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Molyneux: 22cans "have done everything we possibly can" to ensure Godus ends up "great"

Godus might be a god game, but its own creators are pushing their limits.

When Godus was released in Early Access last year, it was not good. We took another look in March, after 22cans had implemented an update they claimed would hugely improve the game. And lo, it was still not good.

Now it’s August, and Peter Molyneux believes the studio couldn't have done more to fulfil Godus’ initial promise.

“We must be up to about 12 versions on Steam Early Access by now,” he pointed out. “You look how building a house has changed, and how making settlements has changed, and how the world itself has changed. We have done everything we possibly can in the name of making a great game.”

Molyneux said that Godus faced a “community crisis” - and acknowledged that Early Access had been hard for 22cans. He believes lots of players have already dismissed Godus based on a 25% finished version of the game.

“This has been the hardest thing I’ve ever done in my life, because a lot of people have judged the entirety of my career and the whole future of something like Godus based upon [that early version],” he told Pocket Gamer.

“Everyone said, ‘This is a load of shit, all you do is flatten the land. All you do is tap. I've got RSI’.”

But Molyneux says he takes the criticism, which has lasted “over a year”, for the sake of making a great game.

“I’d take it every single time,” he said. “I’d take the bullying, every single time, because I completely believe that there is a brilliant game there in Godus that is going to bring people together.

“I believe that. And I'll take that criticism, and I’ll take that community because sometimes for every ten haters, there’s someone who inspires our team.”

22cans have spent the last few months focusing on the game’s mobile version - but are now turning their attention back to PC. Have any of you lot tried Godus again lately? How has it improved?

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Htorne's picture
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Dear Molyneux - You don't get all the Haters for free, they have to be earned.

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Mountain_Man's picture
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There's a reason why his previous company -- Lionhead -- was known as "Lyin' Head".

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BraveToaster's picture
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At least he managed to build a lot of hype for his unfinished game

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unwanted's picture
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Well he mentioned "the haters" so we can write him off. This game is going to be terrible(er?).

We need something like Goodwin's Law for the word "hater".

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Dog Pants's picture
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I can't speak for the PC version, but the mobile version is not optimal for gameplay. Profit, almost certainly, but it is blatantly a mobile business model which encourages players to pay to allow you to continue playing. There's the core of a good game there, but I can't believe that in this version at least they've had player enjoyment as their prime motivation.

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ancidius2004's picture
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why would people judge a game based upon 50% completion.. it's like looking at anything half done.. quite often things don't look great until it's finished. Unless you have personal experience in long term projects, seeing the end goal is quite often hard.

Yes the game is un balanced, yes gems and cards suck. But that does not mean to say it represents the final version. Let the team know what could be improved, rather than just dissing a product for the sake of it.

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