Brave wanderers of the Inferno difficulty level (that noise is Hardcore players saying: "pah!") of Diablo III have been sniffing at the drop rates in Inferno mode. Blizzard understand: if you're prepared to take on the hardest monsters at the highest level, you deserve some tastier retreats.
Since Eve Online: Inferno was released, the Goonswarm have been busy. They’ve been drawing up graphs, plotting statistics in moving averages and looking at the huge, huge piles of minerals they’ve got and then having a bit of a think. And then they turned the revamped Faction Warfare system into a money factory. They are now five trillion ISK richer than they were before the patch hit.
Remember when Blizzard suggested that these two fine gents weren't the first in the world to complete Diablo 3 on Hardcore Inferno difficulty? Well they've gone and changed their minds, with Diablo 3 community manager Bashiok taking to Twitter to congratulate the pair on their unparalleled accomplishment. "My apologies Kripp and Krippi, looks like you were 1st HC Inferno clear. (my spreadsheet deciphering isn't what it used to be) Congrats!"
There's now a 25 minute long video documenting the ultimate showdown between Kripp the Barbarian, Krippi the Wizard and Diablo himself. The stakes? Well, as they were playing in Hardcore mode, the pair stood to permanently lose their progress, their max-level characters and their high-level gear should they have perished. And even though you know they're going to win, it's still tenser than a barb's bicep. Check it out.
Two Diablo 3 players have become the first in the world to complete the game on its highest difficulty tier in hardcore mode, beating final boss Diablo without either player dying once. Hardcore mode is the crazy mode in which dying permanently deletes your character along with all of the weapons, armour and items they were carrying. It took the pair six hours to complete Act 4 alone. These men are peerless athletes who deserve our respect.
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EVE Online's getting a spitshine tomorrow with the Inferno 1.1 update. Among a host of other changes, the entire fleet of Minmatar ships are primed to receive the new V3 shader update, so if you've been shamefully pootling about in a grubby Rupture, it's time to hold your head high. Better yet, CCP are updating the look of the Drake Caldari Battlecruiser, which they've showcased in a video that amounts to little more than spaceship porn. It also features that wonderful deepspace engine hum that is as sexy as it is physically impossible.
Speaking to Massively, CCP’s Producer Jon Lander projected the plants for EVE, going forward. Using Dust 514 as an example, he stated the “We want this game to be around in 10, 20, 30 years. We want a DUST 10-year anniversary, and this universe is constantly growing." A statement that might, had it come from anyone else, sounded like arrogance. But EVE is going to be ten next year, and it doesn’t look like it’s slowing down. In fact, it might be speeding up.
John Lander is the Senior Producer at EVE Online; he started as a IBM project manager and his focus is bringing organisation to EVE. We talked to him about war, the Mittani and the brutality of EVE’s ethos. (This interview took place before The Burning of Jita in April.)