Diablo 3 devs to reverse patch 1.0.3 loot drop changes: "we agree it was a bad change"
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Diablo's recent patch 1.0.3 fiddled with the drop rates for the game's best, high-level items, increasing their prevelance in earlier Acts of the game and decreasing them in later Acts. The reason? Ostensibly to help undergeared players who were struggling in the game's early sections. Fiddled is probably the wrong word to use too - they surgically scaled the rates to within 0.1% accuracy, so there was probably some science involved, or at least an Excel Spreadsheet. Currently, the drop rate of a level 62 item dropping in Act I of Inferno is precisely 7.9%. This was not a popular move with players whoever, who were largely experiencing a distinct lack of decent loot across the board. Blizzard's response? Well, they're reverting the changes this week. Lovely Blizzard!
Here's something you might not have noticed in the 1.0.3 patch. Last week, monks attacked using only their bare hands, ignoring (as far as their animation was concerned) whatever rare mace or legendary daibo you had equipped. In fact, they completely holstered their weapon during fights, which seems rude considering the lengths/auction houses we all go to find them pointier sticks to use in battle. I rationalised this oddness thusly: my monk is spiritual, weapons aren't spiritual, you wouldn't catch the Dalai Lama waving a bardiche around, so my monk doesn't use his weapon. Today, that's all changed. The delusion ends now. Check out this video of the monk actually attacking with the murder-tools of his death-trade.
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