
When developing Assassin’s Creed 3 Ubisoft rebuilt what made the Assassin’s Creed games novel: how the player moved.
As explained during a talk at this year’s GDC, Assassin’s Creed 3’s AI Tech Lead at Ubisoft Richard Dumas explained how the game’s on-foot action was rebuilt from the sole, upward: and the implications of making an open world game with hills.
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Assassin’s Creed 3’s Connor might not have the fire of an Ezio or a literally anybody else, but that charisma vacuum doubles as a handy cash-hoover. 12 million people bought the game during Ubisoft’s last financial quarter - nearly 70% more than did AC: Revelations.
What’s more, Far Cry 3 raised some eyebrows at the French publisher by performing better than they thought it capable of, to the tune of 4.5 million copies sold. You’ll hear a few ragged cheers from the PCGamesN camp for that one.
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