
Tomb Raider is set to officially release in Japan on 25 April though PC players have been able to buy and play European and US versions of the game through Steam since its release in those regions. While it didn’t have Japanese voice actors, apparently, it had subtitles in the language. Again, apparently these subtitles have now been deactivated and if the owners of these foreign versions of the game want to have language support they will have to spend $30 on a Japanese language pack DLC to get it.
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Two weeks ago, we learned that Tomb Raider had sold 3.4 million retail copies - a not insignificant result for you or I, maybe, but for Square Enix? A profound financial disappointment. Now the publisher has revealed that its targets for the Crystal Dynamics game in EU, US and Japanese markets combined were at least another one-and-a-half million higher than that.
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Fzznk. I am the PCGamesN deals robot and I must obey the three laws of robotics: do not harm a human being; obey the rest of the PCGamesN staff; let our readers know about the latest deals from Green Man Gaming. Sadly, I have breached the first two many times, so now I must strive to fulfill the third. Prepare for an update on the many, many deals that are coming!
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It’s not been a great day for Square Enix stockholders, doubly so if they live in the ridiculously cold north of England. First they learn that the company will be making an “extraordinary loss” this financial year as a result of a costly internal restructuring, they then learn that the company’s president of 13 years, Yoichi Wada will be stepping down (though, they may not be entirely torn up about that considering his role in the first piece of bad news), and now, on top of all that came before, they’ve learned that Tomb Raider grossly missed Square Enix’s sales expectations.
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What with all the chasing in Bioshock Infinite and the running away in Tomb Raider, DeWitt and Croft need all the help they can get to perform their best. That’s why both characters recommend blood doping updating your Nvidia drivers.
Nvidia’s latest drivers see up to a 40% performance increase in Irrational’s 20th century floating island shooter and a staggering 70% boost in the recently released Tomb Raider.
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Square Enix’s trademarks have been the subject of much discussion of late, first there was Deus Ex: Human Defiance, which turned out to be the title of the upcoming film of the game, then there was Deus Ex: The Fall, something we still know little about and, so, fingers crossed it’s a new game in the works, and now we’ve got news that Square have gone and registered a possible Tomb Raider title, Lara Croft: Reflections.
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Crystal Dynamics’ reboot of renowned multiplayer deathmatch series Tomb Raider won’t be getting any single-player expansions, brand manager Karl Stewart has confirmed.
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“Confidential: For Internal Use Only”, warns the Crystal Dynamics video you’re about to watch. But we’re all friends here, aren’t we? And friends don’t let friends miss the chance to see what the wonderful Tomb Raider reboot might have been - a Team Ico-esque traversal through a island world infested by giants and demons. With a child companion. On horseback. Yup.
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Despite being just a week old, Tomb Raider is responsible for the death of 147,675,058 baddies (and that’s only the ones that were punctured with arrows), 5,294,879 deer (I expect we’ll be hearing about a PETA petition within the week), and a comparatively small number of skewered crabs: only 1,417,750 .
But those weren’t the only stats which Square Enix published.
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With Tomb Raider’s release last week many have been muchly impressed by Crystal Dynamics reboot of the series - our own Steve was quite taken with it. Though a number of players have been experiencing a few problems with performance, particularly if they’re using Nvidia graphics cards and Intel processors. The latest patch hopes to fix a number of these issues.
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This weekend, redemption is spelled ‘GMG20-P4DLK-FKYRS’. Commit that code to memory and repeat it in the appropriate box over at Green Man Gaming and you can be playing Tomb Raider, a wonderful game about falling over and shouting a lot, for 20% less money than you otherwise might. The voucher is valid until 5pm GMT next Friday. It’ll also significantly cheapen SimCity in all territories but the US and Canada, and cut a sizeable monetary chunk off a great deal else.
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Tomb Raider is a game about a woman who keeps standing on rotten planks of wood and falling down. It is a game about a woman who is always sliding on her bum, muddily, confidently towards her next adventure. It is a game about a woman who keeps going into rooms that are not properly affixed to the Earth, and then there is an explosion or a rumble or something, and then the room becomes unmoored and begins to lurch sideways and off the edge of a cliff or a waterfall. It is a very good game, full of exciting things to do with falling, and I like it.
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Pity us PC journalists. Console reviewers everywhere got hold of their review copies of Tomb Raider earlier this week, so they already know whether Crystal Dynamics have managed to find a balance between Uncharted-style player hand-holding and the tomb exploration of the Lara games of old. We PC journo-folk won't be receiving review copies and, like you scruff, have to wait for general release. Oh woe is us.
Square Enix are trying to console this pain by releasing a very serious trailer of the new game in action.Read and Comment

Lara Croft has fabulous new hair, and so can everybody in games thanks to the graphics boffins in the AMD laboratoire. That new TressFX technology hinted at on the AMD blog yesterday was about hair after all, and today AMD can reveal that they've figured out a very clever way of making hair look realistic and wavy and nice rather than blocky and plastic and rubbish. It's a tiny revolution happening across virtual scalps, and it's all thanks to a little something AMD like to call the per-pixel linked-list data structures of order independent transparencies. That's hair science to you and me!
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Until this morning I’d never heard of programming specialists Nixxes, but it seems that for the last fourteen years my PC’s fans have been roaring in dull applause of their efforts. For that’s how long Nixxes have sat on the banks of the cross-platform release river, nudging big games towards PC-destined currents with a long stick. They’ve most recently worked on Deus Ex: Human Revolution, Hitman: Absolution, and now a comprehensive port of Tomb Raider.
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A new video for the upcoming Tomb Raider reboot shows off 11 minutes of the in-game footage. This is the longest unbroken look we've had at the game publicly and it offers things to suggest it will be a great game and things to suggest it will be a frustrating game.
These aren't new concerns, since we first saw footage of the game we've had worries that players will be inundated with quick-time events and the video below does little waylay those troubles.
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We're less than a month away till the release of Crystal Dynamics' reboot of the Tomb Raider franchise. Expect a grittier Lara, one with more rugged arms, and a penchant for shooting people in the vulnerables with a shotgun. The latest video runs through two of the new features for a Tomb Raider game: fast travel and gear gating. These aren't new ideas though they are the first time we've seen them at play in a Tomb Raider game.
See them at work in the ceveloper diary below.Read and Comment
The Tomb Raider series didn’t have multiplayer, and now it does. That’s the first piece of information the internet has been struggling to consume for about a week now, like one of those slumbering snakes with a buffalo in its tummy.
Tomb Raider’s multiplayer has been developed by Eidos Montreal, they of Deus Ex: Human Revolution. That’s the second bit, and it doesn't go down any easier. Need help with your indigestion? Take a strong dose of Eidos art director Daniel Bisson.Read and Comment
We learned last week that Tomb Raider is to be rebooted avec multiplayer. That means team deathmatch, with added distractions courtesy of tricksy traps, environmental hazards and bows and arrows. One notable single player distraction turned out to have been removed, however - that pesky screenhog, Lara Croft. Peek below the break to find out what the hell Eidos Montreal were thinking.Read and Comment
Here are details on Tomb Raider's recently revealed multiplayer mode. Yes, that Tomb Raider. The one that doesn't really need a multiplayer mode. The one with a setting, cast and plot that almost precludes the inclusion of a multiplayer mode. That one, yes. Not that we're not open to the idea. After all, a multiplayer mode in Tomb Raider is going to have to be super interesting to warrant its own appearance. So what are we looking at?Read and Comment
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