentation system on the PTS as well as its new...
Article submitted by: StarWarsOTRPodcast
Lou and Evarwyn team up in this episode to give you the latest news on the recent server transfers and their opinions surrounding this community changing event in-game! Also, information on the brand new patch for this week, an update on the augmentation system on the PTS as well as its new...
Article submitted by: StarWarsOTRPodcast
Lou and Evarwyn team up in this episode to give you the latest news on the recent server transfers and their opinions surrounding this community changing event in-game! Also, information on the brand new patch for this week, an update on the augmentation system on the PTS as well as its new...
Article submitted by: StarWarsOTRPodcast
This is episode 13 of the Star Wars Off the Record podcast, a podcast for SWTOR and the Star Wars community. In this episode, the hosts talk about the upcoming server transfers and what they expect to come from it. Also a bit on our gameplay in TOR, The Gree in our lore segment, listener emails,...
Article submitted by: grimlock
Running on a high-end PC,
Star Wars 1313 has been officially confirmed by LucasArts, following what seems to have been a slight slip-up from GameTrailers.com. The game’s title refers to Level 1313, a cavernous underground area on Coruscant, the capital city planet first shown in Star Wars: Episode One.