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SimCity sales ensure it has a "long service life in front of it" as EA learn lessons from a "challenging launch"

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SimCity sales ensure it has a "long service life in front of it" as EA learn lessons from a "challenging launch"

EA rang their shareholders for a chinwag yesterday, and talked a great deal about the biggest event in their year so far: SimCity. Sales of Maxis’ messy mayoral reboot were “solid”, thanks to an upsurge in direct downloads via Origin. But EA are working to ensure its disastrous launch, which saw servers swamped and inaccessible to a large proportion of players, “won’t happen again”.

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EA pick up exclusive Star Wars license, set DICE to work

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EA pick up exclusive Star Wars license, set DICE to work

The future of Star Wars’ long and occasionally fruitful flirtation with our fair medium has been uncertain since LucasArts vanished in a puff of financial logic just over a month ago. Not so now. EA have inked a deal which gives them exclusive license to publish and develop “core” Star Wars games, and have handed the keys to three of their favourite children: DICE, Visceral, and BioWare.

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Our Spotlight units plug content our journalists have made, that our advertisers want to promote. Sometimes the promotion is paid for, but the content they go to is always independent with no client oversight or approval.

Star Wars: The Old Republic trailer shows Hutt Cartel rising

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Star Wars: The Old Republic trailer shows Hutt Cartel rising

Like freshly made dough in a hot oven, Star Wars’ Hutt Cartel is rising. However, they are not transitioning into delicious bread but are being bitter buggers and seizing control of Makeb. If that simile didn’t rouse you to action, causing you to log into Star Wars: The Old Republic to fight for Makeb then maybe the new launch trailer will.

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Star Wars: The Old Republic update 2.0 redesigns PvP bolster system

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Star Wars: The Old Republic update 2.0 redesigns PvP bolster system

Star Wars: The Old Republic’s bolster system is receiving a complete overhaul as part of the 2.0 update. It should fix issues of fairness which are encountered when players turn from level 49 to 50. Now, rather than a universal buff to their abilities, players will receive a boost determined by the equipment they have attiring their character.

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Star Wars: The Old Republic gaining 10,000 new players every day since going free-to-play

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Star Wars: The Old Republic gaining 10,000 new players every day since going free-to-play

Speaking at GDC James Ohlen, creative director on Star Wars: The Old Republic, revealed that since going free-to-play the number of players has risen to 4.5 million, a boost of 2 million players, at a rate of 10,000 new players a day.

The shift away from subscription has marked a turnaround for the game, revitalising its playerbase. Though Ohlen explains there were more problems with The Old Republic at launch besides its subscription model.

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BioWare to shut down The Old Republic’s Asia-Pacific servers

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BioWare to shut down The Old Republic’s Asia-Pacific servers

SWTOR’s Asia-Pacific servers have reportedly been on the wane for a while now. As such BioWare have been looking for a solution in consultation with the game’s community, and last night announced that they’ve found one, after a fashion - they’ll be doing away with them altogether, and offering their players a one-way ticket to North America.

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The Old Republic’s free-to-play option brings in thousands of new players “every single day”

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The Old Republic’s free-to-play option brings in thousands of new players “every single day”

The thing about SWTOR’s ongoing free-to-play revival is this: while many justifiably don’t feel like celebrating when a number of punitive systems remain in place, it really has revitalised the game. Two million have joined since its relaunch in Autumn, and thousands more go through the rigmarole of account creation and a many-gig download with every passing day.

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Star Wars: The Old Republic video shows off Rise of the Hutt Cartel expansion

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Star Wars: The Old Republic video shows off Rise of the Hutt Cartel expansion

For Star Wars: The Old Republic's first major content expansion Bioware have opted for a whole new planet, Makeb, and a massive chunk of story to go with it. A newly released video goes into how this expansion fits in with the story of the vanilla game and also what we can expect to see on the new planet and, perhaps more importantly, who we will be fighting.

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Rise of the Hutt Cartel patch notes released as SWTOR 2.0 hits the test server

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Rise of the Hutt Cartel patch notes released as SWTOR 2.0 hits the test serverSWTOR’s 2.0 patch has blockaded the Public Test Server in anticipation of the Rise of the Hutt Cartel’s arrival in March. As a consequence, level 55 is now something all classes can aspire to, and patch notes rise so steeply from the peak of BioWare’s Austin offices that they risk touching the sun and burning Planet Earth to the ground.

I’ve enclosed them in mostly harmless* digital form below - though bear in mind that the details are very much still subject to change.

*They broke Google Docs.

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Star Wars: The Old Republic’s free to play option has “proven to be successful”

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Star Wars: The Old Republic’s free to play option has “proven to be successful”

The Old Republic’s free to play option, launched back in October in response to black slope-sliding subscriptions, has reportedly paid off.

The news comes as BioWare push out The Old Republic 1.7, which introduces that Reputation system and an Ilum event: the first in the dev team’s attempt to build a newly “dynamic, ever changing universe”.

More on all of that beyond the jump.

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Rise of the Hutt Cartel trailer shows off Makeb, suggests discord

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Rise of the Hutt Cartel trailer shows off Makeb, suggests discordPlayers of Star Wars: The Old Republic may have sensed a disturbance in the Force. It was the arrival of this YouTube trailer, their first chance to scope out Makeb, the new planet added by the Rise of the Hutt Cartel expansion. From this footage, the scenery looks pretty damn impressive and we get to see bustling cities, a gorgeous waterfall, what looks like a parched canyon and a giant floating barge.

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This week's gaming news, before it happens

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This week's gaming news, before it happens

A wizard visited me in a dream last night. We were sitting cross-legged in that infinitely long corridor out of The Matrix, idly rocking back and forth and trying not to make eye contact, both waiting for the other to speak first. "Have you--" I started, before the greying wizard silenced me by placing his gnarled wooden staff against my lips. "Steve," he spaketh. His voice was like that sound when Indiana Jones pushes a button in a tomb and the ceiling starts to move. "It is important that we carry out our work before you wake." He gestured to the old grandfather clock from my dead nan's house, how on earth did that get there!?

The wizard used two dusty fingers to slide a plain white card across the floor between us. I picked it up and turned it over. In gently embossed embossed Helvetica I saw written on the card a collection of gaming news stories. But not any gaming news stories: gaming news stories that had not yet come to pass. This week's upcoming gaming news stories.

I can share them with you now.

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