Diablo's recent patch 1.0.3 fiddled with the drop rates for the game's best, high-level items, increasing their prevelance in earlier Acts of the game and decreasing them in later Acts. The reason? Ostensibly to help undergeared players who were struggling in the game's early sections. Fiddled is probably the wrong word to use too - they surgically scaled the rates to within 0.1% accuracy, so there was probably some science involved, or at least an Excel Spreadsheet. Currently, the drop rate of a level 62 item dropping in Act I of Inferno is precisely 7.9%. This was not a popular move with players whoever, who were largely experiencing a distinct lack of decent loot across the board. Blizzard's response? Well, they're reverting the changes this week. Lovely Blizzard!
Here's something you might not have noticed in the 1.0.3 patch. Last week, monks attacked using only their bare hands, ignoring (as far as their animation was concerned) whatever rare mace or legendary daibo you had equipped. In fact, they completely holstered their weapon during fights, which seems rude considering the lengths/auction houses we all go to find them pointier sticks to use in battle. I rationalised this oddness thusly: my monk is spiritual, weapons aren't spiritual, you wouldn't catch the Dalai Lama waving a bardiche around, so my monk doesn't use his weapon. Today, that's all changed. The delusion ends now. Check out this video of the monk actually attacking with the murder-tools of his death-trade.
The Diablo 3 server has lurched back to life in the Americas, now boasting a fashionable new 1.0.3 patch. Blizzard has detailed the changes they've made in an extensive blog post over on Battle.net: turns out they've had their fingers in everything from high-end drop rates and repair costs to mob pathing and auction houses. The groggy European server is still recovering from its overnight patching and is scheduled to come back online by 1pm this afternoon. Meanwhile, suspicious Diablo fans are compiling their own list of "hidden" changes.
Blizzard are taking the European Diablo 3 server offline between the hours of 3am BST tonight and 1pm BST Wednesday, June 20th in preparation for the launch of version 1.0.3. Similar downtimes are scheduled for the American and Asian servers, with work completed globally by 8am BST on Thursday. The patch will address a dizzying host of concerns, adjusting drop rates, generating more legendary Legendaries, axing bonus monster damage per additional co-op player and ramping up repair costs for max level characters.
There's a complete overview of the what the patch aims to achieve over on the Battle.net blog, including a rather comprehensive overhaul of Blacksmith and Jeweler costs. Covetous Shen's going to be way out of pocket, essentially.
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The collector's edition of panda-centric World of Warcraft expansion Mists of Pandaria will come with some exclusive new Diablo 3 bonuses, according to the sleuths at Diablofans.com. Spotted in Diablo 3's as yet unreleased 1.0.3 patch, a puntastic achievement titled Panda-monium will be bestowed upon any players who register a copy of the Mists of Pandaria Collector's Edition. This achievement unlocks exclusive new banner sigils, and who doesn't new love banner sigils? I can't stop endlessly scrolling through mine, personally.
The official Diablo III blog has opened up its Trenchcoat of +4 Revelations and is currently waving its Patch 1.0.3 Preview of... Metaphors in our shocked faces. That is to say, they've revealed the changes being made in the next Diablo III update, which lands later this month. We've summarised the best bits for you below.