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Garry's Mod to receive Kinect support "this week or next"

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Garry's Mod to receive Kinect support "this week or next"More hot virtual reality news, this time from the simmering brain-pot of one Garry Newman, who's busily updating Garry's Mod to support Microsoft's magic motion-tracking Kinect hardware. What that means is: you'll soon be able to plug a Kinect into your PC, allowing you to control ragdolls using nothing but your own flailing limbs and body. You kick, Judith Mossman kicks in real-time. You do the mashed potato, Alyx Vance does the mashed potato in real-time. You can even push and touch and manipulate objects in the world using your slightly creepy motion-controlled avatar. Garry's given us a video of the Kinect-enabled Garry's Mod in action. It arrives either this week or next.

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Follow-up to Garry's Mod "suffering from difficult second album syndrome".

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Follow-up to Garry's Mod "suffering from difficult second album syndrome". Despite being a tiny two-man team supplemented with a few contractors, Facepunch studios are one of the the biggest PC gaming success stories in the UK. A vast gaming community has sprung up around Garry's Mod; their brilliant poser/sandbox/builder thing. But we're still waiting to see what they do next.

Apart from a few iOS apps, not much has emerged. So what's going on? And how on earth can they follow Garry's Mod?

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Garry: "One of my biggest regrets is calling it 'Garry's Mod'"

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Garry: "One of my biggest regrets is calling it 'Garry's Mod'"Garry's Mod is recognisable as the daring, frankly filthy sandbox game that rose out of the the early Half-Life 2 modding scene. It was one of the first to arrive, and it ended up on Steam as a full-game. When I chatted to Garry today, he confessed that he first refused Valve's offer to turn it into full game, and that his best-selling game is stuck with a name he really, really wants to change.

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