Garry’s Mod has made a lot of money; Facepunch working on a “new PC game”
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Garry’s Mod, the sandbox puppetry tool which teased the potential out of the Source engine circa Half-Life 2 and made it pull silly faces, has made its creators $22 million since the release of its first Steam build.
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More hot virtual reality news, this time from the simmering brain-pot of one Garry Newman, who's busily updating Garry's Mod to support Microsoft's magic motion-tracking Kinect hardware. What that means is: you'll soon be able to plug a Kinect into your PC, allowing you to control ragdolls using nothing but your own flailing limbs and body. You kick, Judith Mossman kicks in real-time. You do the mashed potato, Alyx Vance does the mashed potato in real-time. You can even push and touch and manipulate objects in the world using your slightly creepy motion-controlled avatar. Garry's given us a video of the Kinect-enabled Garry's Mod in action. It arrives either this week or next.
Despite being a tiny two-man team supplemented with a few contractors, Facepunch studios are one of the the biggest PC gaming success stories in the UK. A vast gaming community has sprung up around Garry's Mod; their brilliant poser/sandbox/builder thing. But we're still waiting to see what they do next.
You know that nuke you just downloaded to Garry's Mod? The SWEP that you wanted to make the world's lolliest screenshot? You know how all it cost you was the tiny amount of bandwidth? It cost him a lot of money to serve that to you, all because he wants to make modding easier.
Garry's Mod is recognisable as the daring, frankly filthy sandbox game that rose out of the the early Half-Life 2 modding scene. It was one of the first to arrive, and it ended up on Steam as a full-game. When I chatted to Garry today, he confessed that he first refused Valve's offer to turn it into full game, and that his best-selling game is stuck with a name he really, really wants to change. 






































